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No Mere Reflection: Mirrors as Windows on Russian Culture

Julia Chadaga
2010 Studies in 20th & 21st Century Literature  
The essay focuses on several key functions of the Russian mirror: as a site of self-creation and social interaction, as illusionistic décor, and as a tool for obtaining knowledge.  ...  ; and I demonstrate that the presence of mirrors shaped the production of imaginative literature in profound ways.  ...  The interaction of the shop windows and the crowds creates an environment of multiple reflection and aesthetic inspiration.  ... 
doi:10.4148/2334-4415.1729 fatcat:iuo3uifeozfdpnnn6zcavlmk2i

Dancing in the Streets: The sensuous manifold as a concept for designing experience

Scott Palmer, Sita Popat
2007 International Journal of Performance Arts and Digital Media  
This article builds on the binary rhythms of transparency and reflectivity described by Bolter and Gromala (2003) as being central to the design of interfaces in digital artifacts.  ...  It starts from the concept of experience design and suggests that the experience of the interface might better be considered in terms of the 'sensuous manifold'.  ...  KMA were originally commissioned to create Dancing in the Streets, and the authors collaborated as consultants in the development of the installation.  ... 
doi:10.1386/padm.2.3.297_1 fatcat:qyvheoaqn5gexfxs7hkoocycxy

Notices biobibliographiques

2005 intermédialités  
Grusin, de Remediation: Understanding New Media (1999), et, avec Diane Gromala, de Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency (2003).  ...  Il est l'auteur de Turing's Man : Western Culture in the Computer Age (1984) ; Writing Space: The Compu- ter, Hypertext, and the History of Writing (1991 ; 2 e éd. 2001) ; il est le coauteur, avec Richard  ... 
doi:10.7202/1005601ar fatcat:wsdjj7forngi3lznxqbafb75xe

Experiential Design: Findings from Designing Engaging Interactive Environments [chapter]

Peter Dalsgaard
2008 Advances in Human Computer Interaction  
design in the past.  ...  Acknowledgements The projects have been carried out over a period of four years and involved a multitude of collaborators.  ...  The Salling Facade -Dynamically Transparent Windows The Dynamically Transparent Windows is a facade installation developed for and in collaboration with Salling, a major Danish department store.  ... 
doi:10.5772/5937 fatcat:7ci4ojnmczhgnlqbsqzg7wuru4

Transference and Transparency: Digital Technology and the Remediation of Cinema []

Jay David Bolter
2012 intermédialités  
Cette remise en cause a donné lieu à une anxiété vis-à-vis des nouveaux médias, qui se trouve réfléchie dans une série de films des années 1990, notamment eXistenZ et The Matrix.  ...  , Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Cambridge, Massachusetts, MIT Press, 2003.  ...  See Jay David Bolter and Diane Gromala, Windows and Mirrors, p. 30-56. 9.  ... 
doi:10.7202/1023532ar fatcat:gw6jqdps2faozkgm3vnchn44su

Transference and Transparency: Digital Technology and the Remediation of Cinema

Jay David Bolter
2005 intermédialités  
Cette remise en cause a donné lieu à une anxiété vis-à-vis des nouveaux médias, qui se trouve réfléchie dans une série de films des années 1990, notamment eXistenZ et The Matrix.  ...  , Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Cambridge, Massachusetts, MIT Press, 2003.  ...  See Jay David Bolter and Diane Gromala, Windows and Mirrors, p. 30-56. 9.  ... 
doi:10.7202/1005503ar fatcat:xpnevxya4rag5omofg43ne7xhe

Reshaping exhibition and museum design through digital technologies: a multimodal approach

Marco Borsotti, Letizia Bollini
2009 International Journal of Virtual Reality  
The experiential element (whom exponential use of digital solution is just an exterior consequence) will increasing more and more and will bring to ostensive solutions development looking to new classifying  ...  , objects and viewers sense and myths, made by production act, supervising to thoughts and actions as independent and symbiotic designer and visitor condition.  ...  This permits an interaction between the digital technologies and the users that mirrors the physical and cognitive richness of the interlocutor human [11] .  ... 
doi:10.20870/ijvr.2009.8.3.2738 fatcat:jwfwldnn2naa7pacq3xjk6awra

When Bodies Go Digital

Claire Larsonneur
2016 Journal of Computer Virology and Hacking Techniques  
One of the most spectacular works in this genre is the Rain Room (2012) designed by Random, an arts & design studio co-founded by Florian Ortkrass, Hannes Koch and Stuart Wood.  ...  The entertainment industries and everyday gadgets no longer focus on producing digital representations but rather on the design of digital environments where real and digital bodies are superimposed.  ... 
doi:10.4000/angles.1856 fatcat:xcvdeq43nzdxtjvqos2i5kupge

Aesthetic Approaches to Human-Computer Interaction

Olav Bertelsen, Marianne Graves Petersen, Søren Pold
2004 DAIMI Report Series  
Proceedings of the NordiCHI 2004 Workshop, Tampere, Finland, October 24, 2004  ...  In particular Peter Krogh, and Lone Kofoed Hansen who took part in developing the hypothesis explored in this paper.  ...  ACKNOWLEDGEMENTS I would like to thank John Knight and Soren Pold for helpful comments on the manuscript. ACKNOWLEDGMENTS Thanks to colleages in interactivespaces.  ... 
doi:10.7146/dpb.v33i572.7129 fatcat:2svpyczxs5bs7nyyvljq66s7oi

Design Anarchy by Kalle Lasn. Adbusters Media Foundation, Vancouver, British Columbia, 2006. 416 pp., 420 illus. Cloth. ISBN: 0-9746800-9-5

John F. Barber
2008 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
off-line works, interactive digital installations and multimedia on-line works (net art).  ...  The newest paradigm of on-command digital material deliverable through any number of windows is the culmination of television's interactivity.  ...  José Balmes draws La Moneda, rubbing and obscuring it as if with cannon fire or the fog of memory.  ... 
doi:10.1162/leon.2008.41.2.193 fatcat:w2lo7k45hnf3xbzobuliqoh7qi

Art—Media—Manipulation

Kenneth King
2021 PAJ : Journal of Performance and Art  
Now that everyone is a digital junkie holding a supercomputer in the palm of their hands, AI power and cyber symbiosis co-opt and compress decades of artistic endeavor by instantly enabling users to create  ...  A nyone who recollects New York City's adventuresome 1960s downtown avant-garde art and performance scene that synergized and expanded boundaries between art forms (decades before the personal computer  ...  Conceptual Art and multimedia presaged kinetically interactive digital delivery systems for the emerging Information Age.  ... 
doi:10.1162/pajj_a_00585 fatcat:dpd2mlcnsbbkpk3yaobjkspc6q

1. Primal Screens [chapter]

Francesco Casetti, Craig Buckley, Rüdiger Campe, Francesco Casetti
2019 Screen Genealogies  
; Boutades's wall, on which his daughter fixed her lover's shadow; and Alberti's window, which the artist transforms into a perspectival matrix.  ...  The dispositives illustrated by the three narratives heavily imply space: while exploiting environmental components, they address hands, legs, distances, and alignments as much as they move eyes and sights  ...  The two notices read 'transparent screen', while, quite curiously, the text of the patent published a few months before in The Repertory of Arts and Manufactures (p. 303-305) reads 'transparent body'.  ... 
doi:10.1515/9789048543953-002 fatcat:y3o3biw4frh3xioov4rv53n43q

Truth & Beauty Bombs: The personal/political/poetics of online communication in #archaeology. #PATC Keynote, April 27th 2017

Colleen Morgan
2017 Epoiesen: A Journal for Creative Engagement in History and Archaeology  
the digital products-by computer graphics designers, professional artists, and amateurs-that do present themselves as art.  ...  The rape scene in Strange D a pessimistic version of the same myth, in which the victim beco transparent to herself and is obliterated in the process.  ...  For Alberti, a painting in linear perspective is a window on to a world of representation; the viewer remains on one side of the window at a safe, analytical distance from the objects of representation  ... 
doi:10.22215/epoiesen/2017.12 fatcat:imta2rayurctllvmv4gelwai2u

Designing mixed reality: perception, projects and practice

Peter Anders
2008 Technoetic Arts  
This paper presents principles for the design of mixed reality compositions. The principles are illustrated by projects and experiments by the author involving architecture and robotics.  ...  Mixed Reality is an increasingly prevalent technology that merges digital simulations with physical objects or environments.  ...  Future interaction might be based on myth, legend, or even occult practices.  ... 
doi:10.1386/tear.6.1.19_1 fatcat:hl7zmdqzuvftpagppeasbpcj54

Media Archaeology: a viable discipline or a valuable symptom?

Thomas Elsaesser
2018 Artnodes  
In the age of digital imaging technologies, some of which have little to do with optics, such a history of the moving image seems too narrowly conceived.  ...  light, projection and transparency, or as a recording dispositif, based on index, imprint and trace.  ...  The more 'life' becomes 'designed', reality becomes 'virtual' and 'intelligence' becomes 'artificial', the more, it seems, 'art' has to include 'non-art' and be life-like: glitchy, object-based and un-intended  ... 
doi:10.7238/a.v0i21.3204 fatcat:3jf3vcq6w5danmixtgcoalfwna
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