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New Trends in Using Augmented Reality Apps for Smart City Contexts

Francisco Ramos, Sergio Trilles, Joaquín Torres-Sospedra, Francisco Perales
2018 ISPRS International Journal of Geo-Information  
The idea of virtuality is not new, as research on visualization and simulation dates back to the early use of ink and paper sketches for alternative design comparisons.  ...  A multiplatform mobile app featuring Augmented Reality capabilities connected to GIS services are developed to evaluate different features such as performance, usability, effectiveness and satisfaction  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/ijgi7120478 fatcat:3nu7bmqwdndnvfjww53tylm3b4

Interaction with citizens experiments: from context-aware alerting to crowdtasking

Denis Havlik, Jasmin Pielorz, Adam Widera
2016 International Conference on Information Systems for Crisis Response and Management  
In the so-called "Interaction with Citizens" experiments we are testing the usability and acceptance of the various methods and tools that facilitate crisis communication at several levels.  ...  The EU FP7 project DRIVER is conducting a number of experiments to assess the feasibility of addressing known deficiencies in crisis management.  ...  Finally, we thank the DRIVER "Interaction with Citizens" experiment team that has been working together for several months in order to prepare, conduct and finally assess these three experiments.  ... 
dblp:conf/iscram/HavlikPW16 fatcat:4azxojeptzbxtnqwmvdornanxa

Innovative Strategies for 3D Visualisation Using Photogrammetry and 3D Scanning for Mobile Phones

Verda Munir, Euan Dempster, David Lyons
2019 Electronic Visualisation and the Arts London Conference  
This research aims to achieve optimised ways to document raw 3D representations of real life objects and then converting them into retopologised, textured usable data through mobile phones.  ...  Augmented Reality (AR) is a projected combination of real and virtual objects. A lot of work is done to create market dependant AR applications so customers can view products before purchasing them.  ...  For instance a model created for educational purposes might not be reusable for heritage preservation. A 3D AR model created for a furniture simulation might not be a usable asset for a game.  ... 
doi:10.14236/ewic/eva2019.43 dblp:conf/eva/MunirDL19 fatcat:ol227u24rnhlzlyfkknvgarmnu

Projectes dels estudiants per a potenciar l'aprenentatge mòbil en l'ensenyament superior

Àngels Rius, Robert Clarisó, David Masip
2014 Revista de Universidad y Sociedad del Conocimiento  
The app therefore allowed the challenges of delivering some of the Virtual Campus services via mobile devices to be explored and the usability of a simple mobile interface to be tested.  ...  It should be noted that the project was developed before the first corporate app for mobile access to the Virtual Campus.  ... 
doi:10.7238/rusc.v11i1.1901 fatcat:zwu66zdjuzg6pniahib5cmmtdm

Serious Games at the UNHCR with ARLearn, a Toolkit for Mobile and Virtual Reality Applications

Atish Gonsalves, Stefaan Ternier, Fred de Vries, Marcus Specht
2012 International Conference on Mobile and Contextual Learning  
The game was created with ARLearn, a toolkit for mobile and virtual reality serious games, developed at the Open University of the Netherlands.  ...  This article presents experiences and lessons learned with the implementation of a serious game for simulating the management of a hostage taking scenario.  ...  ARLEARN ARLearn, originally a tool for audio augmented reality, has grown over the past few years from a standalone smartphone app to a fully-fledged mixed reality application platform taking into account  ... 
dblp:conf/mlearn/GonsalvesTVS12 fatcat:hyl3naj6qrh43p6cb464pxskpu

Digital Mental Health Amid COVID-19

Luke Balcombe, Diego De Leo
2021 Encyclopedia  
., Virtual Reality and video games).  ...  It is predominantly used as self-help services or with the assistance of a (para-)professional and/or artificial intelligence for the provision of mental health promotion as well as mental ill-health identification  ...  consoles, and virtual reality systems [86] .  ... 
doi:10.3390/encyclopedia1040080 fatcat:7fnyxo6tkfbrnh5fvjen2ewwle

In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning [chapter]

Birgit Schmitz, Marco Kalz, Roland Klemke, Marcus Specht
2014 Communications in Computer and Information Science  
Results showed differences in perception and effectiveness of individual mechanisms for the two groups with regard to usability or switching between tasks and mobile device.  ...  A total of 89 children played the game simulation.  ...  Instructional Design Drawing on previous results in the field of mobile learning and game-based learning for health education we set up the mobile game simulation HeartRun.  ... 
doi:10.1007/978-3-319-13416-1_10 fatcat:rhr6pkm57zaw3jeksercjojv24

Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations

Sandro Weber, Linda Rudolph, Sven Liedtke, Christian Eichhorn, Daniel Dyrda, David A. Plecher, Gudrun Klinker
2022 Frontiers in Virtual Reality  
If Mixed Reality applications are supposed to become truly ubiquitous, they face the challenge of an ever evolving set of hardware and software systems - each with their own standards and APIs–that need  ...  Instead we need frameworks that are modular and flexible enough to be adapted to the needs of the application at hand and are able to incorporate a wide range of setups for devices, services, etc.  ...  VR Supermarket To acquire a platform for standardized testing of mobile Health (mHealth) applications, a VR Supermarket Eichhorn et al. (2021) simulation involving the usage of the participant's own  ... 
doi:10.3389/frvir.2022.765959 fatcat:6354asjmkfcn3mcyrrsv6nslsq

Augmented Reality based Adaptive and Collaborative Learning Methods for Improved Primary Education Towards Fourth Industrial Revolution (IR 4.0)

A F M Saifuddin Saif, Zainal Rasyid Mahayuddin, Azrulhizam Shapi'i
2021 International Journal of Advanced Computer Science and Applications  
In addition, this research illustrates extensive critical explanation for various challenges to integrate augmented reality and virtual reality with primary education to make students motivated towards  ...  Each of the aspects is demonstrated with adequate advantages and disadvantages to design the integration of augmented reality and virtual reality with primary education methodology.  ...  ACKNOWLEDGMENT The authors would like to thank Universiti Kebangsaan Malaysia for providing financial support under the "Geran Universiti Penyelidikan" research grant, GUP-2020-064.  ... 
doi:10.14569/ijacsa.2021.0120672 fatcat:nwzjgb5opvb4pppf77zryriq5y


P. Gmelch, R. Lejano, E. O'Keeffe, D. F. Laefer, C. Drell, M. Bertolotto, U. Ofterdinger, J. McKinley
2020 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
This paper makes the case for the development of a low-cost augmented reality tool that enables individuals to visualize, at close range and in three-dimension, their homes, schools, and places of work  ...  and worship subjected to flooding (modeled upon a series of federally expected flood hazard levels).  ...  For example, Haynes, Hehl-Lange, and Lange (2018) , developed a mobile augmented reality app that allows one to select a setting and, using a smartphone, simulate a pre-specified flood onto the scene.  ... 
doi:10.5194/isprs-archives-xliv-m-2-2020-37-2020 fatcat:3wovxne6ffd4xltw5mt2w6hfbu

Connecting the World of Healthcare Virtually: A Scoping Review on Virtual Care Delivery

Cindy (Zhirui) Li, Elizabeth M. Borycki, Andre W. Kushniruk
2021 Healthcare  
and the use of virtual reality technology to simulate care environments.  ...  , and describe the outcomes of using virtual care for patients and providers.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/healthcare9101325 pmid:34683005 fatcat:4ox4p5kuzvgd7k6x4wb66lpmxa

Desk-Research Analysis and Identification of SA and Training Tools

Mateusz Macias
2021 Zenodo  
This document is summary of the state of the art study done to support the ongoing work in the ASSISTANCE project.  ...  The desk research is combined with the results of the questionnaire response provided by the end users.  ...  of the UPVLC VTE are shown: Virtual reality training system Virtual reality training system CNBOP Virtual reality courses for drones' pilots CNBOP uses a subcontractor's platform, coming from the "Young  ... 
doi:10.5281/zenodo.4584704 fatcat:foln2lpxqjehjppjda2ycn6cjy

Systematic review and meta-analysis of augmented reality in medicine, retail, and games

Pranav Parekh, Shireen Patel, Nivedita Patel, Manan Shah
2020 Visual Computing for Industry, Biomedicine, and Art  
The authors briefly introduce the topic of AR and discuss its differences from virtual reality.  ...  They also explain the software and hardware technologies required for implementing an AR system and the different types of displays required for enhancing the user experience.  ...  Acknowledgements The authors are grateful to Nirma University and School of Technology, Pandit Deendayal Petroleum University for the permission to publish this research.  ... 
doi:10.1186/s42492-020-00057-7 pmid:32935283 pmcid:PMC7492097 fatcat:oi5lvb7ucvdtvpu4pcn3svfpoa

Reference task-based design of crisis management games

Daniel Link, Kenny Meesters, Bernd Hellingrath, Bartel A. Van de Walle
2014 International Conference on Information Systems for Crisis Response and Management  
Serious games are an effective tool for giving players a hands-on, immersive experience of crisis situations.  ...  We also present the lessons learned from this instantiation of the game and give an outlook towards future research, such as the evaluation of tools for crisis response and management through the use of  ...  We also thank Carsten Bubbich for his technical support regarding GDACSmobile.  ... 
dblp:conf/iscram/LinkMHW14 fatcat:wpyosbegqzd3fcc33lxuiarxam

A Framework for Monitoring Evolution and its Drivers in Training Simulators

Ebba Thora Hvannberg
2019 Journal of Interaction Science  
By reviewing the literature on training simulators, we argue for this framework.  ...  of the training simulators.  ...  Gaming, 3D modelling, Virtual reality Sigmoidoscopy simulator training [50] 2000s GPUs, Mobile phones, Sensors, Robotics Aircraft simulator [51] 2010s Journal of Interaction Science  ... 
doi:10.24982/jois.1813019.002 fatcat:wrngabic3zcabdoxbggitv772y
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