A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is
One of the key components of the suspension of disbelief in real-time 3D simulations is the apparent authenticity of actions and gestures played by the individuals of the virtual population. This paper addresses this aspect of simulation, by investigating ways to improve the behavioral realism of virtual humanoid characters in groups and small multitudes. We look at the framework of ALife, identifying and analyzing existing bio-micking techniques that can be used in this context and contributedoi:10.5281/zenodo.820541 fatcat:qbyig74kffaetdbfjdd5qbe4re