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From Asteroids to Architectoids [chapter]

Ulrich Götz
2019 Architectonics of Game Spaces  
The frequently assumed proximity between architectural spaces in reality and their virtual counterparts in video games is based on a misunderstanding. The architectural discourse, when it occasionally comes into contact with disciplines related to the development of virtual realities, notes that today's video games provide entire cities as fields of play! But how would these vast spatial entities have been designed if experts in architecture and urban planning were not involved? The gaming
more » ... ed? The gaming industry, on the other hand, dedicates entire research departments to the development of its scenarios, which are based on examples from architecture and urban planning. These teams investigate the formal typologies of natural or culturally shaped landscapes, whether these environments would be suitable as scenarios for game actions, and how they could be authentically staged. The bounty of these expeditions into real space not only flows into internal production processes, but is even used as advertising for new game titles. Such references prove how hyper-realistic visualizations with "exceptional graphical quality" can be achieved with intensive technological effort. At the same time, the con-1 | The game engine CryEngine by Crytech GmbH is known for its high degree of realism in visual presentations. For the introduction of the game Crysis (2007), juxtapositions were published comparing the visualizations of the game engine with original photographic models.
doi:10.14361/9783839448021-014 fatcat:bplmfzw5ibeclcsqmds6ulxcqa