Basic approaches to the definition of the concept of "videogame" as an element of modern scientific discourse
The article explores the concept of "videogame" as a narrative of modern social and philosophical thought, which considers a video game through the prism of the gaming of social and individual life of a person. It is emphasized that despite the active penetration of videogames into the life of a person, a general concept of a "videogame" has not yet been formed in scientific discourse that would comprehensively cover this phenomenon, reflect its specific features and determine the further
... e the further directions of research. It is proposed to supplement the concept of "videogames" with the following characteristics: 1) Videogame becomes new cultural phenomenon, one of parts of the mass culture and art of the modern world; 2) Videogame forms not only a virtual world, virtual space. Nearby the virtual space of game forms special society, also in this space can be formed special culture, ethic and morality that modifies real standards; 3) Videogame may be merely game for fun; however, it also can bring some ideas: philosophical, political etc.; 4) Interactive in videogames depends on a genre or platform of the game. "Videogame" concept should include not only indication of interactive, but also capability of levels and variety of interaction between game and player; 5) "Videogame" concept should describe videogame as complex phenomenon that have positive and negative aspects. Emphasizing on one side may reduce concept. It is concluded that the video game will become a new cultural phenomenon, part of the mass and artistic culture of the twentieth century. The expansion of the currently available concept "videogame" can bring closer the formation of a stable scientific concept, which will become the foundation for the development of a scientific discourse on the study of gaming as a general theory of videogames.