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VirtualHome: Simulating Household Activities via Programs
[article]
2018
arXiv
pre-print
Our VirtualHome simulator allows us to create a large activity video dataset with rich ground-truth, enabling training and testing of video understanding models. ...
Towards this goal, we first crowd-source programs for a variety of activities that happen in people's homes, via a game-like interface used for teaching kids how to code. ...
Acknowledgements: We acknowledge partial support from "La Caixa" Fellowship, NSERC COHESA NETGP485577-15, Samsung, DARPA Explainable AI (XAI) program and IARPA D17PC00341. The U.S. ...
arXiv:1806.07011v1
fatcat:hvl5buwjwvh4hh6vhokbqdf4wm
VirtualHome: Simulating Household Activities Via Programs
2018
2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
Our VirtualHome simulator allows us to create a large activity video dataset with rich ground-truth, enabling training and testing of video understanding models. ...
Towards this goal, we first crowd-source programs for a variety of activities that happen in people's homes, via a game-like interface used for teaching kids how to code. ...
Acknowledgements: We acknowledge partial support from "La Caixa" Fellowship, NSERC COHESA NETGP485577-15, Samsung, DARPA Explainable AI (XAI) program and IARPA D17PC00341. The U.S. ...
doi:10.1109/cvpr.2018.00886
dblp:conf/cvpr/PuigRBLWF018
fatcat:ex4gg4ggd5c4llu5f3khzr4poa
Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents
[article]
2022
arXiv
pre-print
Our evaluation in the recent VirtualHome environment shows that the resulting method substantially improves executability over the LLM baseline. ...
It can simulate a large variety of realistic human activities in a household environment and supports the ability to perform them via embodied actions defined with a verb-object syntax. ...
Evaluated Environment: VirtualHome Preliminaries In VirtualHome, activities are expressed as programs. ...
arXiv:2201.07207v2
fatcat:2ighvy7jsfaxfllziu4yngv3n4
Synthesizing Environment-Aware Activities via Activity Sketches
2019
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
To this end, we build upon VirtualHome [15] to create a new dataset VirtualHome-Env, where we collect program sketches to represent activities and match programs with environments that can afford them. ...
Given a visual demonstration or a description of an activity, we generate program sketches representing the essential instructions and propose a model to transform these into full programs representing ...
VirtualHome is a dataset and simulator to represent human household activities. The dataset was collected by asking annotators to come up with various activities and provide a description for them. ...
doi:10.1109/cvpr.2019.00645
dblp:conf/cvpr/LiaoPB0F19
fatcat:dcfwnczzjrhonbfdx5w5d65gli
Environments for Lifelong Reinforcement Learning
[article]
2018
arXiv
pre-print
VirtualHome: Simulating Household Activities via Programs VirtualHome crowdsourced a dataset of "programs" for performing different activities in a house. ...
The programs and the simulated environment can be used to train an agent to perform household tasks based on language instructions. ...
arXiv:1811.10732v2
fatcat:wvjiaywe7vde5gvs5eopnihnfy
Mapping Language to Programs using Multiple Reward Components with Inverse Reinforcement Learning
[article]
2021
arXiv
pre-print
On the VirtualHome framework, we get improvements of up to 9.0% on the Longest Common Subsequence metric and 14.7% on recall-based metrics over previous work on this framework (Puig et al., 2018). ...
In this paper, we pose program generation from language as Inverse Reinforcement Learning. ...
, we obtain the percentage of generated programs which are executable in the graph-based simulator of VirtualHome. ...
arXiv:2110.00842v1
fatcat:cmgwzzkkk5eudm6astqqftwe24
UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environments
[article]
2021
arXiv
pre-print
Few more recent generators or environments are VirtualHome, Habitat or ElderSim. VirtualHome [15] is a multi-agent platform to simulate activities in a household. ...
ElderSim [17] is a synthetic action simulation platform that can generate synthetic data on elders' daily activities. ...
arXiv:2104.11776v1
fatcat:wttdiq7oebcibbclf74cl6tx4e
A Survey of Embodied AI: From Simulators to Research Tasks
[article]
2022
arXiv
pre-print
By evaluating nine current embodied AI simulators with our proposed seven features, this paper aims to understand the simulators in their provision for use in embodied AI research and their limitations ...
This paper aims to provide an encyclopedic survey for the field of embodied AI, from its simulators to its research. ...
The VirtualHome simulator requires a program script from the annotators before it can animate the corresponding interaction or tasks that can be performed within its virtual environment. ...
arXiv:2103.04918v8
fatcat:2zu4klcchbhnvmjej5ry3emu4u
Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents
[article]
2022
Our evaluation in the recent VirtualHome environment shows that the resulting method substantially improves executability over the LLM baseline. ...
It can simulate a large variety of realistic human activities in a household environment and supports the ability to perform them via embodied actions defined with a verb-object syntax. ...
Evaluated Environment: VirtualHome Preliminaries In VirtualHome, activities are expressed as programs. ...
doi:10.48550/arxiv.2201.07207
fatcat:vldc5ikmtjfznp5wwhopz34y3u
BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments
[article]
2021
arXiv
pre-print
We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. ...
Building such a benchmark poses three fundamental difficulties for each activity: definition (it can differ by time, place, or person), instantiation in a simulator, and evaluation. ...
A 4 Defining Realistic, Diverse, and Complex Household Activities with BDDL BEHAVIOR challenges embodied AI agents to achieve a diverse set of complex long-horizon household activities through physical ...
arXiv:2108.03332v1
fatcat:jviakd3qwvabderhycrilezxoe
On the Synergy between Virtual Reality and Multi-Agent Systems
2021
Sustainability
On the other hand, virtual reality applications are accepted as viable techniques in different areas such as visualization, simulation, design, and research. ...
:
Simulating Household Activities
Via Programs
2018
Conference paper
Conceptual, Experimental N/A
Face Interactions
2017
Journal
Conceptual, Experimental Model
Ranjbartabar et al. [55]
A virtual ...
[52] is to model activities that occur at home, so it proposes to use programs as a high-level representation of complex tasks. In the paper of Andelfinger et al. ...
doi:10.3390/su13084326
fatcat:24m7twqsm5duxau4clemtuqwzm
ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks
[article]
2020
arXiv
pre-print
We present ALFRED (Action Learning From Realistic Environments and Directives), a benchmark for learning a mapping from natural language instructions and egocentric vision to sequences of actions for household ...
In VirtualHome [42] , programs are generated from video demonstration and natural language instructions, but inference does not involve egocentric visual and action feedback or partial observability. ...
Expert Demonstrations When sampling task parameters, we employ an active strategy to maximize data heterogeneity. ...
arXiv:1912.01734v2
fatcat:bencnpeqzjcfxjw7qnzupsz6ce
Core Challenges in Embodied Vision-Language Planning
[article]
2022
arXiv
pre-print
We propose a taxonomy to unify these tasks and provide an in-depth analysis and comparison of the new and current algorithmic approaches, metrics, simulated environments, as well as the datasets used for ...
VirtualHome (Puig et al., 2018) is an environment designed for simulating household activities by generating programs containing sequences of symbolic instructions representing atomic actions. ...
., via visual or auditory sensing modalities. ...
arXiv:2106.13948v3
fatcat:tk32nr4jtjekboh33zutellvnm
Dark, Beyond Deep: A Paradigm Shift to Cognitive AI with Humanlike Common Sense
2020
Engineering
: Simulating household activ- 160. ...
via perspective points, in: NeurIPS, 2019. ...
doi:10.1016/j.eng.2020.01.011
fatcat:dltxealx3zgk5eyi2hlszbjhmu
proScript: Partially Ordered Scripts Generation
2021
Findings of the Association for Computational Linguistics: EMNLP 2021
unpublished
Virtualhome: Simulating household activities nian, and Nathanael Chambers. 2018. Hierarchi-
via programs. ...
account (1 min) clothes (1 hour) (1 month)
learn activities interactively in a household in a ...
doi:10.18653/v1/2021.findings-emnlp.184
fatcat:6eknga2cjrbnbo5lkf6pgimv3y
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