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2014 Index IEEE Transactions on Visualization and Computer Graphics Vol. 20

2015 IEEE Transactions on Visualization and Computer Graphics  
A., +, TVCG June 2014 893-906 Distributed processing On View Consistency in Multi-Server Distributed Virtual Environments.  ...  Johnsen, Kyle, +, TVCG April 2014 523-530 On View Consistency in Multi-Server Distributed Virtual Environments.  ... 
doi:10.1109/tvcg.2014.2368193 fatcat:nm3sijdvbza5nmxyina4rqinnu

3D Design and Modeling of Smart Cities from a Computer Graphics Perspective

Daniel G. Aliaga
2012 ISRN Computer Graphics  
Modeling cities, and urban spaces in general, is a daring task for computer graphics, computer vision, and visualization.  ...  Research in urban modeling, even from a computer graphics perspective, must tie the two areas of geometric and behavioral modeling together in order to ensure that useful 3D modeling techniques are developed  ...  [35] present a novel technique to create scenes populated by virtual plants that communicate actively with the environment and attempt to generate an optimal spatial distribution dynamically adapting  ... 
doi:10.5402/2012/728913 fatcat:6sevbn6rcreyrnib7a7pmif72i

NIH-NSF visualization research challenges report summary

T. Munzner, C. Johnson, R. Moorhead, H. Pfister, P. Rheingans, T.S. Yoo
2006 IEEE Computer Graphics and Applications  
This project was sponsored by NSF CISE, NSF Engineering, NIH NIBIB, and NIH NLM and received additional support from the Scientific Computing and Imaging Institute, the IEEE Visualization and Graphics  ...  Technical Committee, and Mitsubishi Electric Research Labs.  ...  These two images show ARCHAVE, a virtual reality environment for archaeological research in which archaeologists perform queries and analysis of data collected on-site.  ... 
doi:10.1109/mcg.2006.44 pmid:16548457 fatcat:aouq5f5d2rdkvejmewe253sqha

Remote Laboratory Experiments in a Virtual Immersive Learning Environment

Luca Berruti, Franco Davoli, Sandro Zappatore, Gianluca Massei, Amedeo Scarpiello
2008 Advances in Multimedia  
TheVirtual Immersive Learning(VIL) test bench implements a virtual collaborative immersive environment, capable of integrating natural contexts and typical gestures, which may occur during traditional  ...  the pieces together" in a well-integrated framework.  ...  A 3D virtual reality application allows the real-time interaction between a lecturer or instructor and students, who are not physically present in the same classroom.  ... 
doi:10.1155/2008/426981 fatcat:k4bane5jnvhqnpbwvqd4gbzj5e

Radio Hardware Virtualization for Software-Defined Wireless Networks

Felipe A. P. de Figueiredo, Xianjun Jiao, Wei Liu, Ingrid Moerman
2018 Wireless personal communications  
A SDR architecture is presented for radio hardware virtualization in order to facilitate SDWN design and experimentation.  ...  Wireless networks have some distinct characteristics compared to the wired networks due to the wireless channel dynamics.  ...  , and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.  ... 
doi:10.1007/s11277-018-5619-3 fatcat:a4wof5x6dzfvjdufl3443eernu

Industrial and Project Presentations [article]

Felipe A. Lozano, Francisco Serón
2003 Eurographics State of the Art Reports  
This volume contains the Industrial and Project Presentations for the 24th annual Conference of the European Association for Computer Graphics, EUROGRAPHICS´03, held in Granada, Spain, between the 1st  ...  and 6th of September 2003.  ...  We are also grateful to Maritima Valenciana for their support of our research efforts and especially to Eduardo Orellana for his faith in our work.  ... 
doi:10.2312/egid.20031006 fatcat:loh7chebubg2vatd5syfugub24

DAME: A Distributed Data Mining and Exploration Framework Within the Virtual Observatory [chapter]

Massimo Brescia, Stefano Cavuoti, Raffaele D'Abrusco, Omar Laurino, Giuseppe Longo
2011 Remote Instrumentation for eScience and Related Aspects  
These workflows need often to access different resources (data, providers, computing facilities and packages) and require a strict interoperability on (at least) the client side.  ...  The project DAME (DAta Mining & Exploration) arises from these requirements by providing a distributed WEB-based data mining infrastructure specialized on Massive Data Sets exploration with Soft Computing  ...  The project consists of a data mining framework with powerful software instruments capable to work on MDS in a distributed computing environment.  ... 
doi:10.1007/978-1-4614-0508-5_18 fatcat:loqrrca67rglnblxl355noeezm

A Review on Mixed Reality: Current Trends, Challenges and Prospects

Somaiieh Rokhsaritalemi, Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
2020 Applied Sciences  
Mixed reality (MR) is an emerging technology that deals with maximum user interaction in the real world compared to other similar technologies.  ...  The merits of this study are as follows: this review can act as a proper resource for MR basic concepts, and it introduces MR development steps and analytical models, a simulation toolkit, system types  ...  VR provides a computer-generated environment wherein the user can enter a virtual environment with a VR headset and interact with it.  ... 
doi:10.3390/app10020636 fatcat:gi2p5kznebcc3dp2355c2nhptu

A Metaverse: taxonomy, components, applications, and open challenges

Sang-Min Park, Young-Gab Kim
2022 IEEE Access  
access to connectivity with reality using virtual currency.  ...  Furthermore, we describe essential methods based on three components and techniques to Metaverse's representative Ready Player One, Roblox, and Facebook research in the domain of films, games, and studies  ...  A virtual world composed of computer graphics can be accessed by users with appropriate personal computers and special applications.  ... 
doi:10.1109/access.2021.3140175 fatcat:fnraeaz74vh33knfvhzrynesli

Geospatial Information Visualization and Extended Reality Displays [chapter]

Arzu Çöltekin, Amy L. Griffin, Aidan Slingsby, Anthony C. Robinson, Sidonie Christophe, Victoria Rautenbach, Min Chen, Christopher Pettit, Alexander Klippel
2019 Manual of Digital Earth  
In this chapter, we review and summarize the current state of the art in geovisualization and extended reality (i.e., virtual, augmented and mixed reality), covering a wide range of approaches to these  ...  We introduce the relationship between geovisualization, extended reality and Digital Earth, provide some fundamental definitions of related terms, and discuss the introduced topics from a human-centric  ...  Notably, some authors make a distinction between virtual reality and virtual environments: the term virtual reality does not exactly refer to mimicking reality (but an experience that feels real to the  ... 
doi:10.1007/978-981-32-9915-3_7 fatcat:dlws72uiw5fqpafylzkefpo27u

Geospatial Information Infrastructures [chapter]

Sven Schade, Carlos Granell, Glenn Vancauwenberghe, Carsten Keßler, Danny Vandenbroucke, Ian Masser, Michael Gould
2019 Manual of Digital Earth  
In this chapter, we review and summarize the current state of the art in geovisualization and extended reality (i.e., virtual, augmented and mixed reality), covering a wide range of approaches to these  ...  Çöltekin et al. use of immersive technologies and introduce the spectrum of terminology on virtual, augmented and mixed reality, as well as proposed research concepts in geographic information science  ...  She focuses on the design, the perception and the uses of graphic representations for geovisualization, augmented and mixed reality and visual spatio-temporal analysis of urban and environmental dynamics  ... 
doi:10.1007/978-981-32-9915-3_5 fatcat:iknbzpanonckbicpe4kwgzozb4

Integrating a Trimble Recon X 400 MHz Intel PXA255 Xscale CPU® Mobile Field Data Collection System Using Differentially Corrected Global Positioning System Technology and a Real-Time Bidirectional Actionable Platform within an ArcGIS Cyberenvironment for Implementing Mosquito Control

Benjamin G. Jacob, Robert J. Novak
2014 Advances in Remote Sensing  
Imaging georeferenced, seasonal-sampled, vector, mosquito-related, spectrometry data, in conjunction with suitable analysis techniques in a cyber-environment, may provide a basis for quantitatively measuring  ...  The phenological changes of seasonal, vector, mosquito, aquatic, larval habitats may be in response to regional and/or global-scale environmental or climatic changes.  ...  observation, geo-information systems, communication networks, sensor webs, electromagnetic identifiers, virtual reality, grid computation and others.  ... 
doi:10.4236/ars.2014.33012 fatcat:sg5srenclnatlilciuy3pv3nx4

Semantic multimedia remote display for mobile thin clients

B. Joveski, M. Mitrea, P. Simoens, I. J. Marshall, F. Prêteux, B. Dhoedt
2013 Multimedia Systems  
by factors of 4 to 6 and by up-link bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE.  ...  The principle consists of representing the graphical content as a real-time interactive multimedia scene-graph.  ...  Such overall properties make it a potential solution for use in cloud virtualization or distributed collaborative mobile environments.  ... 
doi:10.1007/s00530-013-0304-6 fatcat:auq5riqllre2vikpxifjvncbiu

Exploration and Practice of Digital Factory of Complex Electronic Equipment

Hu Changming, Cao Yaqi, Zhu Zhaoyu
2020 IOP Conference Series: Materials Science and Engineering  
process is digital simulated, evaluated and optimized in virtual environment is a new production organization way.  ...  Generalized digital factory is geared to the needs of whole life cycle of products, based on the simulation technology and virtual reality technology, and that a physical entity of the whole production  ...  For the production environment, its twin model is identified by virtual label, and environmental data is acquired through sensors and displayed in quantitative formation.  ... 
doi:10.1088/1757-899x/739/1/012048 fatcat:ihriwp6pbvg2hk7ylonbxxjeuq

GPU-based rendering for deformable translucent objects

Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng
2008 The Visual Computer  
We decompose the process into two stages, called the gathering and scattering corresponding to the computations for incident and exident irradiance respectively.  ...  Our approach is implemented by fully exploiting the capabilities of graphics processing units (GPUs).  ...  His research interests include realistic image synthesis, virtual reality, infrared image synthesis, multi-spectral information fusion, computer animation and scientific visualization.  ... 
doi:10.1007/s00371-007-0188-6 fatcat:6u2xd3q6u5cgvild3yxxd3tu7i
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