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Border: A Live Performance Based on Web AR and a Gesture-Controlled Virtual Instrument

Kiyu Nishida, Akishige Yuguchi, Kazuhiro Jo, Paul Modler, Markus Noisternig
2019 Zenodo  
This piece explores the interaction between a performer and the audience using web-based applications – including AR, real-time 3D audio/video streaming, advanced web audio, and gesture-controlled virtual  ...  Virtual and Augmented Reality (VR/AR) have become increasingly interesting as mobile device platforms, such as up-to-date smartphones, with necessary CPU resources entered the consumer market.  ...  Limits of a web-based application AR.js displays virtual objects on real-world video streams based on the position of an AR maker.  ... 
doi:10.5281/zenodo.3672859 fatcat:pmqepcbxdbhutj2xbxlrlatfkm

Using Augmented Reality in Remote Laboratories

Hector Vargas, Gonzalo Farias, Jose Sanchez, Sebastian Dormido, Francisco Esquembre
2013 International Journal of Computers Communications & Control  
However, in some cases, visual feedback by video stream could be enhanced by means of augmented reality techniques, which mix together in one image, the video stream and computer generated data.  ...  This paper introduces the concept of "augmented reality" as a novel way to enhance visualization in remote laboratories for engineering education.  ...  There is any kind of augmented reality added to these laboratories, only video stream is available on them.  ... 
doi:10.15837/ijccc.2013.4.42 fatcat:nre7ecfugzh3dhe3oaufsfshc4


Vivek Parashar
2020 International Journal of Engineering Technologies and Management Research  
This advancement in the technology is changing the way we interact with our surrounding, rather than watching videos or looking at a static diagram in your text book, Augmented Reality enables you to do  ...  This paper will give you an idea that how Augmented Reality can transform Education Industry.  ...  For example, whenever a 2D printed card is placed in front of the web cam, the computer beaks down the image into binary stream, communicates with the database and renders 3D image right over it [14]  ... 
doi:10.29121/ijetmr.v5.i2.2018.608 fatcat:eqebf2uzn5dkbhom2x5htbtzne

Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens

R. Strzebkowski, T. Gehrmann, D. Wulf
2018 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
as well as a Mixed Reality version of the infotainment app for HoloLens.  ...  The aim of the projects was to evaluate the technical, gamification and infotainment potentials for so-called companion apps based on AR/MR technologies for the very successful TV series 'Die Bergretter  ...  Besides the 'marathon' watching of TV episodes young consumers are using mostly mobile devices or laptops instead of TV sets and are consuming short video clips at YouTube, Facebook or other web based  ... 
doi:10.2312/egve.20181383 dblp:conf/egve/StrzebkowskiGW18 fatcat:lven732wn5eudolu655n7hjcrq

A Survey on Web-based AR Applications [article]

Behrang Parhizkar, Ashraf Abbas M. Al-Modwahi, Arash Habibi Lashkari, Mohammad Mehdi Bartaripou, Hossein Reza Babae
2011 arXiv   pre-print
This paper is an attempt to make a survey of web-based Augmented Reality applications and make a comparison among them.  ...  Augmented Reality supports the real environment with synthetic environment to give more details and meaning to the objects in the real word.  ... are the only company in Poland that obtained exclusive licence rights from French Total Immersion company (leader in the global Augmented Reality market) for delivering advanced Augmented Reality  ... 
arXiv:1111.2993v1 fatcat:xkfx7be6njffhd3dutvc24bjqe

Real-time augmented reality shopping platform for studying consumer cognitive experiences

Jasmina Stoyanova, Ricardo Goncalves, Antonio Coelhc, Pedro Brito
2013 2013 2nd Experiment@ International Conference ('13)  
to define a ground base for posterior marketing research in the field.  ...  Augmented Reality (AR) is a technology which produces a synthesis between a computer-generated data and the physical world of a viewer while establishing 3D registration and real time interaction.  ...  Since recently Augmented Reality has been gaining momentum in the advertising industry, an increasing number of companies have expressed interest in adopting it in their marketing approaches.  ... 
doi:10.1109/expat.2013.6703069 dblp:conf/expat/StoyanovaGCB13 fatcat:pslzvl3wzjbibkhtoi6lkvt5uy

D5.2 - Market analysis report

Landais Loïc, Perrot Pascal
2019 Zenodo  
This deliverable describes the market for audio-visual immersive products and provides a set of recommendations as input for the use cases and the exploitation and innovation transfer activities in T.5.1  ...  The single largest segment of the market is Virtual Reality (VR) which will account for $6.2 billion of the total, while Mobile Augmented Reality and Augmented/Mixed Reality headsets will bring in around  ...  The Immersive Web Working Group at W3C helps to bring high-performance Virtual Reality (VR) and Augmented Reality (AR) to the open Web via APIs to interact with XR devices and sensors in browsers.  ... 
doi:10.5281/zenodo.4531484 fatcat:7fstvk32gjhqrlzvxfbao5eh7a

An Advert Creation System for 3D Product Placements [article]

Ivan Bacher, Hossein Javidnia, Soumyabrata Dev, Rahul Agrahari, Murhaf Hossari, Matthew Nicholson, Clare Conran, Jian Tang, Peng Song, David Corrigan, François Pitié
2020 arXiv   pre-print
and create the illusion of reality.  ...  This paper presents a Video Advertisement Placement & Integration (Adverts) framework, which is capable of perceiving the 3D geometry of the scene and camera motion to blend 3D virtual objects in videos  ...  streams; and (b) we thereby establish a new paradigm in product placements for marketing agencies.  ... 
arXiv:2006.15131v1 fatcat:keifloabnndadlh4fosr3xviva

Augmented Reality at the Industrial Shop-Floor [chapter]

Anna Syberfeldt, Oscar Danielsson, Magnus Holm, Tom Ekblom
2014 Lecture Notes in Computer Science  
In the study, a prototype system for augmented reality is developed based on the Oculus Rift platform.  ...  This paper describes a study of the potential of using augmented reality at the industrial shop-floor with the aim of improving the capability of the shop-floor operators.  ...  However, while waiting for the head-worn solutions for augmented reality to become further developed and available at the market (for example, Google glasses), the video-based approach is perfectly fine  ... 
doi:10.1007/978-3-319-13969-2_16 fatcat:ltd34bibtrgwtnqfmqtg3uplky

Visualization 3D Augmented Reality

L. Demkiv, V. Romaniv
2018 Proceedings of X International Scientific and Practical Conference "Electronics and Information Technologies"  
Explored technologies of augmented and mixed reality, libraries for working with these technologies.  ...  A comparison of augmented reality with adjacent technologies such as virtual and mixed reality has been performed.  ...  There are several different technologies used for AR work. Augmented reality-based markers sometimes called image recognition.  ... 
doi:10.30970/elit2018.a07 fatcat:2bxm64bd4rcdrnplgn42nixncu

تدعیم أداء إعلانات الجوال باستخدام انماط إبداعیة جدیدة لإعلان الفیدیو الرقمی

دینا عبود
2020 مجلة العمارة والفنون والعلوم الإنسانية  
The sample has studied the choice of the virtual/augmented/mixed reality creative format to top the creative formats of MVA with 64% while vertical video format came with 32% of the sample.  ...  Creative formats for mobile video advertising are gaining more dominance and power.  ...  Research methodology: This research uses qualitative method for its descriptive, explanatory and exploratory roles.  ... 
doi:10.21608/mjaf.2020.20848.1419 fatcat:p2rovx4kvrftpbl3h7ko2c4exq

The Evaluation of Requisites of Product Attributes in Virtual Education System

Karthik Gupta P., Srikanth C.
2022 JNNCE Journal of Engineering and Management  
This paper is based on the identifying the customers' requirement with respect to the product attributes of the virtual education system.  ...  The opinion over the different kinds of mock tests is very similar and lot of priority need to be provided for the development of live classes.  ...  Augmented reality, video reality, artificial intelligence is the best technologies to develop the content and infrastructure of elearning.  ... 
doi:10.37314/jjem.2021.050207 fatcat:fo2ar5qcprbc3iro7pnqzhwuti

Cloud Rendering-based Volumetric Video Streaming System for Mixed Reality Services [article]

Serhan Gül, Dimitri Podborski, Jangwoo Son, Gurdeep Singh Bhullar, Thomas Buchholz, Thomas Schierl, Cornelius Hellge
2020 arXiv   pre-print
Our application contains generic interfaces that allow easy deployment of different augmented/mixed reality clients using the same server implementation.  ...  To mitigate this, we propose a volumetric video streaming system that offloads the rendering to a powerful cloud/edge server and only sends the rendered 2D view to the client instead of the full volumetric  ...  INTRODUCTION Recent technical advances in capturing and displaying immersive media sparked a huge market interest in virtual reality (VR) and augmented reality (AR) applications.  ... 
arXiv:2003.02526v1 fatcat:nzcmhhbpcrblpnwitaabn6ox7u

Network Support for AR/VR and Immersive Video Application: A Survey

Dongbiao He, Cedric Westphal, J. J. Garcia-Luna-Aceves
2018 Proceedings of the 15th International Joint Conference on e-Business and Telecommunications  
Current networks however, are still having a hard time streaming high quality videos.  ...  Augmented Reality and Virtual Reality are rapidly gaining attention and are increasingly being deployed over the network.  ...  ACKNOWLEDGEMENTS Dongbiao He is supported by the Tsinghua Scholarship for Overseas Graduate Studies.  ... 
doi:10.5220/0006941705250535 dblp:conf/icete/HeWG18 fatcat:pucnum62nrddhbbwpn52cu2ata

The virtual chocolate factory: Building a real world mixed-reality system for industrial collaboration and control

Maribeth Back, Don Kimber, Eleanor Rieffel, Anthony Dunnigan, Bee Liew, Sagar Gattepally, Jonathan Foote, Jun Shingu, Jim Vaughan
2010 2010 IEEE International Conference on Multimedia and Expo  
For example, an experimental iPhone web app provides mobile laboratory monitoring and control. The mobile system is integrated with the database underlying the virtual factory world.  ...  We report our experiences in designing complex mixed-reality collaboration, control, and display systems for a real-world factory, for delivering real-time factory information to multiple types of users  ...  Finally, a network of video cameras installed around the chocolate factory and inside factory machines streams live video to web, virtual world, or mobile web apps.  ... 
doi:10.1109/icme.2010.5582532 dblp:conf/icmcs/BackKRDLGFSV10 fatcat:t23x2lnz7bcavffhrfgf3mtd74
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