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Virtual worlds in computing education
2009
Computer Science Education
The paper reviews the potential for virtual worlds as tools in computing education. ...
This paper reports on the use of a virtual world (Second Life) in computing education, and identifies the precursors of current virtual world systems. ...
Project Wonderland (Sun Microsystem Laboratories, 2009) is another 'virtual world' that has received some attention in the world of education. ...
doi:10.1080/08993400903384950
fatcat:oogml4nrpne7jacvdp37o6mzfe
Employing virtual humans for education and training in X3D/VRML worlds
2007
Computers & Education
To test the applicability and effectiveness of our approach, we have applied it in a virtual museum of computer science. ...
Advances in computer graphics, improvements in hardware performance, and network technologies have enabled a new class of interactive applications involving virtual humans, threedimensional simulations ...
for learning, education and training. ...
doi:10.1016/j.compedu.2005.06.007
fatcat:jk22jlq7sjfm3idnd2l6netwem
Place presence, social presence, co-presence, and satisfaction in virtual worlds
2012
Computers & Education
While social presence seemed to affect the satisfaction most, place and co-presence also affected students' satisfaction in virtual world. ...
While social presence seemed to affect the satisfaction most, place and co-presence also affected students" satisfaction in the virtual world. ...
As we move towards to 3D immersive and collaborative learning environments, the interest in the educational use of virtual worlds has been growing considerably. ...
doi:10.1016/j.compedu.2011.08.024
fatcat:z6qufccgwfdztb5vunwpwd34be
Exploring factors of media characteristic influencing flow in learning through virtual worlds
2011
Computers & Education
This study aims to find out factors of media characteristic which are considered to influence flow in learning through virtual worlds. ...
However, other factors such as 'interactivity' and 'representational fidelity' are significant factors that predict flow in learning through virtual worlds. ...
The definitive version has been published in Computers & Education, Volume 57, Issue 4, 2011 . DOI: 10.1016 /j.compedu.2011 virtual worlds. ...
doi:10.1016/j.compedu.2011.06.019
fatcat:ujdv4negkzflrj5paavfi6ryne
Teaching Engineering Education Using Virtual Worlds and Virtual Learning Environments
2009
2009 International Conference on Advances in Computing, Control, and Telecommunication Technologies
In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. ...
This paper investigates the suitability of one popular virtual world, Second Life™ for education and teaching purposes. ...
A number of exemplars projects are introduced including the Engineering Education Island project in Second Life, which demonstrates how engineering education could be taught in virtual worlds. ...
doi:10.1109/act.2009.80
fatcat:xbc2clnitvezrp7w4jxujf5sbe
Technology-Supported Storytelling (TSST) Strategy in Virtual World for Multicultural Education
[chapter]
2012
Communications in Computer and Information Science
This study explores the storytelling in virtual worlds for multicultural education, and devises a Technology-Supported storytelling (TSST) strategy by examining and considering the characteristics of virtual ...
With this innovative TSST strategy in virtual world, this study expects to provide a guide to practice for teaching multicultural in digital era. ...
In this study, we are going to explore the storytelling in virtual worlds for multicultural education. ...
doi:10.1007/978-3-642-35248-5_15
fatcat:2najlfhaz5ckrjk2vlii3nudp4
Learner Experience in Hybrid Virtual Worlds: Interacting with Pedagogical Agents
2019
Proceedings of the 11th International Conference on Computer Supported Education
In particular, a series of experiments were conducted in the context of different Hybrid Virtual Learning units, with Computer Science and Technology students participating in the study, whilst, the chosen ...
Researchers may be dealing with the topic of interactivity but mainly focusing on the interactions that take place within the virtual world. ...
Students could also access the virtual world, outside the university network, using their personal computers. ...
doi:10.5220/0007758604880495
dblp:conf/csedu/ChristopoulosCS19
fatcat:g5uektnnfjhapodzuzcpnn5pn4
The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds
[chapter]
2017
Communications in Computer and Information Science
The use of 3D virtual worlds in the form of cyber campuses has been introduced in higher education over the past decade to support and enhance students' online learning experiences. ...
This paper presents the results of a study investigating the extent to which a TMS can be developed within a 3D virtual world educational setting. ...
Acknowledgements We would like to thank the 1 st year Business and Enterprise students from Sheffield Hallam University who participated in this research project. ...
doi:10.1007/978-3-319-60633-0_4
fatcat:z6vwaza43zfm3olnvyjyw76ub4
Virtual worlds in education – best practice, design and research considerations
2012
Teaching Mathematics and Computer Science
The article briefly describes and characterizes the virtual worlds, different kinds of virtual worlds and possibilities of their use in education. ...
In the final sections of the article we deal with the design research approach of 3D virtual worlds. ...
Especially the last group of virtual worlds can be used effectively in education. ...
doi:10.5485/tmcs.2012.0308
fatcat:2n7icmengnf5zejkkwmogwevpi
Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project
2010
Computers & Education
A class in a serious virtual world (virtual group) was compared with a traditional type of class (traditional group) that contained identical learning objectives and contents but lacked a gaming aspect ...
The objective of this study is to present and to evaluate the E-Junior application: a serious virtual world (SVW) for teaching children natural science and ecology. ...
Finally, we thank the students and teachers from Nuestra Señora de Loreto Valencian Primary School for their engagement and participation in the project. ...
doi:10.1016/j.compedu.2010.01.003
fatcat:l7y4ckpu7zbg7ntcshk3domowm
Students' Evaluation of a Virtual World for Procedural Training in a Tertiary-Education Course
2017
Journal of educational computing research
This article presents an investigation on the educational value of virtual worlds intended for the acquisition of procedural knowledge. ...
First, it analyzes the impact of this virtual world in learning some concepts related to a biotechnology practice; and second, it surveys the students' opinion on the virtual world by means of three open ...
Acknowledgments The authors would like to thank UPM Educational Innovation Program (Projects IE 100210147, PT 07017-1112 and IE 12-1307001) and to GIE-LVBA members. ...
doi:10.1177/0735633117706047
fatcat:25ls3jpwabayrbed7gflxdp5we
Investigating Student Satisfaction from Environmental and Architectural Design Elements of 3D Educational Facilities within 3D Virtual Worlds
[chapter]
2010
Communications in Computer and Information Science
described later) for 8 major internal architectural design elements used for building in the virtual world. ...
Investigating Student Satisfaction from Environmental and Architectural Design Elements of 3D Educational Facilities within 3D Virtual Worlds 3 a representative of 3D VLEs), that embody 16 variations ( ...
for constructing educational facilities within 3D Virtual Environments, to complement existing codes for erecting such facilities in the physical real-life world. ...
doi:10.1007/978-3-642-16324-1_19
fatcat:vavtrjgzqbg4xgk76q7wvsfokm
Computer Science Education in Virtual Worlds
[article]
2017
In order to solve this problem, we investigate using the activities implemented in a virtual world. ...
The Computer Science Unplugged project has developed a variety of activities that allow children to be taught computer science concepts without using computers. ...
Conclusion Using computers for teaching computer science concepts in virtual worlds to children was not worth the effort in the environment in which we were experimenting. ...
doi:10.26021/2448
fatcat:qn2attzv3ngrtj3dlibh3xv454
TEACHING LARGE STUDENT COHORTS IN SECOND LIFE - Scalability Issues and Student Satisfaction in a Virtual World
english
2009
Proceedings of the First International Conference on Computer Supported Education
unpublished
english
There are high expectations on Second Life, a multi-user interactive virtual environment, to play a prominent role in higher education in the future. ...
We present two activities, conducted in 2007 and 2008 where Second Life has been used as an integral, non voluntarily part of an assignment in project management. ...
Even students without an aptitude towards virtual worlds or "computer games" developed a sense of professional identity with their avatars. ...
doi:10.5220/0001846800100017
fatcat:ip7z3x2kdfce3ocei6mjc6c32i
Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients
2015
British Journal of Educational Technology
Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds. ...
Future work could investigate the potential of creating a virtual world asthma education facility. ...
of virtual world health education communication platforms reported by patients in this study. ...
doi:10.1111/bjet.12378
pmid:28239187
pmcid:PMC5321517
fatcat:fwldgz3esvflljpetmrteae4u4
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