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Virtual reality simulation modeling for a haptic glove

V. Popescu, G. Burdea, M. Bouzit
Proceedings Computer Animation 1999  
This paper describes a VR system using a haptic glove (Rutgers Master II) connected to a PC workstation, and a new method for modeling virtual hand haptic interactions.  ...  The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism.  ...  Introduction Haptic (force and touch ) feedback is a recent addition to Virtual Reality simulations [3] . This sensorial modality increases the simulation realism during virtual object manipulation.  ... 
doi:10.1109/ca.1999.781212 dblp:conf/ca/PopescuBB99 fatcat:bkyuoglxijggbnsbb2xkuvxhve

Motion tracking glove for augmented reality and virtual reality

Vu Trieu Minh, Nikita Katushin, John Pumwa
2019 Paladyn: Journal of Behavioral Robotics  
This project designs a smart glove, which can be used for motion tracking in real time to a 3D virtual robotic arm in a PC.  ...  The glove is low cost with the price of less than 100 € and uses only internal measurement unit for students to develop their projects on augmented and virtual reality applications.  ...  Acknowledgement: The authors would like to thank the Tallinn University of Technology (TalTech) and Papua New Guinea University of Technology for supporting this research project.  ... 
doi:10.1515/pjbr-2019-0012 fatcat:ow5didpwhncybhrfq2us7efd7m

Haptic Perception of Virtual Spring Stiffness Using ExoTen-Glove

Mohssen Hosseini, Ali Sengul, Yudha Pane, Joris De Schutter, Herman Bruyninckx
2018 2018 11th International Conference on Human System Interaction (HSI)  
This paper presents a study of haptic perception of virtual stiffness and the influence of visual feedback in virtual reality.  ...  In this study, a novel and lightweight haptic glove (ExoTen-Glove) based on Twisted String Actuation (TSA) system is presented and evaluated.  ...  Apparatus Virtual hand and springs were developed in CHAI3D that is a development environment for the modeling and simulating the haptics.  ... 
doi:10.1109/hsi.2018.8431166 dblp:conf/hsi/HosseiniSPSB18 fatcat:c6wholpp2fb7tjxlaq6c7h5dla

Haptic display for virtual reality: progress and challenges

WANG Dangxiao, GUO Yuan, LIU Shiyi, ZHANG Yuru, XU Weiliang, XIAO Jing
2019 Virtual Reality & Intelligent Hardware  
Immersion, interaction, and imagination are three features of virtual reality (VR).  ...  In the end, the importance of understanding human haptic perception for designing effective haptic devices is addressed.  ...  For the convenience of readers aiming to quickly construct a virtual reality system with wearable haptic feedback, here we summarize existing commercial haptic gloves and other wearable haptic devices  ... 
doi:10.3724/sp.j.2096-5796.2019.0008 dblp:journals/vrih/WangGLZXX19 fatcat:wwg7v6iytfgt7n32zwfqp5n7oy

Virtual Reality

2017 International Journal of Science and Research (IJSR)  
Virtual reality: is the term that applies to computer simulated environment that can stimulate the physical presence in place of real world or imaginary world.  ...  The paper explain different types of virtual reality, architecture of the haptic devices methodologies of the devices, algorithm and conclusion of the research.  ...  Types of Virtual reality  Immersive Virtual reality  Desktop Virtual reality  Projection Virtual realitySimulation Virtual reality Immersive Virtual Reality: is the ultimate version of Virtual reality  ... 
doi:10.21275/8071702 fatcat:6cgkfu5gqze5xni2gd2w2canse

A Virtual Glovebox for the Digital Enterprise [chapter]

Christian Seiler, Ralf Dörner
2002 IFIP Advances in Information and Communication Technology  
It employs the metaphor of a glove box where stereoscopic visualization together with haptic feedback is given in a natural manner.  ...  The employment of simulation technology together with the exploration of virtual environments promise to be a unique advantage for digital enterprises in diverse fields like planning, rapid prototyping  ...  In the Virtual Glove Box context there might be visual and haptic components describing for example pipes for a chemical plant or other non-visual components which encapsulate conventional simulators for  ... 
doi:10.1007/978-0-387-35492-7_26 fatcat:mqusgigz35h6rd2oog3fsumco4

Applications of haptics technology in advance robotics

N. Fulkar Vaibhav, V. Shivramwar Mohit, A. Alkari Anilesh
2010 INTERACT-2010  
, virtual or teleoperated.  ...  Haptic computer interaction is a relatively new field that has generated considerable interest over the past decade. Initially, computers could deal only with numbers.  ...  Reality-based modeling for surgical simulation consists of a continuous cycle.  ... 
doi:10.1109/interact.2010.5706159 fatcat:dxun7ak4g5dmhoys72bgqnc5bm

Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel

Christoph W. Borst, Richard A. Volz
2005 Presence - Teleoperators and Virtual Environments  
This approach is a haptic analogue of visual mixed reality, since it can be used to haptically combine real and virtual elements in a single display.  ...  We present three experiments to evaluate the approach for interactions with buttons and sliders on a virtual control panel.  ...  For example, during ergonomic design of dashboards, real dashboard components could provide feedback for completed design portions while a haptic glove simulates contact with portions that only exist virtually  ... 
doi:10.1162/105474605775196562 fatcat:zqq5otv6tbfk3coioyfavbeesa

Using Haptics to Improve Immersion in Virtual Environments [chapter]

Priscilla Ramsamy, Adrian Haffegee, Ronan Jamieson, Vassil Alexandrov
2006 Lecture Notes in Computer Science  
Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be  ...  Haptic interfaces can enhance the VE interaction by enabling users to "touch" and "feel" virtual objects that are simulated in the environment.  ...  Acknowledgements I would like to thank Dr William Harwin and those at ISRG for their help.  ... 
doi:10.1007/11758525_81 fatcat:l3hiels55zdf5lonlfcw72hbl4

Current State of Surgical Simulation Training in Otolaryngology: Systematic Review of Simulation Training Models

Mohamedkazim Alwani, Elhaam Bandali, Michael Larsen, Taha Z. Shipchandler, Jonathan Ting
2019 Archives of Otorhinolaryngology-Head & Neck Surgery  
Results: A total of 178 records were systematically reviewed to obtain 104 unique records of surgical simulation models (34 airway/laryngeal, 16 oncology/ facial plastics/reconstructive, 17 rhinology,  ...  A total of 18 of 50 synthetic simulators were formulated using 3D-printing.  ...  et al [73] 2015 Virtual Reality Simulation software linked to haptic feedback system ESSS Edmond et al [74] 2002 Virtual Reality Simulation software linked to haptic feedback system (ES3) ESSS  ... 
doi:10.24983/scitemed.aohns.2019.00109 fatcat:iw4pk5lf2fgqfjlg33w5pph2iu

WEARABLE HAPTIC DISPLAY FOR IMMERSIVE VIRTUAL ENVIRONMENT

Yutaka TANAKA, Hisayuki YAMAUCHI, Kenichi AMEMIYA
2002 Proceedings of the JFPS International symposium on fluid power  
In applications of virtual reality technology for such large immersiveenvironments, it is important to develop some haptic display that gives a real feedback sensation such as forceor tactile to users  ...  Experiments for grasping virtual objects in the virtual environment are performed by the wearable haptic displays using pneumatic actuators.  ...  ACKNOWLEDGEMENTS The authors acknowledge with thanks the encouragement received from the staffs of the SAGINOMIYA SEISAKUSHO, INC. for valuable supply of the pneumatic bellows.  ... 
doi:10.5739/isfp.2002.309 fatcat:jqlkxzcw3rdubifwaxyirr5fnu

The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game

Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Sunar, Abdullah Bade
2008 International Journal of Virtual Reality  
The scheme is engage human haptic emotion to control object life movements as a way to enhance simulation closer to reality and more immersive.  ...  Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement.  ...  ACKNOWLEDGEMENT The authors would like to thank Ministry of Science, Technology and Innovation Malaysia (MOSTI) and Universiti Teknologi Malaysia (UTM) for their financial support under e-science fund  ... 
dblp:journals/ijvr/BasoriDSB08 fatcat:abgb5k42q5e2nf3hkgvfvs73l4

Comparative Analysis of Interaction Techniques in Virtual Reality

Rimsha Khan, Farooque Azam, Sheeraz Ahmed, Waseem Anwar, Rudeema Chughtai, Anum Farid
2020 2020 IEEE 23rd International Multitopic Conference (INMIC)  
Based on this review a variety of virtual reality interaction techniques were identified and then categorized into four major categories namely, haptic devices, gesture recognition, brain-computer interface  ...  Virtual Reality is an emerging breed in technology. It is gaining an increasing amount of interest and considerable work is being done on it recently.  ...  A light-weight haptic device is designed for simulating the sensation of grasping a virtual rigid object [8] .  ... 
doi:10.1109/inmic50486.2020.9318194 fatcat:lhetgyuysbc7voiikhcic3hqom

Fine Tactile Representation of Materials for Virtual Reality

YooChang Yoon, Dongmin Moon, Seongah Chin
2020 Journal of Sensors  
The most important aspect of virtual reality (VR) is the degree by which a user can feel and experience virtual space as though it is reality.  ...  In addition, we developed and tested a haptic glove so that the texture of the material can be sensed in a VR environment.  ...  Second, we have implemented a haptic-sensing model with which users can feel a deeper sense of immersion in a virtual reality experience.  ... 
doi:10.1155/2020/7296204 fatcat:mcfkaji7kvhxpptgtz3amhn7dq

Virtual reality

J.M. Zheng, K.W. Chan, I. Gibson
1998 IEEE potentials  
They also can be used to simulate virtual reality control devices, such as buttons on a wand or 3-D mouse, joysticks and data gloves.  ...  A large, deformation, finite-element model is used for the surgical simulation. The surgical virtual environment can be an aid to surgeons during operations and be used for training via simulation.  ... 
doi:10.1109/45.666641 fatcat:5vsjj4dj7bczdljfads4kjo5fy
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