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This research project investigated the effects of integrating play into postsecondary coding classes. The activities included a series of Science Technology Engineering and Math (STEM) themed activities such as board games, LEGO® robotics, experimenting with Internet Of Things (IOT) devices, and short online competition. The changes in student engagement was measured using a post course survey adapted from the National Survey of Student Engagement (NSSE) and engagement data such as attendance,doi:10.25316/ir-3083 fatcat:vwwoiugzczg53kswqe33ep4fye