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Z2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs

Jae-Ho Nah, Yeongkyu Lim, Sunho Ki, Chulho Shin
2017 Computational Visual Media  
for tile-based mobile GPU architectures: Z 2 traversal order.  ...  In tile-based mobile GPU architectures, a tile traversal order that maximizes spatial locality can increase GPU cache efficiency.  ...  This traversal order is based on the traditional Z order curve (also known as Morton order) [1] , but we improve upon it for VR stereo rendering in two ways.  ... 
doi:10.1007/s41095-017-0093-5 fatcat:qkgwpvywqve3rcrhqfc7pmuaty