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Instrumenting 3D virtual worlds for computer science education to support teaching and learning [article]

David Thompson, University Of Canterbury
2020
In order to determine how well the data capture techniques used could be transferred to another 3D virtual environment, and to address the challenge of providing a 3D virtual learning environment as a  ...  This thesis presents methods for adding data capture instrumentation to 3D virtual learning environments, determining the extent to which the data that is captured from them can be used to support the  ...  In Chapters 5 and 6, some of the earlier results were published under the title "Virtually Unplugged: rich data capture to evaluate CS pedagogy in 3D virtual worlds" [98] .  ... 
doi:10.26021/3123 fatcat:ipcjifh4k5be7hbhmxyzbn2fkq

Computational Thinking in Education: Where does it Fit? A systematic literary review [article]

James Lockwood, Aidan Mooney
2017 arXiv   pre-print
Overall it was found in this review that, although there is a lot of work currently being done around the world in many different educational contexts, the work relating to CT is still in its infancy.  ...  It was also found that Computer Science/Computing, which could be the most obvious place to teach CT, has yet to become a mainstream subject in some countries, although this is improving.  ...  They state that the interviews seem to "capture rich data aimed at contextualizing projects and understanding children's thinking".  ... 
arXiv:1703.07659v3 fatcat:3cb4ebwovrbj3pkz5bqjhz77je

An Examination of Abstraction in K-12 Computer Science Education

Christine Liebe, Tracy Camp
2019 Proceedings of the 19th Koli Calling International Conference on Computing Education Research - Koli Calling '19  
All teachers in the study were unsure what student abstraction abilities should be according to grade level.  ...  A broad conceptual framework including philosophy, psychology, constructionism, and computational thinking was aligned with the descriptive qualitative design and guided the literature review and data  ...  Perhaps a more compelling reason than economics for including computing in K-12 education is the argument that computer scientists are the architects of our virtual world.  ... 
doi:10.1145/3364510.3364526 fatcat:4ftenubpv5da3c7efhbvsxr57m

On the Future of Computational Thinking Education: Moving beyond the Digital Agenda, a Discourse Analysis Perspective

Vladimiras Dolgopolovas, Valentina Dagiene
2021 Sustainability  
The novelty of this study lies in the attempt to look holistically at CT and its perspectives, considering it as an evolving phenomenon per se, leaving aside discussion on its internal characteristics  ...  In the conclusion, the options for development and possible trends in the reconstitution of the CT phenomenon are outlined.  ...  Data Availability Statement: Original data available on request. They are not archived in any repository. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/su132413848 fatcat:spejmnrsivhalgzldxeojdmi7a

A Defense of (s)crappy Robots [article]

Ryan Jenkins, Mairéad Hurley, Eva Durall, Sebastian Martin
2020 Zenodo  
In this hands-on workshop, participants will engage in making scrappy DIY robots out of everyday materials that are not designed to work perfectly.  ...  We'll use recycled materials, hobby motors, batteries and homemade switches in the construction process and show some possibilities for adding programming or digital tools to the mix.  ...  The activity in this paper showed just one approach to using ML-ABM in education: to increase complexity by adding a level in the form of a model.  ... 
doi:10.5281/zenodo.5501878 fatcat:snjtztj37fbbpeszscwhk63uj4

Using complexity to protect elections

Piotr Faliszewski, Edith Hemaspaandra, Lane A. Hemaspaandra
2010 Communications of the ACM  
Digitizing Data Cutler and Hutton 3 modified a CS Unplugged activity on image representation (see http://csunplugged.org/ sites/default/files/activity_pdfs_full/ unplugged-02-image_representation. pdf)  ...  2D to representing objects in 3D.  ...  All application material should be sent by e-mail to search@ cs.appstate.edu in a single PDF file attachment or by mail to the chair of the search committee: Dr.  ... 
doi:10.1145/1839676.1839696 fatcat:hbqpm5boabe3jcpa4jcs7czf6y

Philosophy of Computer Science

William J. Rapaport
2005 Teaching Philosophy  
If all of the relevant physical laws are faithfully captured [in the computer program] then one ends up with an emulation-a perfect, The Matrix-like replication of the physical world in virtual reality  ...  [Leibniz, 1685, p. 220] We will not try to give a few-line definition of computer science since no such definition can capture the richness of this new and dynamic intellectual process, nor can this be  ...  To close the circle, that real-world phenomenon is just the some of the kind of data that we started with!  ... 
doi:10.5840/teachphil200528443 fatcat:tqbgz4unajgpladtqmui7feae4

Introducing Computational Thinking in K-12 Education: Historical, Epistemological, Pedagogical, Cognitive, and Affective Aspects

Michael Lodi
2020
CS should be introduced in K-12 as a tool to understand and act in our digital world, and to use the power of computation for meaningful learning. CT is the conceptual sediment of that learning.  ...  ., plugged and unplugged)? • Cognitive aspects. What is the sentiment of generalist teachers not trained to teach CS? What misconceptions do they hold about concepts like CT and "coding"?  ...  Alice worlds are 3D: this choice makes it very attractive and appealing to pupils [Rodger et al., 2009] , who can program amazing 3D animations.  ... 
doi:10.6092/unibo/amsdottorato/9188 fatcat:4xmueapqejggnibwwas64ipypy

Developing a learning goal framework for computational thinking in computationally integrated physics classrooms [article]

Daniel P. Weller and Theodore E. Bott and Marcos D. Caballero and Paul W. Irving
2021 arXiv   pre-print
We use in-class video data as existence proofs of the computational thinking practices proposed in our framework.  ...  However, there is a dearth of scholarly literature on how best to teach and to assess this topic, especially in disciplinary science courses.  ...  ACKNOWLEDGMENTS We would like to thank the National Science Foundation (DRL-1741575) for funding and the teachers for graciously donating their time and effort to our research.  ... 
arXiv:2105.07981v1 fatcat:agjuw5d3mra3rfe3wqzghnjlmq

Local Organising Committee Denise Leahy-IFIP WCCE 2017 LOC Chairperson, Board of Directors, ICS Skills Michael Tighe-Secretary of LOC

Declan Brady-, Tom O'sullivan, John Ward-Irish, Sigrid Schubert-Ifip, Wg3, Christine Bescherer-Chair, Nicholas Mavengere-Associate Editor
2017 unpublished
The project is particularly significant to the UAE context as it supports the ADEC initiative to implement 3D in primary schools. 3D printing · integration · primary school· 3D printers · training The  ...  The research team expects to provide practical examples of 3D printing integration in primary schools to inform practice and the research community.  ...  In this research project, the main aim is to investigate the field data management from a CS education perspective in order to evaluate which aspects are suitable for secondary CS teaching.  ... 
fatcat:uzil6uv6bzc5rl27whjnvltmvi

HRM Driven Organizational Change: Developing a Game Simulation Model for Strategic HRM

2019 "Proceedings of the 12th European Conference on Game Based Learning "   unpublished
This game built in a Minecraft World aims to create a virtual world which children can participate in through collaborative teamwork.  ...  A mobile game "One day in life of a , which gives the user the ability to enhance their world with a superimposed virtual layer.  ...  After all, it's young global citizens who have the power to lead us to a more sustainable world! Players interact with the game using 'drag and drop' feature.  ... 
doi:10.34190/gbl.19.044 fatcat:viyngbswrrcmhlgdoza362bope

GGasCT: Bringing Formal Methods to the Computational Thinking

Braz Araujo da Silva Junior, Simone André da Costa Cavalheiro, Luciana Foss
2020 Anais dos Workshops do IX Congresso Brasileiro de Informática na Educação (WCBIE 2020)   unpublished
Many related terms are individually explored in order to clarify what is in the range of computational thinking.  ...  An educational game and a game engine are developed and presented as examples of graph grammars to promote computational thinking.  ...  Anything we find in the real world can be classified in abstractions that collect some of their features, but they always have a multitude of other features those abstractions don't capture (or better,  ... 
doi:10.5753/cbie.wcbie.2020.83 fatcat:arw4x4fdzbfxth4zijrv4aog2u

STEM 2021 Proceedings : 6th International STEM in Education Conference

D. Anderson, Marina Milner-Bolotin, Rodrigo Santos, Stephen Petrina
2021
STEM 2021, July 5-9, Virtual Conference hosted by UBC, Vancouver Canada  ...  ., LEGO Mindstorms, Ozobot) to engage children in activities where they can modify and observe changes of an object in the physical world.  ...  Participants in this workshop will learn the concepts involved in each of these stations and be given materials to do the activities involved.  ... 
doi:10.14288/1.0402129 fatcat:6c2vxqry4rbg3mckwlcedxmnae

eLmL 2018 The Tenth International Conference on Mobile, Hybrid, and On-line Learning eLmL 2018 COMMITTEE eLmL Steering Committee

Joseph Kush, Cynthia Lester, Maiga Chang, Hironori Washizaki, Ivan Ganchev, Ben-David Yifat, Kolikant, Maiga Chang, Hironori Washizaki, Ivan Ganchev, Ben-David Yifat, Kolikant (+61 others)
2018 The tenth edition of the International Conference on Mobile, Hybrid, and On-line Learning   unpublished
refers to on-line learning delivered over the World Wide Web via the public Internet or the private, corporate intranet.  ...  on the latest trends in e-learning and also on the latest IT technology alternatives that are poised to become mainstream strategies in the near future and will influence the e-learning environment. eLearning  ...  Association, Exploring Computational Thinking (Google for Education), and CS Unplugged.  ... 
fatcat:s3vnno7winc53d5dxbl3zirvk4

Philosophy of Computer Science

William Rapaport, William Rapaport
2004 unpublished
in quotation marks.  ...  (For example, to find (Rapaport, 2005c), search for "rapaport "philosophy of computer science"". Documents that have disappeared can sometimes be found at the Wayback Machine  ...  If all of the relevant physical laws are faithfully captured [in the computer program] then one ends up with an emulation-a perfect, The Matrix-like replication of the physical world in virtual reality  ... 
fatcat:sqlszy22vrholbwxlon7pkln4q
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