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Depth maps play an important role in the representation of 3D information. They are often simultaneously acquired with color images; however, their resolution is significantly lower than that of color images owing to hardware limitations. In this paper, we propose a novel approach to upsample depth maps by using geometric deformation instead of pixel value refinement, which is employed in a majority of existing methods. This approach, known as grid warping, displaces the position of blurreddoi:10.1109/access.2020.3015209 fatcat:s7minlrtuvcp7mqxu2sldetrgm