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Social computing-or computing in a social context-has largely concerned itself with understanding social interaction among and between people. This paper asserts that ignoring material components-including computing itself-as social actors is a mistake. Computing has its own agenda and agencies, and including it as a member of the social milieu provides a means of producing design objects that attend to how technology use can extend beyond merely amplifying or augmenting human actions. In thisdoi:10.1145/2858036.2858565 dblp:conf/chi/JenkinsDDLA16 fatcat:oym6rnkxkvanhfw3kk2egcs7ue