Filters








134 Hits in 5.9 sec

Open data exploration in virtual reality: a comparative study of input technology

Nico Reski, Aris Alissandrakis
2019 Virtual Reality  
In this article, we compare three different input technologies (gamepad, vision-based motion controls, room-scale) for an interactive virtual reality (VR) environment.  ...  The overall system is able to visualize (open) data from multiple online sources in a unified interface, enabling the user to browse and explore displayed information in an immersive VR setting.  ...  Acknowledgements We would like to thank all participants for their time contributing to the study.  ... 
doi:10.1007/s10055-019-00378-w fatcat:o77ndnhttbgbvpwbmqsnfrwr6a

Construction and Application of Virtual Reality-Based Sports Rehabilitation Training Program

Huijun Yan, Sheng Bin
2022 Occupational Therapy International  
The virtual interaction module is implemented in this paper to meet the demand for multiuser off-site interaction in virtual training.  ...  , Photon Server is used to design and implement a multiuser remote login system and a multiuser interpass mechanism, thus achieving the effect of multiplayer remote online interaction in the same VR space  ...  in Colleges and Universities in Henan Province in the New Era" (2021YB0320).  ... 
doi:10.1155/2022/4364360 pmid:35611341 pmcid:PMC9107359 fatcat:od772wosl5fifbqdcckwjbabde

Virtual and augmented reality technologies in Human Performance: a review

Tânia Brusque Crocetta, Sandra Rogéria de Oliveira, Carla Maria de Liz, Alexandro Andrade
2015 Fisioterapia em Movimento  
The fact that these technologies are also used in Physical Education classes in Brazil indicates that electronic games are available and can be a tool that can contribute to the widespread adoption of  ...  Conclusion : Many physical therapists and occupational therapists use serious games with AR or VR technologies as another work tool, especially for rehabilitation practices.  ...  In terms of its functionality, VR is a simulation that uses the computer to create a vision of the real world and respond instantly when user motion is detected (16) .  ... 
doi:10.1590/0103-5150.028.004.ar01 fatcat:jcivjylmwfehlmdqgqcsy4mo5e

Advances in Sports Informatics Research [chapter]

Martin Sykora, Paul Wai Hing Chung, Jonathan P. Folland, Benjamin J. Halkon, Eran A. Edirisinghe
2015 Advances in Intelligent Systems and Computing  
A major driver for sports informatics research was the dramatic improvement in computer hardware, which has become faster and smaller.  ...  According to [3] , the term sports informatics was first coined at a congress in 1975 in Graz, Austria, organised by the International Organisation for Sports Information.  ...  Skill may thereby result as a by-product of training in controlled simulated 3D environments.  ... 
doi:10.1007/978-3-319-13153-5_26 fatcat:j27fj75yqffh7ptkp74jngoxlu

ASOD60K: An Audio-Induced Salient Object Detection Dataset for Panoramic Videos [article]

Yi Zhang
2021 arXiv   pre-print
Exploring to what humans pay attention in dynamic panoramic scenes is useful for many fundamental applications, including augmented reality (AR) in retail, AR-powered recruitment, and visual language navigation  ...  With this goal in mind, we propose PV-SOD, a new task that aims to segment salient objects from panoramic videos.  ...  It is necessary for future works to model both the visual and audio cue for a better performance on our ASOD60K. 360°Geometrical Attributes.  ... 
arXiv:2107.11629v4 fatcat:5gndyferyffc3plnssjatc42pq

An Evaluation Testbed for Locomotion in Virtual Reality [article]

Alberto Cannavò, Davide Calandra, F. Gabriele Pratticò, Valentina Gatteschi, Fabrizio Lamberti
2020 IEEE Transactions on Visualization and Computer Graphics   pre-print
A common operation performed in Virtual Reality (VR) environments is locomotion.  ...  Testbed usage is illustrated in a use case requesting to select the technique to adopt in a given application scenario.  ...  ACKNOWLEDGMENTS This work has been supported by VR@POLITO initiative.  ... 
doi:10.1109/tvcg.2020.3032440 pmid:33079670 arXiv:2010.10178v1 fatcat:hhbzw7q2vnglxnmgwbvecy5oze

A Metaverse: taxonomy, components, applications, and open challenges

Sang-Min Park, Young-Gab Kim
2022 IEEE Access  
The integration of enhanced social activities and neural-net methods requires a new definition of Metaverse suitable for the present, different from the previous Metaverse.  ...  , implementation, and application) rather than marketing or hardware approach to conduct a comprehensive analysis.  ...  Motion rendering Control strategies for physically simulated characters performing two-person competitive sports (e.g., boxing and fencing) are used as a reference for effective motion rendering in the  ... 
doi:10.1109/access.2021.3140175 fatcat:fnraeaz74vh33knfvhzrynesli

A Systematic Literature Review of Intelligent Data Analysis Methods for Smart Sport Training

Alen Rajšp, Iztok Fister Fister
2020 Applied Sciences  
Finally, future directions of research are proposed in the emerging field of SST.  ...  What was once simply training is now a combination of smart IoT sensors, cameras, algorithms, and systems just to achieve a new peak: The optimum one.  ...  by trainees, on a VR supported rowing simulator.  ... 
doi:10.3390/app10093013 fatcat:mjdbbec6orb6rlk2zbgmzqjcfa

Modelling airborne transmission of SARS-CoV-2 using CARA: Risk assessment for enclosed spaces [article]

Andre Henriques, Nicolas Mounet, Luis Aleixo, Philip Elson, James Devine, Gabriella Azzopardi, Marco Andreini, Markus Rognlien, Nicola Tarocco, Julian Tang
2021 biorxiv/medrxiv   pre-print
The tool was also applied to several everyday-life settings, in particular for the cases of a shared office, classroom and ski cabin.  ...  The global crisis triggered by the COVID-19 pandemic has highlighted the need for a proper risk assessment of respiratory pathogens in indoor settings.  ...  Endnote 1 The total emission rate, vR total in virion h −1 , can be obtained by integrating the emission rate over the diameter D.  ... 
doi:10.1101/2021.10.14.21264988 fatcat:kg5iwzvb7zdtlpuwsoeqhk4dcy

Digital Twin Coaching for Physical Activities: A Survey

Rogelio Gámez Díaz, Qingtian Yu, Yezhe Ding, Fedwa Laamarti, Abdulmotaleb El Saddik
2020 Sensors  
Finally, we provide a diagram for the Digital Twin Ecosystem showing the interaction between relevant entities and the information flow as well as an idealization of an ideal Digital Twin Ecosystem for  ...  interaction and standardization, to name a few, that can guide researchers if they choose to work in this field.  ...  Another exciting hand motion feedback approach was proposed in [49] . Here, researchers had the subjects performing tasks in a virtual reality (VR) environment.  ... 
doi:10.3390/s20205936 pmid:33096595 fatcat:k7ngv5kr6ndipnvj7ciyb6fydy

AUTONOMOUS UNMANNED HELICOPTER SYSTEM FOR REMOTE SENSING MISSIONS IN UNKNOWN ENVIRONMENTS

T. Merz, S. Chapman
2012 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The helicopter can be safely operated without a backup pilot in a contained area beyond visual range. This enables data collection in inaccessible or dangerous areas.  ...  The development was driven by the need for a dependable, modular, and affordable system with sufficient payload capacity suitable for both research and real-world deployment.  ...  ACKNOWLEDGEMENTS The authors would like to thank the CSIRO UAS team members for their contributions during the development of the helicopter system and Amy Chan for assistance with processing of wheat  ... 
doi:10.5194/isprsarchives-xxxviii-1-c22-143-2011 fatcat:2o5p2wu43fhbrkxhuwkp5ctkdu

Agency and Presence: A Common Dependence on Subjectivity?

Gerardo Herrera, Rita Jordan, Lucí Vera
2006 Presence - Teleoperators and Virtual Environments  
The analysis of agency, a very close concept to presence, is of great help for acquiring insights into how the sense of presence is acquired in the developing child and also about the experience of presence  ...  suggests that presence is more about 'experiencing agency' than 'Pretending to be there' or than constructing and reconstructing mental models in real time.  ...  Thanks to the members of the Autism & Learning Difficulties Group of the Robotics Institute for their collaboration in the research projects related to this paper.  ... 
doi:10.1162/pres.15.5.539 fatcat:tjnci6qqarf5tltz6u3spieygi

Mixed Reality Serious Games: The Therapist Perspective [article]

Ines Di Loreto Ines, Abdelkader Gouaïch
2010 arXiv   pre-print
In order to test this system a pilot study has been conducted in conjunction with a French hospital in order to understand the potential and benefits of mixed reality.  ...  The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke.  ...  A video screen is above the training table to create a virtual context for movements and provide visual feedbacks to the patients.  ... 
arXiv:1011.1560v1 fatcat:zhyuqb54kfccdmdgtmbaarknla

Making ethical decisions for the immersive web [article]

Diane Hosfelt
2019 arXiv   pre-print
We're still in a position to intervene in the development process, instead of attempting to retrofit ethical decisions into an established design.  ...  While we have a wider range of data to analyze than most emerging technologies, we're still in a much more speculative state than entrenched technologies. This space is a challenge and an opportunity.  ...  Others, like Lloyd's Bank, are putting applicants in VR simulations for similar purposes [21] .  ... 
arXiv:1905.06995v1 fatcat:zsuq7p2tzfb2jbgdvt6hkiukpy

A Survey on Biofeedback and Actuation in Wireless Body Area Networks (WBANs)

Rui Li, Daniel T. H. Lai, WeeSit Lee
2017 IEEE Reviews in Biomedical Engineering  
Invasive or noninvasive wearable sensors designed in WBAN are worn to gather vital information. Biofeedback is a recent concept where collected data is used to generate actuation signals in WBANs.  ...  Wireless Body Area Networks (WBAN) has attained increasing popularity as the next generation framework of wearable technologies for human monitoring.  ...  Similarly, 5 DoF virtual reality (VR) robot (2 controllable shoulders, 2 controllable wrists and 1 controllable elbow) is designed for same effort [68] . 6 DoF is the maximum degrees of freedom for a  ... 
doi:10.1109/rbme.2017.2738009 pmid:28809713 fatcat:v2nzcfmnbzdyhpj63mt6exkoda
« Previous Showing results 1 — 15 out of 134 results