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Systematic Review of Multimodal Human-Computer Interaction

Jose Daniel Azofeifa, Julieta Noguez, Sergio Ruiz, José Martín Molina Espinosa, Alejandra J. Magana, Bedrich Benes
2022 Informatics  
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/).  ...  Conflicts of Interest: The authors declare no conflict of interest.  ...  Acknowledgments: We would like to thank Vicerrectoría de Investigación y Posgrado, the Research Group of Product Innovation, and the Cyber Learning and Data Science Laboratory of Tecnologico de Monterrey  ... 
doi:10.3390/informatics9010013 dblp:journals/informatics/AzofeifaNREMB22 fatcat:uacotvrda5aata4oscn46onmvi

Playing the Virtual Glass Armonica

Astrid Pedersen, Morten Jørgensen, Halfdan Isaksen, Mikkel Riedel
2022 Zenodo  
The continuation of research and technological advances within the field of virtual reality (VR) and haptics, further facilitates new interaction opportunities, which can be created for virtual reality  ...  This is done with the purpose of providing an immersive cultural experience in a historically accurate virtual environment (VE), for the visitors at the Danish Music Museum in Copenhagen.  ...  Implementing an interactive musical interface will, in the context of cultural heritage, not only provide access for visitors to experience the acoustics of the instrument, but also the historical context  ... 
doi:10.5281/zenodo.6800816 fatcat:ifnj3gpiung3vii3rmm3grtvzi

Playing the Virtual Glass Armonica

Astrid Pedersen, Morten Jørgensen, Halfdan Isaksen, Mikkel Riedel
2022 Zenodo  
The continuation of research and technological advances within the field of virtual reality (VR) and haptics, further facilitates new interaction opportunities, which can be created for virtual reality  ...  This is done with the purpose of providing an immersive cultural experience in a historically accurate virtual environment (VE), for the visitors at the Danish Music Museum in Copenhagen.  ...  Implementing an interactive musical interface will, in the context of cultural heritage, not only provide access for visitors to experience the acoustics of the instrument, but also the historical context  ... 
doi:10.5281/zenodo.6576046 fatcat:ohrdzkss7jberkir3jzkajypou

Virtual Reconstruction and Visualization of Pre and Proto Historic Landscapes in Srilanka

R.P.C. Janaka Rajapakse, Yoshimasa Tokuyama, Raj Somadeva
2011 2011 International Conference on Biometrics and Kansei Engineering  
Advanced digital media and 3D computer graphics have long been used to preserve or virtually reconstruct cultural heritage sites.  ...  cultural heritage sites in some other regions of the world like south Asia.  ...  ACKNOWLEDGMENT The authors would like to acknowledge Resta Fernado at Postgraduate Institute of Archaeology, Sri Lanka for her great help with providing archaeological information and image data.  ... 
doi:10.1109/icbake.2011.69 fatcat:ipuf3fitqregbmf76gpkbvwnfm

Immersive Virtual Reality Experience of Historical Events Using Haptics and Locomotion Simulation

Agapi Chrysanthakopoulou, Konstantinos Kalatzis, Konstantinos Moustakas
2021 Applied Sciences  
Virtual reality (VR) and 3D modeling technologies have become increasingly powerful tools for multiple fields, such as education, architecture, and cultural heritage.  ...  Using a treadmill for navigating and haptic gloves for interacting with the environment, combined with the detailed 3D models, deepens the sense of immersion.  ...  Related Work Virtual reality for cultural heritage offers a possible solution to allow visiting inaccessible sites.  ... 
doi:10.3390/app112411613 doaj:e9aa54726a8f43478131a81ba446ad3e fatcat:m3sxjrqyunh3fcoe6flx36p46a

Haptic Navigation and Exploration of High Quality Pre-rendered Environments [article]

Robert George Laycock, Stephen David Laycock, Andy M. Day
2006 VAST: International Symposium on Virtual Reality  
Visualising in real-time high quality virtual environments, which are suitable for cultural heritage and virtual tourism, is often a challenging endeavour.  ...  This component is illustrated within a virtual tour framework enabling users to navigate semi-prescribed routes using haptic feedback both in a spatial and temporal context.  ...  A haptic enabled user interface for a virtual cultural heritage tour The proposed virtual cultural heritage tour enables a user to navigate a large area visualising artefacts within their correct geographical  ... 
doi:10.2312/vast/vast06/017-024 fatcat:op2emn5wdncljj42srkqjkckrq

Preservation of Cultural Heritage Using Virtual Reality Technologies and Haptic Feedback: A Prototype and Case Study on Antique Carpentry Tools

Csaba Antonya, Silviu Butnariu
2022 Applied Sciences  
The paper refers to a haptic system for simulating kinematic and dynamic operating conditions based on an articulated mechanism, more precisely, the simulation of the operation of a manual saw as a carpentry  ...  The world is becoming more and more aware of the loss of honor elements of cultural heritage due to the passage of time, natural or man-made disasters, negligence, and improper conservation.  ...  In addition, we thank our colleagues in the research group, from teachers to students, who helped and supported us in the development of the system and the running of the user study.  ... 
doi:10.3390/app12168002 fatcat:7cil5f6d7fafvgzl2x4ltswibi

Virtual Community Heritage – An Immersive Approach to Community Heritage

Joan Condell, Niall McShane, Jorge Avlarez, Alan Miller
2021 Journal of Media Innovations  
There is potential to transport audiences to past worlds that enhance their experience and understanding of cultural heritage.  ...  Our relationship with cultural heritage has been transformed by digital technologies.  ...  VIRTUAL REALITY FOR CULTURAL HERITAGE Virtual reality is a method used to simulate an environment that otherwise is impossible in the real world using various computer technologies in visualiation, sound  ... 
doi:10.5617/jomi.8791 fatcat:kktitvl2hnhjhmjwqaojb32dve

Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site [article]

Stephen D. Laycock, Robert G. Laycock, David Drinkwater, Andy M. Day
2008 VAST: International Symposium on Virtual Reality  
Virtual environments have commonly been used for the dissemination, education and public awareness of cultural heritage, owing to the medium's ability to provide an engaging and interactive exhibit.  ...  This paper presents new interactive techniques for the exploration of such alternative interpretations for a large cultural heritage site.  ...  Acknowledgments The authors wish to thank HEART (http://www.heritagecity.org/), for funding the development of the three dimensional reconstructions.  ... 
doi:10.2312/vast/vast08/093-100 fatcat:casfikvjp5a73acv7x4nd2ilyi

The Museum of Pure Form: touching real statues in an immersive virtual museum [article]

C. Loscos, F. Tecchia, A. Frisoli, M. Carrozzino, H. Ritter Widenfeld, D. Swapp, M. Bergamasco
2004 VAST: International Symposium on Virtual Reality  
The results show that the users are in favour of using a haptic device in this context.  ...  The visitor uses a purpose-built two-contact-point haptic device, mounted on an exoskeleton, to explore the shape of a piece of art which the visitor would otherwise be forbidden to touch in a conventional  ...  Conclusion In this paper we presented an installation involving a haptic device integrated into a CAVE-like environment in the context of cultural heritage.  ... 
doi:10.2312/vast/vast04/271-279 fatcat:i6uyqbor5fendi4i5dfj6stm3a

Călin Neamtu, Vitalie Barca, Zsolt Buna, Promoting and Capitalizing on the Vestiges from Sarmizegetusa Regia by Modern Multimedia Methods

2020 Plural: History, Culture, Society  
We present here the results obtained following the use of several hardware tracking systems, augmented virtual reality applications and haptic devices.  ...  This paper presents a series of last generation applications and equipment that may be successfully used in promoting cultural heritage.  ...  Acknowledgement This research is part of the Project "Preservation by the development of sustainable strategies for better protection of the UNESCO World Heritage Sites from Romania" -archaeoheritage.ro  ... 
doi:10.37710/plural.v8i1_8 fatcat:3lvnmpewnzhi3eolslksnrmkke

Beyond virtual museums: Experiencing immersive virtual reality in real museums

Marcello Carrozzino, Massimo Bergamasco
2010 Journal of Cultural Heritage  
oriented to cultural heritage applications, based on their features in terms of interaction and immersion.  ...  One of the keys to approach the general public is the use of new technologies and novel interaction paradigms.  ...  Acknowledgments The authors want to thank Alessandra Scucces for her contribution in the survey of VR applications for cultural heritage.  ... 
doi:10.1016/j.culher.2010.04.001 fatcat:uft323yaanaw5o7zxuio4natq4

VIRTUAL IN REAL. INTERACTIVE SOLUTIONS FOR LEARNING AND COMMUNICATION IN THE NATIONAL ARCHAEOLOGICAL MUSEUM OF MARCHE

P. Clini, R. Nespeca, L. Ruggeri
2017 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
of cultural contents through the paradigm "learning by interacting" and "edutainment".  ...  <br><br> The main result of this work is the educational impact in terms of increase in visitors, specially students, learning increase of historical and cultural content, greater user involvement during  ...  ACKNOWLEDGEMENTS We thank the departments DII and DIISM, that have worked with us to realize the entire project.  ... 
doi:10.5194/isprs-archives-xlii-5-w1-647-2017 fatcat:iviugry7a5g7razkawyr6vd4im

COMPARING INNOVATIVE XR SYSTEMS IN CULTURAL HERITAGE. A CASE STUDY

M. Carrozzino, G.-D. Voinea, M. Duguleană, R. G. Boboc, M. Bergamasco
2019 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
One of these is Cultural Heritage (CH), as the new array of XR technologies (a concept integrating Augmented, Mixed and Virtual Reality) is offering new interaction possibilities.  ...  The study presented in this paper was carried out during the H2020 project eHERITAGE ('Expanding the Research and Innovation Capacity in Cultural Heritage Virtual Reality Applications').  ...  We estimate that throughout the lifespan of the project, more than 20.000 people have discovered our work in cultural heritage.  ... 
doi:10.5194/isprs-archives-xlii-2-w11-373-2019 fatcat:ebn5frmljbdchiysizkdgz73om

VIRTUAL REALITY TO ALLOW WHEELCHAIR USERS TOURING COMPLEX ARCHAEOLOGICAL SITES IN A REALISTIC MANNER. TOWARDS THEIR ACTUAL SOCIAL INTEGRATION

E. Pérez, M. J. Merchán, S. Salamanca, P. Merchán
2019 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
Focused on people that have to use wheelchairs, a VR experience have been developed in order to provide them with the most realistic sensations while virtually touring on their wheelchairs some archaeological  ...  This fact is even more significant when they happen to face heritage buildings or environments.  ...  ACKNOWLEDGEMENTS This work has been supported by the project IB16162 from Junta de Extremadura and Fondo Europeo de Desarrollo Regional "Una manera de hacer Europa".  ... 
doi:10.5194/isprs-archives-xlii-2-w9-597-2019 fatcat:fvleyitpurf5zcmkltodhoklfe
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