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Virtual worlds in computing education

Jonathan Crellin, Emma Duke-Williams, Jane Chandler, Timothy Collinson
2009 Computer Science Education  
The paper reviews the potential for virtual worlds as tools in computing education.  ...  This paper reports on the use of a virtual world (Second Life) in computing education, and identifies the precursors of current virtual world systems.  ...  Project Wonderland (Sun Microsystem Laboratories, 2009) is another 'virtual world' that has received some attention in the world of education.  ... 
doi:10.1080/08993400903384950 fatcat:oogml4nrpne7jacvdp37o6mzfe

Employing virtual humans for education and training in X3D/VRML worlds

Lucio Ieronutti, Luca Chittaro
2007 Computers & Education  
To test the applicability and effectiveness of our approach, we have applied it in a virtual museum of computer science.  ...  Advances in computer graphics, improvements in hardware performance, and network technologies have enabled a new class of interactive applications involving virtual humans, threedimensional simulations  ...  for learning, education and training.  ... 
doi:10.1016/j.compedu.2005.06.007 fatcat:jk22jlq7sjfm3idnd2l6netwem

Place presence, social presence, co-presence, and satisfaction in virtual worlds

Saniye Tugba Bulu
2012 Computers & Education  
While social presence seemed to affect the satisfaction most, place and co-presence also affected students' satisfaction in virtual world.  ...  While social presence seemed to affect the satisfaction most, place and co-presence also affected students" satisfaction in the virtual world.  ...  As we move towards to 3D immersive and collaborative learning environments, the interest in the educational use of virtual worlds has been growing considerably.  ... 
doi:10.1016/j.compedu.2011.08.024 fatcat:z6qufccgwfdztb5vunwpwd34be

Exploring factors of media characteristic influencing flow in learning through virtual worlds

Beomkyu Choi, Youngkyun Baek
2011 Computers & Education  
This study aims to find out factors of media characteristic which are considered to influence flow in learning through virtual worlds.  ...  However, other factors such as 'interactivity' and 'representational fidelity' are significant factors that predict flow in learning through virtual worlds.  ...  The definitive version has been published in Computers & Education, Volume 57, Issue 4, 2011 . DOI: 10.1016 /j.compedu.2011 virtual worlds.  ... 
doi:10.1016/j.compedu.2011.06.019 fatcat:ujdv4negkzflrj5paavfi6ryne

Teaching Engineering Education Using Virtual Worlds and Virtual Learning Environments

M.J. Callaghan, K. McCusker, J. Lopez Losada, J.G. Harkin, S. Wilson
2009 2009 International Conference on Advances in Computing, Control, and Telecommunication Technologies  
In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education.  ...  This paper investigates the suitability of one popular virtual world, Second Life™ for education and teaching purposes.  ...  A number of exemplars projects are introduced including the Engineering Education Island project in Second Life, which demonstrates how engineering education could be taught in virtual worlds.  ... 
doi:10.1109/act.2009.80 fatcat:xbc2clnitvezrp7w4jxujf5sbe

Technology-Supported Storytelling (TSST) Strategy in Virtual World for Multicultural Education [chapter]

Jie Huang, Youngkyun Baek, Jungwon Cho
2012 Communications in Computer and Information Science  
This study explores the storytelling in virtual worlds for multicultural education, and devises a Technology-Supported storytelling (TSST) strategy by examining and considering the characteristics of virtual  ...  With this innovative TSST strategy in virtual world, this study expects to provide a guide to practice for teaching multicultural in digital era.  ...  In this study, we are going to explore the storytelling in virtual worlds for multicultural education.  ... 
doi:10.1007/978-3-642-35248-5_15 fatcat:2najlfhaz5ckrjk2vlii3nudp4

Learner Experience in Hybrid Virtual Worlds: Interacting with Pedagogical Agents

Athanasios Christopoulos, Marc Conrad, Mitul Shukla
2019 Proceedings of the 11th International Conference on Computer Supported Education  
In particular, a series of experiments were conducted in the context of different Hybrid Virtual Learning units, with Computer Science and Technology students participating in the study, whilst, the chosen  ...  Researchers may be dealing with the topic of interactivity but mainly focusing on the interactions that take place within the virtual world.  ...  Students could also access the virtual world, outside the university network, using their personal computers.  ... 
doi:10.5220/0007758604880495 dblp:conf/csedu/ChristopoulosCS19 fatcat:g5uektnnfjhapodzuzcpnn5pn4

The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds [chapter]

Louis Nisiotis, Styliani Kleanthous Loizou, Martin Beer, Elizabeth Uruchurtu
2017 Communications in Computer and Information Science  
The use of 3D virtual worlds in the form of cyber campuses has been introduced in higher education over the past decade to support and enhance students' online learning experiences.  ...  This paper presents the results of a study investigating the extent to which a TMS can be developed within a 3D virtual world educational setting.  ...  Acknowledgements We would like to thank the 1 st year Business and Enterprise students from Sheffield Hallam University who participated in this research project.  ... 
doi:10.1007/978-3-319-60633-0_4 fatcat:z6vwaza43zfm3olnvyjyw76ub4

Virtual worlds in education – best practice, design and research considerations

Márta Turcsányi-Szabó, Ladislav and Ladislav Végh, Ladislav Végh
2012 Teaching Mathematics and Computer Science  
The article briefly describes and characterizes the virtual worlds, different kinds of virtual worlds and possibilities of their use in education.  ...  In the final sections of the article we deal with the design research approach of 3D virtual worlds.  ...  Especially the last group of virtual worlds can be used effectively in education.  ... 
doi:10.5485/tmcs.2012.0308 fatcat:2n7icmengnf5zejkkwmogwevpi

Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project

Maja Wrzesien, Mariano Alcañiz Raya
2010 Computers & Education  
A class in a serious virtual world (virtual group) was compared with a traditional type of class (traditional group) that contained identical learning objectives and contents but lacked a gaming aspect  ...  The objective of this study is to present and to evaluate the E-Junior application: a serious virtual world (SVW) for teaching children natural science and ecology.  ...  Finally, we thank the students and teachers from Nuestra Señora de Loreto Valencian Primary School for their engagement and participation in the project.  ... 
doi:10.1016/j.compedu.2010.01.003 fatcat:l7y4ckpu7zbg7ntcshk3domowm

Students' Evaluation of a Virtual World for Procedural Training in a Tertiary-Education Course

Jaime Ramírez, Mariano Rico, Diego Riofrío-Luzcando, Marta Berrocal-Lobo, Angélica de Antonio
2017 Journal of educational computing research  
This article presents an investigation on the educational value of virtual worlds intended for the acquisition of procedural knowledge.  ...  First, it analyzes the impact of this virtual world in learning some concepts related to a biotechnology practice; and second, it surveys the students' opinion on the virtual world by means of three open  ...  Acknowledgments The authors would like to thank UPM Educational Innovation Program (Projects IE 100210147, PT 07017-1112 and IE 12-1307001) and to GIE-LVBA members.  ... 
doi:10.1177/0735633117706047 fatcat:25ls3jpwabayrbed7gflxdp5we

Investigating Student Satisfaction from Environmental and Architectural Design Elements of 3D Educational Facilities within 3D Virtual Worlds [chapter]

Noha Saleeb, Georgios Dafoulas
2010 Communications in Computer and Information Science  
described later) for 8 major internal architectural design elements used for building in the virtual world.  ...  Investigating Student Satisfaction from Environmental and Architectural Design Elements of 3D Educational Facilities within 3D Virtual Worlds 3 a representative of 3D VLEs), that embody 16 variations (  ...  for constructing educational facilities within 3D Virtual Environments, to complement existing codes for erecting such facilities in the physical real-life world.  ... 
doi:10.1007/978-3-642-16324-1_19 fatcat:vavtrjgzqbg4xgk76q7wvsfokm

Computer Science Education in Virtual Worlds [article]

Benjamin Kearns, University Of Canterbury
In order to solve this problem, we investigate using the activities implemented in a virtual world.  ...  The Computer Science Unplugged project has developed a variety of activities that allow children to be taught computer science concepts without using computers.  ...  Conclusion Using computers for teaching computer science concepts in virtual worlds to children was not worth the effort in the environment in which we were experimenting.  ... 
doi:10.26021/2448 fatcat:qn2attzv3ngrtj3dlibh3xv454

TEACHING LARGE STUDENT COHORTS IN SECOND LIFE - Scalability Issues and Student Satisfaction in a Virtual World

2009 Proceedings of the First International Conference on Computer Supported Education   unpublished
There are high expectations on Second Life, a multi-user interactive virtual environment, to play a prominent role in higher education in the future.  ...  We present two activities, conducted in 2007 and 2008 where Second Life has been used as an integral, non voluntarily part of an assignment in project management.  ...  Even students without an aptitude towards virtual worlds or "computer games" developed a sense of professional identity with their avatars.  ... 
doi:10.5220/0001846800100017 fatcat:ip7z3x2kdfce3ocei6mjc6c32i

Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients

Michael J. Taylor, Dave Taylor, Ivo Vlaev, Sarah Elkin
2015 British Journal of Educational Technology  
Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds.  ...  Future work could investigate the potential of creating a virtual world asthma education facility.  ...  of virtual world health education communication platforms reported by patients in this study.  ... 
doi:10.1111/bjet.12378 pmid:28239187 pmcid:PMC5321517 fatcat:fwldgz3esvflljpetmrteae4u4
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