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Baroque Dance Animation with Virtual Dancers
[article]
1999
Eurographics State of the Art Reports
Our approach to computer simulation of the human movement is based on a high level description of the grammar of the movement and on the combination of basic movements acquired using motion capture systems. The combinatory techniques inspired by the ancient notation system of the Baroque Dance can lead to achieve complex tasks like synchronisation with the music tempo and rhythm in a simple way. The first phase of our project was the study of the human morphology and possible movements in the
doi:10.2312/egs.19991003
fatcat:uwbl5xvdm5g23mjqiow6vynqfm