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Volumetric video compression for interactive playback

Bong-Soo Sohn, Chandrajit Bajaj, Vinay Siddavanahalli
2004 Computer Vision and Image Understanding  
We develop a volumetric video system which supports interactive browsing of time-varying volumetric features (significant isosurfaces and interval volumes).  ...  We describe a compression scheme for encoding time-varying volumetric features in a unified way, which allows for on-line reconstruction and rendering.  ...  We are grateful to Anthony Thane for developing the volume rendering library, and Xiaoyu Zhang  ... 
doi:10.1016/j.cviu.2004.03.010 pmid:20072724 pmcid:PMC2805201 fatcat:bcpvhhrojneefelcjei2xmy6we

Feature based volumetric video compression for interactive playback

Bong-Soo Sohn, C. Bajaj, V. Siddavanahalli
Symposium on Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH  
In this paper, we describe a compression scheme for encoding timevarying isosurfaces and amorphous volumetric features (volumes within specified value ranges) in a unified way, which allows for on-line  ...  The result shows that our compression scheme achieves high compression ratio with fast reconstruction, which is effective for client-side rendering of time-varying isosurfaces with amorphous volumetric  ...  a grant from Compaq for the 128 node PC cluster.  ... 
doi:10.1109/swg.2002.1226514 dblp:conf/volvis/SohnBS02 fatcat:utp54gik7bdl7n72jr5o46umxm

The Fushimi Inari Experience: An Interactive Volumetric Film

Filipe Pires, Abhinav Tyagi, Andrew MacIntyre, Kyle Bostelmann, Jordan Marczak, Amir Abbasnejad, Ewan Johnson, Devin Horsman
2022 ACM International Conference on Interactive Media Experiences  
We present the Fushimi Inari project: a commercial use case pushing the boundaries of what can be achieved with volumetric video and describe how our spatial content creation tools allow for interactive  ...  In this paper we describe our work on producing interactive volumetric video that responds to viewers' actions in real-time.  ...  in the creation of the interactive experience.  ... 
doi:10.1145/3505284.3533027 fatcat:57h2mt5gx5hqnhw5kou3mmlbvu

Rate-Utility Optimized Streaming of Volumetric Media for Augmented Reality [article]

Jounsup Park, Philip A. Chou, Jenq-Neng Hwang
2018 arXiv   pre-print
In this paper, we introduce the first system to our knowledge designed specifically for streaming volumetric media.  ...  Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences.  ...  Streaming volumetric media, or holograms, for AR or VR must handle even higher levels of user interaction than streaming spherical video for VR.  ... 
arXiv:1804.09864v1 fatcat:sfdwobmug5danejelgiz3d62ey

User Centered Adaptive Streaming of Dynamic Point Clouds with Low Complexity Tiling

Shishir Subramanyam, Irene Viola, Alan Hanjalic, Pablo Cesar
2020 Proceedings of the 28th ACM International Conference on Multimedia  
state of the art solutions for point cloud compression, performed on the collected navigation paths, confirms that considerable gains can be obtained by exploiting user-adaptive streaming, achieving bitrate  ...  The authors would also like to thank Dick Broekhuis and the management and support staff at CWI for their help and support during the COVID-19 pandemic.  ...  [29] propose Nebula, a streaming system to deliver volumetric video to mobile devices.  ... 
doi:10.1145/3394171.3413535 dblp:conf/mm/SubramanyamVHC20 fatcat:qidwsfbqdbeqjphyasmrgfdyl4

Cloud Rendering-based Volumetric Video Streaming System for Mixed Reality Services [article]

Serhan Gül, Dimitri Podborski, Jangwoo Son, Gurdeep Singh Bhullar, Thomas Buchholz, Thomas Schierl, Cornelius Hellge
2020 arXiv   pre-print
Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene.  ...  However, rendering volumetric content requires high amounts of processing power and is still a very demanding tasks for today's mobile devices.  ...  Nvidia NVENC [13]) is critical for reducing video compression latency while maintaining good quality and compression efficiency.  ... 
arXiv:2003.02526v1 fatcat:nzcmhhbpcrblpnwitaabn6ox7u

3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video+

Stephan Wurmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
2003 Computer graphics forum (Print)  
We show how we can trade-off 3D video quality with processing performance and devise efficient compression and coding schemes for our novel 3D video representation.  ...  motion. 3D video playback can be enhanced with novel 3D video effects such as freeze-and-rotate and arbitrary scaling.  ...  Acknowledgements We would like to thank Stefan Hösli, Nicky Kern, Christoph Niederberger and Lior Wehrili for implementing parts of the system; Martin Näf for producing the video, Mark Pauly and Matthias  ... 
doi:10.1111/1467-8659.00659 fatcat:2bkc2gojsrft7mw23xdifw4c6m

Voxelvideos for Entertainment, Education, and Training

H. Regenbrecht, C. Ott, N. Park, S. Duncan, J. Collins
2021 IEEE Access  
Volumetric videos allow for a true three-dimensional experience where users can freely choose their viewing angles and be actually immersed in a video clip.  ...  INDEX TERMS volumetric video, real-time, 3D video capture, 3D reconstruction, voxels  ...  Also, we thank our colleagues for interesting and ongoing discussions about voxelvideos and for comments and revisions on the manuscript, in particular Tobias Langlotz, Oliver Schreer, Kevin Romond, Michael  ... 
doi:10.1109/access.2021.3076488 fatcat:ntqbmnrfubep7ch6thz4fftase

A pipeline for multiparty volumetric video conferencing

Jack Jansen, Shishir Subramanyam, Romain Bouqueau, Gianluca Cernigliaro, Marc Martos Cabré, Fernando Pérez, Pablo Cesar
2020 Proceedings of the 11th ACM Multimedia Systems Conference  
A pointcloud representation is suitable for real-time applications like video conferencing, due to its low-complexity and because it does not need a time consuming reconstruction process.  ...  In this paper we introduce the design and development of an architecture intended for volumetric videoconferencing that provides a highly realistic 3D representation of the participants, based on pointclouds  ...  RELATED WORK Volumetric video conferencing systems have been proposed in previous research.  ... 
doi:10.1145/3339825.3393578 dblp:conf/mmsys/JansenSBCCPC20 fatcat:jzvof3w7iva2tpwlf3eq3xk7ne

Methods for the interactive analysis and playback of large body simulations

Markus Broecker, Kevin Ponto
2016 2016 IEEE Aerospace Conference  
The presented approach aims to preserve the interactively navigable 3D structure of the underlying data by reordering and compressing the data in such a way as to optimize playback rates.  ...  Additionally, the presented method is able to detect and describe coherent group motion between frames which might be used for analysis.  ...  Compression methods for time-varying data from physical simulations usually consider only volumetric data. Previous work extended the concept of octrees into the temporal dimension [6] , [7] .  ... 
doi:10.1109/aero.2016.7500926 fatcat:5nfjsex5obcttledcfkrlswb5i

Navigable videos for presenting scientific data on head-mounted displays [article]

Jacqueline Chu, Leonardo Ferrer, Min Shih, Kwan-Liu Ma
2016 arXiv   pre-print
Our navigational interface features bidirectional video playback for added viewing control when users traverse the tailor-made content.  ...  We address these challenges with our authoring tool and navigational interface, which is designed for affordable head-mounted displays.  ...  Panoramic videos are also considered interactive for when users change their viewing direction during its playback.  ... 
arXiv:1611.08947v1 fatcat:jdph3fexyjd73kyufwtofs4bc4

Standardization Status of Immersive Video Coding

Mathias Wien, Jill M. Boyce, Thomas Stockhammer, Wen-Hsiao Peng
2019 IEEE Journal on Emerging and Selected Topics in Circuits and Systems  
Index Terms-Joint video experts team, MPEG, omnidirectional video, standardization, versatile video coding.  ...  The moving pictures experts group (MPEG) of ISO/IEC is developing a standards suite on "Coded Representation of Immersive Media," called MPEG-I, to provide technical solutions for building blocks of the  ...  Web-based media for which HTML-5 media elements are used for the playback and control of interactive scenes.  ... 
doi:10.1109/jetcas.2019.2898948 fatcat:vtbwv5twgvhyfc2xq7exglmlgq

Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators

Jeremy Hartmann, Daniel Vogel
2022 CHI Conference on Human Factors in Computing Systems  
geometry creates a volumetric space, setting the spectator inside the titan with enhanced camera interactions; (c) the 3D projected geometry of the game is composited with a low-fidelity environment,  ...  Figure 1: Enhanced videogame livestreaming examples for the game Titanfall 2 on a desktop environment: (a) a single RGB frame captured from the game depicts the default screen space view; (b) the 3D projected  ...  Environment and Reconstruction The data packaged by the playback engine allows us to create different visual representations of the video stream for the spectator.  ... 
doi:10.1145/3491102.3517521 fatcat:ljbipef7e5hrjgkr2htbads7ie

360-Degree Video Streaming: A Survey of the State of the Art

Rabia Shafi, Wan Shuai, Muhammad Usman Younus
2020 Symmetry  
It overviews different projections, compression, and streaming techniques that either incorporate the visual features or spherical characteristics of 360-degree video.  ...  360-degree video streaming is expected to grow as the next disruptive innovation due to the ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity, and ultra-high computation  ...  Acknowledgments: We would like to thank Kaifang Yang from Shaanxi Normal University for his insightful comments to improve the quality of the manuscript.  ... 
doi:10.3390/sym12091491 fatcat:wciqpwsi75grffl2ug73uzsbsm

Machine Learning for Multimedia Communications

Nikolaos Thomos, Thomas Maugey, Laura Toni
2022 Sensors  
For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved.  ...  [9] for interactivity, refs. [10, 11] for modeling users' behavior, and refs. [12] [13] [14] for video caching, and so forth.  ...  There is actually a major dilemma for current 360-degree video streaming methods to achieve high prefetching accuracy versus playback stability.  ... 
doi:10.3390/s22030819 pmid:35161566 pmcid:PMC8840624 fatcat:nmz7s6ei3bdddarbt2bqhf6beu
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