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Design Strategies for Balancing Exertion Games
2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems - DIS '16
In sports, if players' physical and technical abilities are mismatched, the competition is often uninteresting for them. With the emergence of exertion games, this could be changing. Player balancing, known from video games, allows players with different skill levels to compete, however, it is unclear how balancing mechanisms should be applied in exertion games, where physical and digital elements are fused. In this paper, we present an exertion game and three approaches for balancing it; a
doi:10.1145/2901790.2901843
dblp:conf/ACMdis/JensenG16
fatcat:mi7s5lnyjvapfg5jne2f3laayu