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Towards an Ability Model for Software Engineering Apprenticeship

Vincent Ribaud, Philippe Saliou
2007 ITALICS  
Brest University provides the software engineering by immersion paradigm as an alternative to other education systems.  ...  software engineer.  ...  Teams of students are immersed in a realistic project going on in the university and tutored by an ex-professional engineer. The project is the global context to learn software engineering skills.  ... 
doi:10.11120/ital.2007.06030097 fatcat:nvrpqh3tffdqfguo5qmqbmwb4a

A project-based immersion system

Vincent Ribaud, Philippe Saliou
2008 2008 21st IEEE-CS Conference on Software Engineering Education and Training Workshop  
We present features of an education system entirely based on a 7-months project, performed by a 6-students team within a virtual company and tutored by an experimented software engineer.  ...  Students' outcomes are drafted in term of roles.  ...  We call this education system "Software engineering apprenticeship by immersion" [4] . The learning process is achieved in two iterations.  ... 
doi:10.1109/cseetw.2008.1 fatcat:2ak26ceq7jantoi7xcdxedjphu

Work-in-Progress—Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning

Louis Nisiotis, Lyuba Alboul
2020 2020 6th International Conference of the Immersive Learning Research Network (iLRN)  
Networking technologies to support immersive learning.  ...  The framework used to design this system provides opportunities for developing innovative interactive systems and educational approaches to support and enhance immersive learning.  ...  environment and equipment, the Industry and Innovation Research Institute, the Department of Engineering and Maths and the Department of Computing for their support on this project.  ... 
doi:10.23919/ilrn47897.2020.9155125 dblp:conf/ilrn/NisiotisA20 fatcat:hdp2chsdvnhjtghmr5rsrhhz6y

Global Software Engineering Education Practice Continuum Special Issue of the ACM Transactions on Computing Education

Tony Clear, Sarah Beecham
2019 ACM Transactions on Computing Education  
ACKNOWLEDGMENTS We also thank the many reviewers who participated in this special issue; the final set of articles have benefitted from the constructive feedback.  ...  now work as professional software engineers in large and small organizations.  ...  [6] , we developed the framework above as a continuum model of Global Software Engineering Education.  ... 
doi:10.1145/3294011 fatcat:ndrv4en56zfpzcmomjr3gt6nry

Developing a Meta-Model for Serious Games in Higher Education

C. Shaun Longstreet, Kendra M.L. Cooper
2012 2012 IEEE 12th International Conference on Advanced Learning Technologies  
Here, we present our meta-model tailored for educational game development in software engineering education.  ...  Situating assessment challenges in an immersive game environment makes them more engaging and imaginative than typical on-line tests or assignments.  ...  Educational Game Elements 1) SE Body of Knowledge and Learning Taxonomy In software engineering, international standards determine competency.  ... 
doi:10.1109/icalt.2012.43 dblp:conf/icalt/LongstreetC12 fatcat:r5de2haqtradpn32r4iq6w24fa

An immersion model for software engineering projects

Neville Churcher, Andy Cockburn
1996 Proceedings of the second Australasian conference on Computer science education - ACSE '97  
In particular, we advocate an immersion" model for software engineering projects.  ...  The immersion model emphasises the commercial realities of software development including activities such a s r e v erse-engineering of existing systems, extensive code re-use, team work, user-interface  ...  In this paper we discuss an immersion model" for software engineering projects in which the academic sta play the role of project managers.  ... 
doi:10.1145/299359.299383 dblp:conf/acse/ChurcherC97 fatcat:z3b3vkdppneaplqkv2rpbt3yqa

Patterns in Teaching Software Development [chapter]

Erzsébet Angster, Joseph Bergin, Marianna Sipos
2004 Lecture Notes in Computer Science  
The main objectives are : mastering software engineering activities and skills, working in a team, coping with change.  ...  Each company uses a different and complete software engineering tools suite (Oracle and Rational/IBM Websphere). The apprenticeship process is achieved in two iterations.  ...  We call this education system « Software engineering apprenticeship by immersion ».  ... 
doi:10.1007/978-3-540-25934-3_13 fatcat:hqrfw5su3nhdvjgi72kkf2hfyi

The application of virtual reality technology in architectural pedagogy for building constructions

Ahmad K. Bashabsheh, Hussain H. Alzoubi, Mostafa Z. Ali
2019 Alexandria Engineering Journal  
This research aims at evaluating the (BC\VR Software) in architectural education of building construction courses as a case study at Jordan University of Science and Technology (JUST) in terms of three  ...  The recent development in information technology has huge opportunities to improve the architectural education in terms of methodologies, strategies and tools.  ...  This project was partially supported by the Deanship of research @ Jordan University of Science and Technology, research No. 25/2017.  ... 
doi:10.1016/j.aej.2019.06.002 fatcat:gczkpci3l5ahbbn5ssp6d5z5se

TALE 2020 Authors Index

2020 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)  
Science Ethics Education in Australia -A Work in Progress 945 Hori, Maiya Real-time Feedback Dashboard for Students in Online Class 523 Horovitz, Shay Boocture: Automatic Educational Videos Hierarchical  ...  Support System for Workplace Learning 980 Gold-Veerkamp, Carolin Teaching Generic Competences in Software Engineering via E-Learning -An Evaluation 662 Gomes da Costa Junior, Miguel A Simple Gamification  ... 
doi:10.1109/tale48869.2020.9368466 fatcat:pg6ozbl7bjgonoxtwp32r43eie

The Virtual Machinery Workshop: an Immersive 360 degree Web-Based Vocational Education Learning [article]

Prayitno, Anwar Sukito Ardjo, Liliek Triyono, Bambang Kuswanto
2019 arXiv   pre-print
learning in education.  ...  In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web.  ...  Compared to handout learning material in classes, the 360-degree virtual learning environment in vocational education can be one of the innovative learning media that supports the teaching and learning  ... 
arXiv:1904.13209v1 fatcat:jc3b6nhwynbsxg74isvvxn5tlu

Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of Learning

Daniela Pedrosa, Leonel Morgado, Jose Cravino, Mario Madureira Fontes, Maria Castelhano, Claudia Machado, Eliana Curado
2020 2020 6th International Conference of the Immersive Learning Research Network (iLRN)  
In online higher education, challenges are greater since students' autonomy requires greater skills for self-regulation and co-regulation of learning.  ...  and co-regulation of learning dimensions of e-learning courses; pedagogical design recommendations; and requirements for software tools for learning management.  ...  But the goal of software engineering is not to educate master craftspeople: it is to educate engineers.  ... 
doi:10.23919/ilrn47897.2020.9155183 dblp:conf/ilrn/PedrosaMCFCMC20 fatcat:aiozmxmjxvhllimjhqobgdbc2m

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

Derek A Kuipers, Gijs Terlouw, Bard O Wartena, Job TB van 't Veer, Jelle T Prins, Jean Pierre EN Pierie
2017 JMIR Serious Games  
in how 'immersive learning' can be used to support educational practices.  ...  of educational games software or licenses. 2.3: Skills supported by game-based learning approaches Recent research from educational sources has focused upon specific skills that can be learnt through  ...  Educational games Games for learning are often imaginary (e.g. fantasy) interactive and immersive environments in which role play, skills rehearsal and other learning (e.g. collaborative or problem-based  ... 
doi:10.2196/games.7880 pmid:29175812 pmcid:PMC5722978 fatcat:he5bwioszfhivnr7jbcznjcnce

Virtual Reality in Engineering Education: The Future of Creative Learning

Abdul-Hadi Ghazi Abulrub, Alex Attridge, Mark A Williams
2011 International Journal of Emerging Technologies in Learning (iJET)  
It also discusses the benefits of using state-ofthe-art 3D photorealistic interactive and immersive virtual environment for engineering undergraduates and postgraduate teaching, learning and training.  ...  Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education.  ...  The authors would like to acknowledge the help of these two organizations in the funding of this research.  ... 
doi:10.3991/ijet.v6i4.1766 fatcat:5do5322qffgjjjscqt3p5jicei

Text/Conference Paper

Lucas Küntzer, Michael Hoffmann, Georg Rock
2019 Fachtagung "e-Learning" der Gesellschaft für Informatik  
Immersive Virtual Reality (VR) is increasingly being used in many engineering disciplines.  ...  This paper presents the practical use of an e-learning tool for project-based learning in higher education in the context of a student-centered, industrial-sized project.  ...  More specifically, we try to find out how to best support the development of problem-solving skills through e-learning in an immersive VR environment.  ... 
doi:10.18420/delfi2019_265 dblp:conf/delfi/KuntzerHR19 fatcat:nuarbh3fczhuzhkvyjgt5fkpuq

Virtual reality in engineering education: The future of creative learning

Abdul-Hadi G. Abulrub, Alex N. Attridge, Mark A. Williams
2011 2011 IEEE Global Engineering Education Conference (EDUCON)  
It also discusses the benefits of using state-ofthe-art 3D photorealistic interactive and immersive virtual environment for engineering undergraduates and postgraduate teaching, learning and training.  ...  Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education.  ...  The authors would like to acknowledge the help of these two organizations in the funding of this research.  ... 
doi:10.1109/educon.2011.5773223 fatcat:uy3q7azicffxvbs4kpsf4dbtke
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