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Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report

Bo Ren, Xu-Yun Yang, Ming C. Lin, Nils Thuerey, Matthias Teschner, Chenfeng Li
2018 Journal of Computer Science and Technology  
By sorting through the target phenomena of recent research in the broad subject of multiple fluid, this state-of-the-art report summarizes recent advances on multi-fluid simulation in computer graphics  ...  The concept of "multiple fluid" simulations in computer graphics also needs further specification, as it can easily be confused with "liquid" simulations.  ... 
doi:10.1007/s11390-018-1829-0 fatcat:4r525tzzwvgqhguiy76mabha2a

3D Skeletons: A State-of-the-Art Report

Andrea Tagliasacchi, Thomas Delame, Michela Spagnuolo, Nina Amenta, Alexandru Telea
2016 Computer graphics forum (Print)  
Amenta, A. Telea / 3D Skeletons: A State-of-the-Art Report shape properties.  ...  An example of a medial skeleton for a 2D shape is shown in Fig. 2a .  ...  Acknowledgments This work was partially funded by the advanced grant no. 291184 EXPRESSIVE from the European Research Council (ERC-2011-ADG_20110209), and by the H2020 EC Project GRAVITATE (RE-FLECTIVE7  ... 
doi:10.1111/cgf.12865 fatcat:dpyylsn5kffwxkjw4cza3zzcyu

Intelligent Virtual Environments - A State-of-the-art Report [article]

Ruth Aylett, Marc Cavazza
2001 Eurographics State of the Art Reports  
It concludes by assessing the strengths and weaknesses of the current state-of-the-art and what might take it forward.  ...  It considers the use of AI as a component of a VE and Intelligent Virtual Agents as a major application area, covering movement, sensing, behaviour and control architectures.  ...  Acknolwedgements We express our thanks to Norman Badler Demtri Terzopolous and Carlos Martinho for the use of some of the illustrations.  ... 
doi:10.2312/egst.20011046 fatcat:5buoqqhatrgffkzlblsixl3ayi

A Convolution-Based Algorithm for Animated Water Waves [article]

Jörn Loviscach
2002 Eurographics State of the Art Reports  
A non-linear partial differential equation solver is too sophisticated for computer graphics applications if they are only used to render effects like circular waves and ship wakes.  ...  We present an approach which simulates waves through a convolution algorithm.  ...  Introduction Water waves are an everyday phenomenon and thus their simulation makes for a natural research topic in computer graphics.  ... 
doi:10.2312/egs.20021032 fatcat:smmyl7yspzer7ibuyeffwyqaaq

Design and Implementation of a System for Interactive Higher Dimensional Vector Field Visualization [article]

Zhenmin Peng, Zhao Geng, Robert S. Laramee
2011 Eurographics State of the Art Reports  
dimensional CFD (Computational Fluid Dynamics) simulation data.  ...  of flow on surfaces in 3D (2.5D), volumetric flow (3D), and flow with multiple attributes (nD) ), still holds many challenges which need to be addressed.We describe the design and implementation of a  ...  Acknowledgments The authors wish to thank A, B, C. This work was supported in part by a grant from EPSRC.  ... 
doi:10.2312/eg2011/posters/013-014 fatcat:noxazr5rfvfq5mt27kbgbxoucy

Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems [article]

K. Ruhland, S. Andrist, J. B. Badler, C. E. Peters, N. I. Badler, M. Gleicher, B. Mutlu, R. McDonnell
2014 Eurographics State of the Art Reports  
This State of the Art Report provides an overview of the efforts made on tackling this challenging task.  ...  A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: "The face is the portrait of the mind; the eyes, its informers.".  ...  Acknowledgements This work was sponsored by Science Foundation Ireland as part of the "Cartoon Motion" project.  ... 
doi:10.2312/egst.20141036 fatcat:uqxdjevkybdbnmkbtcpymd47p4

Distributed Graphical Simulation in the Cloud [article]

Omid Mashayekhi, Chinmayee Shah, Hang Qu, Andrew Lim, Philip Levis
2016 arXiv   pre-print
Evaluations show that the architecture can run existing, state-of-the-art simulations in the presence of stragglers and failures, thereby enabling this large class of applications to use the computing  ...  Graphical simulations are a cornerstone of modern media and films. But existing software packages are designed to run on HPC nodes, and perform poorly in the computing cloud.  ...  A graphical simulation uses multiple complex data models, such as a marker-and-cell grid [15] for the fluid volume, a dense particle field for the fluid surface [13] , and a system of linear equations  ... 
arXiv:1606.01966v1 fatcat:yzs2fi537zbndhn2fxvqwc7pfu

Perceptually Adaptive Graphics [article]

Carol O'Sullivan, Sarah Howlett, Rachel McDonnell, Yann Morvan, Keith O'Conor
2004 Eurographics State of the Art Reports  
In this report, we outline the state of the art as discussed at that event and the progress that has been made since.  ...  In May 2001, a EUROGRAPHICS/ SIGGRAPH Campfire brought together a group of researchers from various fields, including computer graphics and visualisation, psychology, neuroscience, eye-movements and medicine  ...  Perceptually adaptive Graphics involves the investigation of these issues and will be the subject of this State of the Art Report.  ... 
doi:10.2312/egst.20041029 fatcat:bswmxocukvbrno776cpuew7lky

Programming Graphics Hardware [article]

Cyril Zeller, Randy Fernando, Matthias Wloka, Mark Harris
2004 Eurographics State of the Art Reports  
It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time graphics concept.  ...  Review of real-time graphics applications.  ...  The course itself will provide examples of these concepts, including fluid dynamics simulation, chemical reaction-diffusion simulation, and more.  ... 
doi:10.2312/egt.20041034 fatcat:cl2bxaodhvfknk3tsezpeqjkh4

Wavelets in computer graphics

P. Schroder
1996 Proceedings of the IEEE  
We give an overview of some of the areas in which wavelets have already had an impact on the state of the art.  ...  One of the perennial goals in computer graphics is realism in realtime.  ...  VOLUME MODELING AND RENDERING An application of computer graphic techniques that has reached users in many scientific disciplines is that of volume visualization.  ... 
doi:10.1109/5.488703 fatcat:fbfitsuvuvh2nc4blq6gmvxlxq

Adaptive Physically Based Models in Computer Graphics

P.-L. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, M.-P. Cani
2016 Computer graphics forum (Print)  
This survey reviews the adaptive solutions proposed so far in computer graphics.  ...  One of the major challenges in physically-based modeling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals.  ...  For more details on methods for cutting deformable bodies, please see the state of the art report by Wu et al. [WWD14a].  ... 
doi:10.1111/cgf.12941 fatcat:vxw2g7hsffawvo7245vi6amipy

Code Replicability in Computer Graphics [article]

Nicolas Bonneel and David Coeurjolly and Julie Digne and Nicolas Mellado
2020 arXiv   pre-print
In this work, we assess replicability in Computer Graphics, by evaluating whether the code is available and whether it works properly.  ...  This analysis shows a clear increase in the number of papers with available and operational research codes with a dependency on the subfields, and indicates a correlation between code replicability and  ...  ACKNOWLEDGMENTS We thank Roberto Di Cosmo for insightful discussions and the reviewers for their constructive feedback.  ... 
arXiv:2005.00554v1 fatcat:zsw4liyqana33nabdomw3zgt3i


Norman I. Badler, Ingrid Carlbom
1984 Eurographics State of the Art Reports  
We briefly survey the major thrusts of computer graphics activities, examining trends and topics rather than offering a comprehensive survey of all that is happening.  ...  The directions of professional activities, hardware, software, and algorithms are outlined.  ...  The authors would like to thank Ron Benvenutti at Schlumberger-Doll Research for his help with the section on personal graphics. Refereace8  ... 
doi:10.2312/eg.19841014 fatcat:orfctp5tjfgh5e36pqp4syglw4

Graphic Data Processing

Christopher F. Smith
1964 Proceedings of the SHARE design automation workshop on - DAC '64  
computer area, and at the same time we will assist in advancing the equipment selection state-of-the~art."  ...  needed to promote new ideas, formulating and specifying new products based on state-of-the-art and beyondthe-state-of-the-art hardware, software, and application concepts.  ... 
doi:10.1145/800265.810749 dblp:conf/dac/Smith64 fatcat:inbqqdcz7ngjpnmcwgchenr45m

Image Space Advection on graphics hardware

Markus Grabner, Robert S. Laramee
2005 Proceedings of the 21st spring conference on Computer graphics - SCCG '05  
The result is state-of-the-art technique that demonstrates the latest in terms of both flow visualization methodology and GPU programming.  ...  The scientific visualization and computer graphics communities have witnessed a tremendous rise in graphics processing unit (GPU) related literature and methodology recently.  ...  CFD simulation data courtesy of AVL.  ... 
doi:10.1145/1090122.1090136 dblp:conf/sccg/GrabnerL05 fatcat:ktjlmrv5iratdhlnvgwtenbt7i
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