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2016 9th International Conference on Developments in eSystems Engineering (DeSE)
Crisis is infrequent and unpredictable event which is challenging to prepare and resolve. Scenario generation for modeling a crisis using computational approach is preferable due to its flexibility to produce automated variation of scenario based on different setup key factors. Combining crisis generation with game technology, serious-game game can be developed to provide potential support in training and simulation practice of realworld crisis situation to different stakeholders. Therefore, indoi:10.1109/dese.2016.26 fatcat:bbh7u3vjmjbjzgultv2nqwbxxe