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Towards an Ability Model for Software Engineering Apprenticeship
2007
ITALICS
Brest University provides the software engineering by immersion paradigm as an alternative to other education systems. ...
software engineer. ...
Teams of students are immersed in a realistic project going on in the university and tutored by an ex-professional engineer. The project is the global context to learn software engineering skills. ...
doi:10.11120/ital.2007.06030097
fatcat:nvrpqh3tffdqfguo5qmqbmwb4a
A project-based immersion system
2008
2008 21st IEEE-CS Conference on Software Engineering Education and Training Workshop
We present features of an education system entirely based on a 7-months project, performed by a 6-students team within a virtual company and tutored by an experimented software engineer. ...
Students' outcomes are drafted in term of roles. ...
We call this education system "Software engineering apprenticeship by immersion" [4] . The learning process is achieved in two iterations. ...
doi:10.1109/cseetw.2008.1
fatcat:2ak26ceq7jantoi7xcdxedjphu
Work-in-Progress—Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning
2020
2020 6th International Conference of the Immersive Learning Research Network (iLRN)
Networking technologies to support immersive learning. ...
The framework used to design this system provides opportunities for developing innovative interactive systems and educational approaches to support and enhance immersive learning. ...
environment and equipment, the Industry and Innovation Research Institute, the Department of Engineering and Maths and the Department of Computing for their support on this project. ...
doi:10.23919/ilrn47897.2020.9155125
dblp:conf/ilrn/NisiotisA20
fatcat:hdp2chsdvnhjtghmr5rsrhhz6y
Global Software Engineering Education Practice Continuum Special Issue of the ACM Transactions on Computing Education
2019
ACM Transactions on Computing Education
ACKNOWLEDGMENTS We also thank the many reviewers who participated in this special issue; the final set of articles have benefitted from the constructive feedback. ...
now work as professional software engineers in large and small organizations. ...
[6] , we developed the framework above as a continuum model of Global Software Engineering Education. ...
doi:10.1145/3294011
fatcat:ndrv4en56zfpzcmomjr3gt6nry
Developing a Meta-Model for Serious Games in Higher Education
2012
2012 IEEE 12th International Conference on Advanced Learning Technologies
Here, we present our meta-model tailored for educational game development in software engineering education. ...
Situating assessment challenges in an immersive game environment makes them more engaging and imaginative than typical on-line tests or assignments. ...
Educational Game Elements 1) SE Body of Knowledge and Learning Taxonomy In software engineering, international standards determine competency. ...
doi:10.1109/icalt.2012.43
dblp:conf/icalt/LongstreetC12
fatcat:r5de2haqtradpn32r4iq6w24fa
An immersion model for software engineering projects
1996
Proceedings of the second Australasian conference on Computer science education - ACSE '97
In particular, we advocate an immersion" model for software engineering projects. ...
The immersion model emphasises the commercial realities of software development including activities such a s r e v erse-engineering of existing systems, extensive code re-use, team work, user-interface ...
In this paper we discuss an immersion model" for software engineering projects in which the academic sta play the role of project managers. ...
doi:10.1145/299359.299383
dblp:conf/acse/ChurcherC97
fatcat:z3b3vkdppneaplqkv2rpbt3yqa
Patterns in Teaching Software Development
[chapter]
2004
Lecture Notes in Computer Science
The main objectives are : mastering software engineering activities and skills, working in a team, coping with change. ...
Each company uses a different and complete software engineering tools suite (Oracle and Rational/IBM Websphere). The apprenticeship process is achieved in two iterations. ...
We call this education system « Software engineering apprenticeship by immersion ». ...
doi:10.1007/978-3-540-25934-3_13
fatcat:hqrfw5su3nhdvjgi72kkf2hfyi
The application of virtual reality technology in architectural pedagogy for building constructions
2019
Alexandria Engineering Journal
This research aims at evaluating the (BC\VR Software) in architectural education of building construction courses as a case study at Jordan University of Science and Technology (JUST) in terms of three ...
The recent development in information technology has huge opportunities to improve the architectural education in terms of methodologies, strategies and tools. ...
This project was partially supported by the Deanship of research @ Jordan University of Science and Technology, research No. 25/2017. ...
doi:10.1016/j.aej.2019.06.002
fatcat:gczkpci3l5ahbbn5ssp6d5z5se
TALE 2020 Authors Index
2020
2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)
Science Ethics Education in Australia -A Work in Progress
945
Hori, Maiya
Real-time Feedback Dashboard for Students in Online Class
523
Horovitz, Shay
Boocture: Automatic Educational Videos Hierarchical ...
Support System for Workplace Learning
980
Gold-Veerkamp, Carolin
Teaching Generic Competences in Software Engineering via E-Learning -An Evaluation
662
Gomes da Costa Junior, Miguel
A Simple Gamification ...
doi:10.1109/tale48869.2020.9368466
fatcat:pg6ozbl7bjgonoxtwp32r43eie
The Virtual Machinery Workshop: an Immersive 360 degree Web-Based Vocational Education Learning
[article]
2019
arXiv
pre-print
learning in education. ...
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. ...
Compared to handout learning material in classes, the 360-degree virtual learning environment in vocational education can be one of the innovative learning media that supports the teaching and learning ...
arXiv:1904.13209v1
fatcat:jc3b6nhwynbsxg74isvvxn5tlu
Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of Learning
2020
2020 6th International Conference of the Immersive Learning Research Network (iLRN)
In online higher education, challenges are greater since students' autonomy requires greater skills for self-regulation and co-regulation of learning. ...
and co-regulation of learning dimensions of e-learning courses; pedagogical design recommendations; and requirements for software tools for learning management. ...
But the goal of software engineering is not to educate master craftspeople: it is to educate engineers. ...
doi:10.23919/ilrn47897.2020.9155183
dblp:conf/ilrn/PedrosaMCFCMC20
fatcat:aiozmxmjxvhllimjhqobgdbc2m
The Role of Transfer in Designing Games and Simulations for Health: Systematic Review
2017
JMIR Serious Games
in how 'immersive learning' can be used to support educational practices. ...
of educational games software or licenses.
2.3: Skills supported by game-based learning approaches Recent research from educational sources has focused upon specific skills that can be learnt through ...
Educational games Games for learning are often imaginary (e.g. fantasy) interactive and immersive environments in which role play, skills rehearsal and other learning (e.g. collaborative or problem-based ...
doi:10.2196/games.7880
pmid:29175812
pmcid:PMC5722978
fatcat:he5bwioszfhivnr7jbcznjcnce
Virtual Reality in Engineering Education: The Future of Creative Learning
2011
International Journal of Emerging Technologies in Learning (iJET)
It also discusses the benefits of using state-ofthe-art 3D photorealistic interactive and immersive virtual environment for engineering undergraduates and postgraduate teaching, learning and training. ...
Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education. ...
The authors would like to acknowledge the help of these two organizations in the funding of this research. ...
doi:10.3991/ijet.v6i4.1766
fatcat:5do5322qffgjjjscqt3p5jicei
Text/Conference Paper
2019
Fachtagung "e-Learning" der Gesellschaft für Informatik
Immersive Virtual Reality (VR) is increasingly being used in many engineering disciplines. ...
This paper presents the practical use of an e-learning tool for project-based learning in higher education in the context of a student-centered, industrial-sized project. ...
More specifically, we try to find out how to best support the development of problem-solving skills through e-learning in an immersive VR environment. ...
doi:10.18420/delfi2019_265
dblp:conf/delfi/KuntzerHR19
fatcat:nuarbh3fczhuzhkvyjgt5fkpuq
Virtual reality in engineering education: The future of creative learning
2011
2011 IEEE Global Engineering Education Conference (EDUCON)
It also discusses the benefits of using state-ofthe-art 3D photorealistic interactive and immersive virtual environment for engineering undergraduates and postgraduate teaching, learning and training. ...
Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education. ...
The authors would like to acknowledge the help of these two organizations in the funding of this research. ...
doi:10.1109/educon.2011.5773223
fatcat:uy3q7azicffxvbs4kpsf4dbtke
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