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Scenario Generation with Cellular Automaton for Game-Based Crisis Simulation System
2016
2016 9th International Conference on Developments in eSystems Engineering (DeSE)
Crisis is infrequent and unpredictable event which is challenging to prepare and resolve. Scenario generation for modeling a crisis using computational approach is preferable due to its flexibility to produce automated variation of scenario based on different setup key factors. Combining crisis generation with game technology, serious-game game can be developed to provide potential support in training and simulation practice of realworld crisis situation to different stakeholders. Therefore, in
doi:10.1109/dese.2016.26
fatcat:bbh7u3vjmjbjzgultv2nqwbxxe