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Visiting a virtual graveyard

Jonna Häkkilä, Petri Hannula, Elina Luiro, Emilia Launne, Sanni Mustonen, Toni Westerlund, Ashley Colley
2019 Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia - MUM '19  
Virtual reality offers a potential solution to enable visiting inaccessible cultural heritage sites.  ...  The work opens discussion on the need for dignity in the design of virtual experiences for sensitive cultural heritage sites.  ...  ACKNOWLEDGMENTS This work has received funding from the European Regional Development Fund (ERDF) for the project Lapland Experience Technologies 2025.  ... 
doi:10.1145/3365610.3368425 dblp:conf/mum/HakkilaHLLMWC19 fatcat:nfdt3a4jtrhldf76lh4yzcumva

Algerian graveyard stories

Judith Scheele
2006 Journal of the Royal Anthropological Institute  
Expériences du divin dans l’Algérie contemporaine: adeptes des saints Tlemcen. Paris: Editions du CNRS. ANDROMEDAS 1968. The enduring urban ties of a modern Greek folk sub-culture.  ...  In Kabylia, the ‘rediscovery’ of the value of Berber history and cultural heritage had provided an ideological outlet for the widespread social, economic, and political frustration of the younger generation  ... 
doi:10.1111/j.1467-9655.2006.00367.x fatcat:qnfxkxgwtvabznqfkffzu7iuzi

Virtual Community Heritage – An Immersive Approach to Community Heritage

Joan Condell, Niall McShane, Jorge Avlarez, Alan Miller
2021 Journal of Media Innovations  
There is potential to transport audiences to past worlds that enhance their experience and understanding of cultural heritage.  ...  Our relationship with cultural heritage has been transformed by digital technologies.  ...  One of the core fields exploring the use of virtual reality as a form of visualisation and immersive experience is cultural heritage, allowing users to experience cultural artefacts in a completely new  ... 
doi:10.5617/jomi.8791 fatcat:kktitvl2hnhjhmjwqaojb32dve

Foreword to Special Issue

Judith McCarthy, Joan Condell
2021 Journal of Media Innovations  
As we move into the third decade of the 21st century, cultural heritage institutions throughout the world are using innovative digital solutions to enhance their work in all areas and also in how they  ...  communicate and exhibit heritage.  ...  The article showcases the 'design of a community co-produced virtual heritage experience, the use and utility of digital technology and how it is received within a museum context'.  ... 
doi:10.5617/jomi.8790 fatcat:m4bofz4nlfafnixgjv4exk3rk4

4D Virtual Reconstruction of White Bastion Fortress [article]

Selma Rizvic, Vensada Okanovic, Irfan Prazina, Aida Sadzak
2016 Eurographics Workshop on Graphics and Cultural Heritage  
In this paper we present a new method of interactive digital storytelling for cultural heritage and its initial user evaluation.  ...  In time it was changing together with various dominations upon the city. 4D virtual presentation aims to display the historical development of this cultural heritage object through digital storytelling  ...  Using qualitative user experience methodology, we established the following hypotheses: H1: Users learn about cultural heritage objects from virtual cultural heritage presentations H2: Through interactive  ... 
doi:10.2312/gch.20161387 dblp:conf/vast/RizvicOPS16 fatcat:piwcdth6trej3hon5slzgv3nx4

أثر الدمج بین الواقع المعزز والإفتراضی على تجربة السائح

أسماء مرزوق, عزة ماهر, تقی محروس
2019 مجلة کلیة السیاحة والفنادق - جامعة مدینة السادات  
The findings reveal that Augmented Reality and Virtual Reality are promising technologies that can have wide impact on enhancing tourist experience before, and during the visits.  ...  This study recommends combining Augmented Reality and Virtual Reality together in order to maximize the exciting of tourists" experience.  ...  Augmented and Virtual Reality applications are one of the promising technologies that enhance the users" cultural heritage visit experience with the digital content developed for the cultural heritage.  ... 
doi:10.21608/mfth.2019.71071 fatcat:7x5qxnp7fja35if3ri4dcwxucq

Exploring pervasive displays for cemeteries and memorial sites

Jonna Häkkilä, Ashley Colley, Matilda Kalving, Meri-Tuulia Forsman
2020 Personal and Ubiquitous Computing  
and a user study with a graveyard navigator prototype.  ...  This paper addresses graveyards as a context for designing interactive technology, especially pervasive displays and the presentation of information related to graves and the dead.  ...  In contrast to prior academic works set in graveyard contexts, which have primarily targeted cultural heritage experiences, we aim to focus on the grave itself as the site for physical remains.  ... 
doi:10.1007/s00779-019-01359-1 fatcat:xcuhcvfi6be55brvqvungddqym

Virtual Reality and Augmented Reality Combination as a Holistic Application for Heritage Preservation in the UNESCO World Heritage Site of Melaka

Kamarulzaman Ab. Aziz, Tan Gek Siang
2014 International Journal of Social Science and Humanity  
In response to the problems, numerous advancement in digital technologies such as virtual reality (VR) and augmented reality (AR) now offer useful applications in heritage preservation.  ...  the overall experience.  ...  Virtual Reality (VR) Virtual reality (VR) is defined as "the use of a computer-generated 3D environmentcalled a virtual environment (VE)that one can navigate and possibly interact with, resulting in real-time  ... 
doi:10.7763/ijssh.2014.v4.374 fatcat:7swml346bnelrht2vcld43ltxi

Exploring local history and cultural heritage through a mobile game

Elina Luiro, Petri Hannula, Emilia Launne, Sanni Mustonen, Toni Westerlund, Jonna Häkkilä
2019 Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia - MUM '19  
We describe our work on developing a mobile game that utilizes local history and cultural heritage in its storyline and content.  ...  The game was designed with input from history experts on the topic, and it introduces local history in the form of a narrated story, where the user has to visit the town's historical places and characters  ...  Augmented and virtual reality are also being applied for cultural heritage content [9] .  ... 
doi:10.1145/3365610.3368411 dblp:conf/mum/LuiroHLMWH19 fatcat:o4xxz6eqbva6zgwvmreq5rmpwy

SPIRIT - Entertaining Encounters with Ancient History [article]

Ulrike Spierling, Volker Coors
2014 Eurographics Workshop on Graphics and Cultural Heritage  
The paper describes the ongoing project "SPIRIT", in particular the design of novel and entertaining forms of heritage communications through mobile augmented reality.  ...  Further, we show our first use scenario that has been developed in collaboration with a Cultural Heritage site, a reconstructed Roman fort and archaeological museum.  ...  with the Saalburg Roman Fort, an acknowledged Cultural Heritage (CH) site and archaeological museum near Frankfurt, Germany.  ... 
doi:10.2312/gch.20141322 dblp:conf/vast/SpierlingC14 fatcat:nraq53loavdnnh5a5nctbsu5nm

Enhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality

Marie-Monique Schaper, Narcis Pares
2022 CHI Conference on Human Factors in Computing Systems Extended Abstracts  
Figure 1: A) A functional WaS prototype used in the shelter Refugi 307; (B) Student during the Pictionary activity, (C) A collage illustrating students' understanding of the Spanish Civil War.  ...  participated in the study and the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P) for supporting the project (see also project webpage: https://  ...  Based on our findings, we developed four design recommendations for educational VH experiences based on the WaS interaction paradigm to complement traditional guided visits of outdoor cultural heritage  ... 
doi:10.1145/3491101.3503551 fatcat:eqc7lrqnaze2lf2mgzfjyl7ige

Geospatial platforms and immersive tools for social cohesion: the 4D narrative of architecture of Australia's Afghan cameleers

Md Mizanur Rashid, Kaja Antlej
2020 Virtual Archaeology Review  
</p></li><li><p>Gamified and non-gamified Virtual Reality (VR) and Augmented Reality (AR) applications to engage the general public with architectural-archaeological heritage from remote, hard-to-access  ...  </p><p>Highlights:</p><ul><li><p>Architectural-archaeological heritage as a tool for achieving social cohesion and to minimise cultural/social differences between Muslims and non-Muslims in Australia.  ...  RASHID & ANTLEJ, 2020 Virtual Archaeology Review, 11(22): 74-84, 2020  ... 
doi:10.4995/var.2020.12230 fatcat:5uaw7rmz5jc6xaleveq2wpljii

EvoluSon: Walking through an Interactive History of Music

Ronan Gaugne, Florian Nouviale, Octavia Rioual, Arnaud Chirat, Kevin Gohon, Vincent Goupil, Martin Toutirais, Bruno Bossis, Valérie Gouranton
2018 Presence - Teleoperators and Virtual Environments  
The EvoluSon project focuses on music through a presentation of the history of Western music, and uses virtual reality to valorise the different pieces through the ages.  ...  The EvoluSon project contributes at the same time to the usage of VR for intangible culture representation and to interactive digital art that puts the user at the centre of the experience.  ...  Virtual Reality is already recognised as a powerful media for Culture, especially in museums, as it provides a user experience that induces a deep participation (Osberg, 1995) .  ... 
doi:10.1162/pres_a_00298 fatcat:hq3jfgqcxnbwramhe2sjw3trl4

VR and AR Restoration of Urban Heritage: A Virtual Platform Mediating Disagreement from Spatial Conflicts in Korea

Hyun-Chul Youn, Seong-Lyong Ryoo
2021 Buildings  
Third, Donŭimun (the west gate of the city wall of the Josŏn Dynasty) digital restoration is a case mediating the conflict by restoring a sense of place in a virtual space and activating the cultural memory  ...  ) and the urban park containing celebrity graves (Hyoch'ang Park)—and (2) whether digital heritage restoration may mediate spatial conflict.  ...  Based on this, we discuss that virtual reality (VR) and augmented reality (AR) restorations of urban heritage may serve as a virtual platform alleviating conflict situations.  ... 
doi:10.3390/buildings11110561 fatcat:22tvyyv2wbaw3ns26zo7udljxu

Location-based Mobile Applications to Experience Collective Memory [article]

Maria Teresa Linaza, Isabel Torre, Yolanda Cobos, Miren Koro Campos, Mauro Peñalba, A. Labandibar
2009 VAST: International Symposium on Virtual Reality  
GeoJoko aims at designing and implementing context-based mobile games that will allow users to enhance their experience about Cultural Heritage and collective memory.  ...  We have researched how mobile gaming can help tourists and citizens enhancing their experience when interacting with Cultural Heritage.  ...  allow users to enhance their experience about Cultural Heritage and collective memory.  ... 
doi:10.2312/vast/vast09/001-008 fatcat:inajdvb5zbdbzajx73tpwn5n6y
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