A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is
Basketball-51: A Video Dataset for Activity Recognition in the Basketball Game
Computer Science & Information Technology (CS & IT)
In recent years, there has been an increase in the association of technology in sports and live sports broadcasting networks. From score updates, broadcasting commercials, assisting referees for decision making, and minimizing errors, the adoption of technology has been used for fair play and improve results. This has been possible with the advancement in video analysis, classification techniques, and the availability of resources. This paper introduces a new labelled video dataset collecteddoi:10.5121/csit.2021.110712 fatcat:vsucqphy4ranhpdm27qikg7xfq