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This study presents an acoustic virtual reality technique based on geometrical acoustics simulations and high-order Ambisonics. The technique relies on pre-calculated B-format impulse responses in a grid of receiver positions, that are decoded into a virtual array of loudspeakers which follows the listener during runtime. The virtual loudspeaker signals are synthesized for a binaural representation via head-related transfer functions. This tool is assessed in terms of sound localization. Thedoi:10.18154/rwth-conv-239043 fatcat:c5w7cqbr4jgqzenmxoxpzciova