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An essential form of communication between the director and the animators early in the animation pipeline is rough cut at the motion (a blocked-in animation). This version of the character's performance allows the director and animators to discuss how the character will play his/her role in each scene. However, blocked-in animation is also quite time consuming to construct, with short scenes requiring many hours of preparation between presentations. In this paper, we present a puppeteeringdoi:10.1109/3dui.2013.6550198 dblp:conf/3dui/ShiratoriMTH13 fatcat:zqouvhypibhxzbgxy2z7mmzxqi