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CHI Conference on Human Factors in Computing Systems Extended Abstracts
Figure 1 : Asymmetric remote interaction using WebTransceiVR; two web co-hosts (left and right) are observing the VR user (middle) in the virtual environment through web browsers on laptops and mobiles ... ACKNOWLEDGMENTS We thank pilot test participants for their time and feedback. ... We believe that this system can help with VR collaboration in a variety of applications such as remote learning, live streaming, and VR conferencing. ...doi:10.1145/3491101.3519816 fatcat:uu4tywj2obcxdojrtl5cio54fy
CHI Conference on Human Factors in Computing Systems
To inform the system design, we developed fve scenarios exploring the benefts that hand-held and head-worn AR can bring to STEM instruction and developed a design space of AR interactions enhancing paper ... We present Paper Trail, an immersive authoring system designed to explore how to enable instructors to create AR educational experiences, leaving paper at the core of the interaction and enhancing it with ... ACKNOWLEDGMENTS We thank our study participants for sharing their experiences and insights to improve the design of Paper Trail. ...doi:10.1145/3491102.3517486 fatcat:ersdo5detrcsvmtxa5q7ml2vlu
At the core of the metaverse stands the vision of an immersive Internet as a gigantic, unified, persistent, and shared realm. ... Finally, we propose a concrete research agenda for the development of the metaverse. ... Users exist in such a space as concrete virtual images, just like living in a world parallel to the real world. Such immersive technologies will shape the new form of immersive internet. ...arXiv:2110.05352v3 fatcat:pv4fxf5lfbc7vk3ogsyidwfloy