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Code hunt: searching for secret code for fun

Nikolai Tillmann, Judith Bishop, Nigel Horspool, Daniel Perelman, Tao Xie
2014 Proceedings of the 7th International Workshop on Search-Based Software Testing - SBST 2014  
Code Hunt represents a high-impact educational gaming platform that not only internally leverages fitness values to guide test/clue generation but also externally offers fun user experiences where search-based  ...  Code Hunt is based on the test/clue generation of Pex, a white-box test generation tool that uses dynamic symbolic execution. Pex performs a guided search to determine feasible execution paths.  ...  Code Hunt is a novel approach to build on serious search-based testing for a very large community, that of coders, and especially learning coders.  ... 
doi:10.1145/2593833.2593838 dblp:conf/icse/TillmannBHPX14 fatcat:bjyxlppgm5ccrodrs4wjg7eqq4

Second International Workshop on Gamification for Information Retrieval (GamifIR'15) [chapter]

Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz, Michael Meder, Mark Shovman
2015 Lecture Notes in Computer Science  
Given the enormous response to the first GamifIR workshop at ECIR 2014 and the broad range of topics discussed it seemed timely and appropriate to organise a follow-up workshop.  ...  Besides just increasing the fun factor, these could be, for example, to achieve more accurate work, better retention rates and more cost effective solutions by relating motivations for participating as  ...  The First International Workshop on Gamification in Information Retrieval (GamifIR'14) was held at ECIR 2014 in Amsterdam (half day only).  ... 
doi:10.1007/978-3-319-16354-3_98 fatcat:4kz2ywf2kjbpti4p4u325ybj4y

Workshop on Gamification for Information Retrieval (GamifIR'14) [chapter]

Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz, Michael Meder
2014 Lecture Notes in Computer Science  
These include the manual annotation of documents for IR evaluation, the participation in user studies to study interactive IR challenges, or the shift from single-user search to social search, just to  ...  This context provided the motivation to organise the GamifIR'14 workshop at ECIR.  ...  At the same time, the IR community focused on the use of crowdsourcing for relevance evaluation [11] and at searching for fun (e.g., [12] ), two topics which can benefit from the use of gamification  ... 
doi:10.1007/978-3-319-06028-6_101 fatcat:w7x3udheorcw3kln3hq2vhmoi4

Vectorized Bloom filters for advanced SIMD processors

Orestis Polychroniou, Kenneth A. Ross
2014 Proceedings of the Tenth International Workshop on Data Management on New Hardware - DaMoN '14  
✤ Range partitioning [Polychroniou et al. 2014]! ✤ Dictionary (de-)compression [Willhalm et al. 2009]! ✤ For indexing! ✤ Tree index search [Kim et al. 2010]!  ...  ✤ Branching logic -> branch mis-predictions & pipeline bubbles ✤ Scan, aggregation, index search [Zhou 2002]! ✤ For sorting / compressing! ✤ Comb-sort [Inoue et al. 2007]!  ... 
doi:10.1145/2619228.2619234 dblp:conf/damon/PolychroniouR14 fatcat:zcc27hyeeva5vaaqminx5mhk7y


Luis von Ahn, Mihir Kedia, Manuel Blum
2006 Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06  
[KAZ 11] KAZAI G., "In search of quality in crowdsourcing for search engine evaluation", Proceedings of the 33rd European Conference on Information Retrieval (ECIR'11), Lecture Notes in Computer Science  ...  [FOR 14] FORT K., GUILLAUME B., CHASTANT H., "Creating Zombilingo, a game with a purpose for dependency syntax annotation", Proceedings of the First International Workshop on Gamification for Information  ... 
doi:10.1145/1124772.1124784 dblp:conf/chi/AhnKB06 fatcat:yehdbvgourevzkp3xekkyu5nly

ECIR 2015 Workshop on Gamification for Information Retrieval (GamifIR'15)

Gabriella Kazai, Frank Hopfgartner, Udo Kruschwitz, Michael Meder
2015 SIGIR Forum  
The second workshop on Gamification for Information Retrieval took place at ECIR 2015 in Vienna, Austria on the 29th of March.  ...  The presentations covered diverse topics from playing around with an eye tracker to a game with IR papers and even a game of scientific hangman, generating lively and fun discussions.  ...  Acknowledgements We would like to thank ECIR for hosting the workshop. Thanks goes also to the programme committee  ... 
doi:10.1145/2795403.2795414 fatcat:fhze3e3adrf37kjdpwjtqrakn4

Disconnecting and Reconnecting A Photovoice Workshop on Healthy Social Media Use

Linda Charmaraman, Catherine Grevet Delcourt, Cynthia Serrano Najera, Emily Vargas, Alyssa Gramajo, Amanda M Richer, Anna M Adachi-Mejia
2021 Afterschool matters  
Educators, parents, practitioners, and mainstream media often raise concerns about the dangers of social media for teenagers.  ...  Frequent social media use and exposure to sites that emphasize anonymity may be risky for young adolescents (Charmaraman, Gladstone, & Richer, 2018).  ...  post for fun….  ... 
pmid:34308418 pmcid:PMC8298021 fatcat:th4cwl3snvghbke3hkoaxrth74

Learning information literacy through drawing

David James Brier, Vickery Kaye Lebbin, Ms. Joan Petit, Ms Sara Thompson
2015 Reference Services Review  
Literature review While a review of the literature did not reveal any articles on the use of drawing in information literacy workshops, researchers and instructors in other disciplines do offer insight  ...  on the use and value of drawing.  ...  In the fall 2013 and spring 2014, a total of 180 workshops were taught. Classes were generally attended by 16 to 20 students per class.  ... 
doi:10.1108/rsr-08-2014-0030 fatcat:47aqrtecv5durkdsfqtihd7yvm

Preface to the Special Issue: Drinking Is Not Just Fun

Art Leete, Aimar Ventsel
2016 Journal of Ethnology and Folkloristics  
We considered the topics discussed rather comprehensibly and started to search for a new theme.  ...  While previously we concentrated on the phenomenon of 'Arctic drinking' (whether it exists or not), at the 2014 workshop our aim was to include more researchers (anthropologists, sociolo-gists, researchers  ... 
doi:10.1515/jef-2016-0006 fatcat:7o3b5wvfijcaxmabss35a6gzsm

Searching, Learning, Gaming - Engaging students with Europeana's digital archives

Cristina Ioana Roiu
2020 International Journal of Advanced Statistics and IT&C for Economics and Life Sciences  
This paper describes some innovative non- formal educational activities developed around the Europeana1914-1918 archive between 2014-2018, where searching in big digital archives, gaming and improving  ...  The team who coordinated the first Collection Days in Romania has also organised in April 2014 in Bucharest a series of workshops and meetings regarding World War One and Europeana 1914 Europeana -1918  ...  One of the students received the public choice award for her GIF in the 2018 competition.  ... 
doi:10.2478/ijasitels-2020-0006 fatcat:yfxjhugd5vh6tehntxfm3tlhd4

MBA versus MBA challenge: Developing an engaging library orientation for incoming students

Jessica Lange
2019 Ticker: The Academic Business Librarianship Review  
They then searched for literature within the database and presented the results to their colleagues.  ...  In 2013, changes in the activity schedule for the orientation week resulted in the reduction of time allotted for the library component from ninety to sixty minutes, making the original workshop design  ...  The average age of McGill MBA students is 28.5 (Desautels Faculty of Management, 2014).  ... 
doi:10.3998/ticker.16481003.0001.103 fatcat:pbd54nqngnf4xiiatdux5m523a

An Empirical Investigation into Programming Language Syntax

Andreas Stefik, Susanna Siebert
2013 ACM Transactions on Computing Education  
The BA program is designed to give adequate skills in computer science fundamentals and to focus on applying such skills to other areas including business, biology, psychology, arts, or the humanities.  ...  Quorum Workshop and Programming Experience This year, funded in part by the National Science Foundation, UNLV, the Readers Digest Partners for Sight Foundation, the Washington State School for the Blind  ...  His work on community detection for large networks resulted in novel methods for detection of network communities and for building predictive models of behavior of groups of people.  ... 
doi:10.1145/2534973 fatcat:qlnoyyiz65hq3lomioqgg3ckea

Introducing teachers to computational thinking using unplugged storytelling

Paul Curzon, Peter W. McOwan, Nicola Plant, Laura R. Meagher
2014 Proceedings of the 9th Workshop in Primary and Secondary Computing Education on - WiPSCE '14  
We describe the approach we have used in workshops for teachers and its survey based evaluation.  ...  A final activity, demonstrates how the same algorithm applied to a binary encoding on a punch card can be used to search for any card.  ...  This is another example of generalisation as the same algorithm is used in the trick and for searching for data, (though one is a sequential algorithm and the other a parallel version).  ... 
doi:10.1145/2670757.2670767 dblp:conf/wipsce/CurzonMPM14 fatcat:zb2r7iqgejd4pfj6753ns4eify

Teaching Knowledge Synthesis Methodologies in a Higher Education Setting: A Scoping Review of Face-to-Face Instructional Programs

Zahra Premji, K. Alix Hayden, Shauna Rutherford
2021 Evidence Based Library and Information Practice  
focused on stand-alone workshops or workshop series.  ...  Comprehensive searches in each database were conducted on May 31, 2019 and updated on September 13, 2020.  ...  Kellogg Health Sciences Library, Dalhousie University for reviewing and providing suggestions and feedback on our manuscript.  ... 
doi:10.18438/eblip29895 fatcat:b5yevnrhtjeonmfx5w3gdj2qaq


Mustafa Özgenel, Ömer Canpolat, Ersin Yağan, Özge Canlı
2019 Problems of Education in the 21st Century  
The aim of the research was to explore the effects of enriched workshop training given to pre-school students on students' creative thinking skills.  ...  On the quantitative stage of the research, a single-group pre-test-posttest experimental design was applied.  ...  them to desire to search.  ... 
doi:10.33225/pec/19.77.616 fatcat:dopsnfw2xrewlaltt4a72qnkkm
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