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Virtual actors living in a real world

N. Magnenat Thalmann, D. Thalmann
Proceedings Computer Animation'95  
the real and the virtual cameras, casting shadows of the virtual actors on the real world.  ...  This paper presents techniques and tools for creating and animating virtual actors in real scenes.  ...  The software used for the creation and animation of the virtual actors has been sponsored by the Swiss National Research Foundation, the ESPRIT Project HUMANOID and the Federal Office for Education and  ... 
doi:10.1109/ca.1995.393552 dblp:conf/ca/ThalmannT95 fatcat:a7m2vdlnhjhf7mpsizglmgc2n4

A real-time performance system for virtual theater

Qiong Wu, Pierre Boulanger, Maryia Kazakevich, Robyn Taylor
2010 Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning - SMVC '10  
This paper proposes a new system that allows actors to animate virtual characters in real time, resulting in a more flexible and interactive theatrical performance experience.  ...  Using camera feeds to provide the remote actors with information about the behavior of the live actors and audience in the theater, the remote actors can adapt their virtual counterparts' behavior to react  ...  The character which is animated through the live performance of a real actor in a remote location can be used in a theater setting to add to the narrative of a play and to interact with the audience or  ... 
doi:10.1145/1878083.1878087 fatcat:c4slzr3xerfdxiqmrp4rwqfw7q

The agent takes the stage

Josephine Anstey, A. Patrice Seyed, Sarah Bay Cheng, Dave Pape, Stuart C. Shapiro, Jonathan Bona, Stephen Hibit
2009 International Journal of Arts and Technology  
of a human actor.  ...  The deployment of virtual characters in intermedia performance drives divergent agendas of this research group.  ...  We continued this work in Lights/Rats performed by three intelligent agents in a 2D world, and Workers of the World a performance for three cognitive robots in the real world.  ... 
doi:10.1504/ijart.2009.029236 fatcat:s4amfwrpyredrmckhh2rx6kv2q

Augmenting Creative Realities: The Second Life Performance Project

Kathryn Farley, Michael Nitsche, Jay Bolter, Blair MacIntyre
2009 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
This article discusses the development of a new interface that allows for the creation of mixed reality performances.  ...  It details the features of the new technology, charts the ways in which the interface has been used in rehearsal sessions and describes how the technology function as an innovative tool for creative expression  ...  Avatars active on the virtual stage in Second Life are combined with the real world actors in the physical performance space.  ... 
doi:10.1162/leon.2009.42.1.96 fatcat:hadotllm4ngrpdhfa2ovi3vg7e

Exploring interactivity and augmented reality in theater: A case study of Half Real

Michael R. Marner, Sam Haren, Matthew Gardiner, Bruce H. Thomas
2012 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)  
Half Real is based on a murder investigation, where the live audience votes on how the investigation proceeds. Half Real immerses live actors into a virtual world projected onto the set.  ...  Using spatial augmented reality technology in theater brings new possibilities that would not be possible with simple video projection. Half Real models the set as a 3D virtual environment.  ...  ACKNOWLEDGEMENTS The authors wish to thank the rest of the Half Real production team: Cameron Goodall, Duncan Graham, Geoff Cobham, Chris More, Chris Petridis, Tyson Hopprich, Ray Gardiner, Aaron Herczeg  ... 
doi:10.1109/ismar-amh.2012.6483993 fatcat:ipkg5giylvhsxjgc3fwglhvlay

Animating virtual actors in real environments

Nadia Magnenat Thalmann, Daniel Thalmann
1997 Multimedia Systems  
This paper tries to provide a detailed and complete description of merging virtual actors with animation in a real environment.  ...  between the real and the virtual cameras, casting shadows of the virtual actors on the real world.  ...  The software used for the creation and animation of the virtual actors has been sponsored by the Swiss National Research Foundation, the ESPRIT Project HUMANOID and the Federal Office for Education and  ... 
doi:10.1007/s005300050047 fatcat:mwlq7wbgy5dnlocnzptkjfc5wi

Captura de movimento e animação como meio de criação e treinamento em performance

Vita Berezina-Blackburn
2018 Revista VIS: Revista do Programa de Pós-Graduação em Arte  
de integrar animação digital e performance de avatares virtuais em tempo real em seu trabalho.  ...  O processo de elaboração revelou semelhanças entre a prática damímica e a atuação em ambientes virtuais, oferecendo assim, novas possibilidades criação com novas mídias.  ...  Bringing the elements of virtual production onto a live stage offers the opportunity for the virtual worlds to form visual continuity with the physical realm via actors that perform through and alongside  ... 
doi:10.26512/vis.v17i2.20637 fatcat:fhsxzw4v5nb3pn6dzno5qaxc6i

Actors and Their Use of Avatars as Personal Mediators: An empirical study of avatar-based sense-makings and communication practices in the virtual worlds of EverQuest and Second Life

Sisse Siggaard Jensen
2009 MedieKultur: Journal of Media and Communication Research  
or as a businesswoman in the social world of Second Life.  ...  It is shown how the actors create a personal story and history of their avatar that transforms them into the mediators of being in the virtual world, and also how the avatars act as the mediators that  ...  Acknowledgements This article was produced as part of the project "Sense-making strategies, and the user-driven innovations in Virtual Worlds", 2008Worlds", -2011, which received funding from The Danish  ... 
doi:10.7146/mediekultur.v25i47.1403 fatcat:vgijlihcvrcnresql5qiuh2tkm

The Experience of the Space of Representation and The Distances of Manipulations. Views and Movements of Living Bodies - Puppets - Virtual or Electronic Objects and Bodies

Françoise Flabat, Beaux Arts Tournai, Belgique
2022 Theatrical Colloquia  
The contribution of digital arts and the use of technologies in puppet works reveal new original and innovative forms that disturb the landmarks, the presence of living, virtual or robotic bodies.  ...  the viewer and the actor with the puppet object, it is the experience space and distances of play and movement between the living and the inert which are revisited.  ...  real models and interactive virtual worlds..  ... 
doi:10.35218/tco.2022.12.1.02 fatcat:ctt5vohmojcrjmy6wqv2vk6kka

Ethics of Virtual Reality Applications in Computer Game Production

Daniel Kade
2015 Philosophies  
an actor in such an environment.  ...  Lately, immersive virtual environments have been developed to support motion capture actors with their work.  ...  It was also compared how the perception of crime is perceived in the real world and in comparison to the virtual world.  ... 
doi:10.3390/philosophies1010073 fatcat:klxms2b2pzcxbfisb66oydsene

Data Bodies and the Awesome Apparatus of Technology

Maurya Wickstrom
2006 PAJ : Journal of Performance and Art  
In other words, that digital transmission which was supposed to convey a simultaneous liveness, a movement of the real body from the live into the virtual, (one of those many layerings of materiality and  ...  found something real and tangible in the world only in studying birds), turn into bits of data.  ... 
doi:10.1162/pajj.2006.28.2.95 fatcat:5rkpx35nrneelen2fsr5qlu3gu

Virtual stage sets in live performing arts (from the spectator to the spect-actor)

Farah Jdid, Simon Richir, Alain Lioret
2013 Proceedings of the Virtual Reality International Conference on Laval Virtual - VRIC '13  
It is important for us to succeed in creating a theatrical set which favors the spectator's presence for him to become a live performing spectator, and thus have a stronger link with the setting in the  ...  It will also analyze the link between the audience and digital sets (VR, AR), from an aesthetic point of view as well as a practical one.  ...  "The diversity of this work starts from the use of virtual sets for real actors and goes up to the total immersion of the audience in a virtual world where they are actors" De Loor [13] .  ... 
doi:10.1145/2466816.2466840 dblp:conf/vric/JdidRL13 fatcat:53nbdagg35adtgl3cl4dlshgp4

Acting in virtual reality

M. Slater, J. Howell, A. Steed, D-P. Pertaub, M. Garau
2000 Proceedings of the third international conference on Collaborative virtual environments - CVE '00  
The actors and director never met one another physically until a short time before a live rehearsal in front of an audience.  ...  Three pairs of professional actors and a director each met in a shared non-immersive virtual reality system over a two-week period to rehearse a short play.  ...  The actors and their director met four times virtually and then on a fifth time to carry out the rehearsal for real before a live audience.  ... 
doi:10.1145/351006.351020 fatcat:chrtd7elujcvbhmesseyca3d2y

Living in 'Multiple Spaces': Extending Our Socioeconomic Environment through Virtual Worlds

Feng Li, Savvas Papagiannidis, Michael Bourlakis
2010 Environment & Planning. D, Society and Space  
There is no reason why a virtual concert cannot be broadcasted live to a real world audience on television in the future.  ...  The most successful in-world entrepreneur in Second Life has been a virtual property developer by the name of Anshe Chung (her real name is Ailin Graef, a Chinese born language teacher living in Germany  ... 
doi:10.1068/d14708 fatcat:hll7hwbd7neevbozaum4wuakpa

Phenomenology of Online Spaces: Interpreting Late Modern Spatialities

Viktor Berger
2020 Human Studies  
Albeit differently, actors in both cases constitute hybrid, virtualmaterial spaces with various forms and degrees of virtual presence.  ...  More recent phenomenological research has highlighted the ongoing mediatization or virtualization of the life-world.  ...  The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material.  ... 
doi:10.1007/s10746-020-09545-4 fatcat:gebsud5jq5eibi3b4wxfp2fbiq
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