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Stereoscopic augmented reality with pseudo-realistic global illumination effects
2014
Stereoscopic Displays and Applications XXV
Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the
doi:10.1117/12.2039280
fatcat:bgaqnyid5jd7tffvd7cyprdwkq