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Proceedings of the International Conference on Indonesian Technical Vocational Education and Association (APTEKINDO 2018)
Arabic, since 1971, has been an official language of the United Nations alongside English, French, Spanish, Russian, and Chinese. Students' motivation and achievement in Arabic learning as second language learning is decreasing with age. This paper presents the effectiveness of Digital Game-Based Learning as media towards students' academic performance in Arabic learning. DGBL was designed by ADDIE model. Quasi experimental Design was used as the method for the implementation phase. The methoddoi:10.2991/aptekindo-18.2018.13 fatcat:hzmp3pfnlza5toie3rxr4g26ka