A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Filters
eMoto: emotionally engaging interaction
2004
Personal and Ubiquitous Computing
Through the eMoto design, we intend to emotionally engage users both cognitively and physically using a tangible interface, allowing for affective gestures that are mirrored in the expressions produced ...
The goal of this service is to provide users with means to emotionally enhance their SMS messages. ...
Through the eMoto design, we intend to emotionally engage users both cognitively and physically using a tangible interface, allowing for affective gestures that are mirrored in the expressions produced ...
doi:10.1007/s00779-004-0301-z
fatcat:44gveuhohzdgdfyj3w7ihjeyeq
We present a user study of eMoto where 12 out of 18 subjects got both physically and emotionally involved in the interaction. ...
We have built eMoto, a mobile service for sending affective messages to others, with the explicit aim of addressing such sensing. ...
Figure 4 shows that the users not only got emotionally engaged with the gestures, but also that their whole appearance changed, in particular their facial expression. ...
doi:10.1145/1056808.1057078
dblp:conf/chi/SundstromSH05
fatcat:7j6qwfb4ofgljhr7vwkn6vnxkq
A User-Centered Approach to Affective Interaction
[chapter]
2005
Lecture Notes in Computer Science
experiences only achieved through interaction. ...
methods, a persona, a Laban-analysis of body language and a twotiered evaluation method. eMoto is not a system that could have been designed from theory only, but require an iterative engagement with ...
interaction perspective [6] . ...
doi:10.1007/11573548_119
fatcat:z6mb4o24m5f35en2xmlkpcun5e
In situ informants exploring an emotional mobile messaging system in their everyday practice
2007
International Journal of Human-Computer Studies
The design intent behind eMoto was that it should be engaging physically, intellectually and socially, and allow users to express themselves emotionally in all those dimensions, involving them in an affective ...
We have designed and built a mobile emotional messaging system named eMoto. ...
ACKNOWLEDGEMENTS First of all we like to thank the five users and their five spectators who participated in this in situ exploration of eMoto. ...
doi:10.1016/j.ijhcs.2006.11.013
fatcat:yopded2aibfzhc5hyzhsbgo7i4
Affective loop experiences: designing for interactional embodiment
2009
Philosophical Transactions of the Royal Society of London. Biological Sciences
Involving our corporeal bodies in interaction can create strong affective experiences. ...
For example, eMoto lets users send text messages between mobile phones, but in addition to text, the messages also have colourful and animated shapes in the background chosen through emotion-gestures with ...
That I'm not, that I am not so emotionally engaged in, eh . . . when I interact with people. That I am [emotionally engaged] only when I am alone, kind of. ...
doi:10.1098/rstb.2009.0202
pmid:19884153
pmcid:PMC2781899
fatcat:7oe54iow4zgl7m6dwzo2dxx3vy
The sensual evaluation instrument
2006
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06
This paper introduces a novel approach to the measure of people's affective responses to interactive systems. ...
We are especially interested in developing an instrument that could be calibrated and re-used to measure affective reaction to systems and interactions, across cultures, something that could engage the ...
In eMoto (refs), the user is supposed to make an affective gesture to change the state of the system. ...
doi:10.1145/1124772.1124946
dblp:conf/chi/IsbisterHSL06
fatcat:i3reoi5vwveobj6slfyswgmaku
Interactional empowerment
2008
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08
From an embodied interaction theory perspective, we argue for a non-dualistic, non-reductionist view on affective interaction design. ...
We propose that an interactional perspective on how emotion is constructed, shared and experienced, may be a good basis for designing affective interactional systems that do not infringe on privacy or ...
The perceived object or scene is emotionally pervaded throughout. ...
doi:10.1145/1357054.1357157
dblp:conf/chi/HookSSL08
fatcat:uqrgrtdmwzdphgga5s627pitgq
Choreographic Inscriptions: A Framework for Exploring Sociomaterial Influences on Qualities of Movement for HCI
2016
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
With the rise of ubiquitous computing technologies in everyday life, the daily actions of people are becoming ever more choreographed by the interactions available through technology. ...
The eMoto system offers shaking, swinging and squeezing gestures through interaction with the stylus. ...
The eMoto system offers shaking, swinging, and squeezing gestures through interaction with the stylus. ...
doi:10.17011/ht/urn.201605192619
fatcat:pklfpteenraqlcejlvdfgs3j3y
Designing familiar open surfaces
2006
Proceedings of the 4th Nordic conference on Human-computer interaction changing roles - NordiCHI '06
Figure 1 . 1 From left to right: Kalas, eMoto interaction and eMoto-circle of expressions.
Figure 2 2 Figure 2. ...
The five friends also seemed to pick up on the gestures fairly easily and we got some interesting video clips of "real" usage where the user seems to be totally emotionally and bodily engaged with the ...
doi:10.1145/1182475.1182501
dblp:conf/nordichi/Hook06
fatcat:vcwaiovldzbipduut5nb2zibf4
Holistic Mentoring and Coaching to Sustain Organizational Change and Innovation
2016
Creighton Journal of Interdisciplinary Leadership
Similar studies performed on water molecules demonstrated the differing effects of positive and negative thoughts on the crystallization patterns of water molecules (Emoto, 2004; Radin, Hayssen, Emoto ...
Coaches are now shifting their traditional focus from task and function engagement to people empowerment, i.e., mentoring. ...
doi:10.17062/cjil.v2i1.34
fatcat:etet3dj2avfe3bj246xcf3eh24
A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creativity
2015
Electronic Visualisation and the Arts (EVA 2015)
conclusion that our CAIS system can automatically generate unique artworks or "aesthetic visualization" that deemed creative and have emotional qualities, which has benefits and repeatability in many interactive ...
Our interactive CAIS, which generates computer graphics based art portraiture, where we try to recognize what patients are experiencing (emotionally) when they view certain art work styles by considering ...
The design of such systems has to act as both a support tool engaging some cognitive load of creativity, and also to provide a poetic and intuitive UX that evokes reflection through interaction. ...
doi:10.14236/ewic/eva2015.13
dblp:conf/eva/SalevatiD15
fatcat:cbq4fx7gcjchjbjj7q5l6jywh4
The lega
2011
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI '11
The event is visited by ~ 40.000 visitors each year and has a longstanding tradition of stirring up emotion and engagement from both visitors and media. ...
While having a strong identity of its own, the Lega concept builds on experiences from eMoto [7] and FriendSense [6] , two earlier prototypes developed within our group. ...
doi:10.1145/1935701.1935739
dblp:conf/tei/LaaksolahtiTLBKJ11
fatcat:3oo5cfedqnaobhakjxkb65cqli
Subjective objectivity
2008
Proceedings of the 7th ACM conference on Designing interactive systems - DIS '08
We demonstrate the potential of our approach for interactive affective systems through a series of conceptual designs that embody these understandings. ...
For example, concerned mothers may engage in conversation with drug dealers outside of the school, adrenaline junkies may engage in conversation with local law enforcement officials at a popular streetcar ...
racing site, or historical preservationists may engage in dialogue with real-estate developers. ...
doi:10.1145/1394445.1394491
dblp:conf/ACMdis/LeahuSS08
fatcat:yppwyzs3cngxthyvnsqlqz6b4y
Motivations in personalisation behaviour
2008
Interacting with computers
Several positive effects can be identified: engagement, performance, persistence, identity, social acceptance, and social status. The paper concludes by discussing implications to design. .fi (A. ...
Blom / Interacting with Computers 20 (2007) 1-16 ...
The functions of emotion expression are to (1) communicate our feelings to others, (2) regulate how others interact with us, and (3) invite and facilitate social interaction. ...
doi:10.1016/j.intcom.2007.06.002
fatcat:i7akdub2w5hxbkasy2uqdwriie
How emotion is made and measured
2007
International Journal of Human-Computer Studies
as interaction: dynamic, culturally mediated, and socially constructed and experienced. ...
Keywords affective computing, affective evaluation INTRODUCTION A social, interactional approach to understanding cognition in human-computer interaction (HCI) has emerged in the last twenty years in contrast ...
indicators that can be read emotionally in open-ended ways. ...
doi:10.1016/j.ijhcs.2006.11.016
fatcat:prppx3hdurdobodvnxkilg3uwe
« Previous
Showing results 1 — 15 out of 60 results