Filters








1 Hit in 0.041 sec

USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS

Nuriddinov Rasuljon Samitjon O'g'li
2021 Zenodo  
This article discusses aspects of using modern gadgets used by students as a psychological tool in shaping the learning process.
doi:10.5281/zenodo.4717282 fatcat:vn2dx3d5c5drhg2h7bycfxbbpa