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A framework for device capability on demand and virtual device user experience

R. Y. Fu, H. Su, J. C. Fletcher, W. Li, X. X. Liu, S. W. Zhao, C. Y. Chi
2004 IBM Journal of Research and Development  
We then discuss a possible approach to represent an augmented device as one single virtual device.  ...  In this paper, we propose a framework for augmenting mobile device capabilities with surrounding devices.  ...  virtual device service interface, and the virtual device Web adapter.  ... 
doi:10.1147/rd.485.0635 fatcat:hebn57huyrfn3eyjuq6bppymdi

Infrastructures for collaboration in virtual organisations

P.M. Wognum, E.C.C. Faber
2002 International Journal of Networking and Virtual Organisations  
It is composed of a set of XML-based languages, transformations among such languages, and an authoring tool.  ...  We describe how the environment has deeply changed from the initial mono-modal, web-oriented environment and provide example applications for a number of platforms.  ...  a virtual keyboard.  ... 
doi:10.1504/ijnvo.2002.001462 fatcat:5gsq3bulrfadlpdrdizovkeanm

Efficient Virtual Machine Resource Management for Media Cloud Computing

2014 KSII Transactions on Internet and Information Systems  
Virtual Machine (VM) resource management is crucial to satisfy the Quality of Service (QoS) demands of various multimedia services in a media cloud platform.  ...  The objective is to 1) minimize the number of physical machines for cost reduction and energy saving; 2) control the processing delay of media services to improve response time; and 3) achieve load balancing  ...  from anywhere, anytime and at any device at lower costs.  ... 
doi:10.3837/tiis.2014.05.004 fatcat:v6e4k3g36ba3zmtppubhavlcgy


Michael Pearce, Sherali Zeadally, Ray Hunt
2013 ACM Computing Surveys  
, and behavior that would be expected from an actual physical device.  ...  However, the design, implementation, and deployment of virtualization technology have also opened up novel threats and security issues which, while not particular to system virtualization, take on new  ...  We also express our gratitude to Deb Frincke for initiating the early discussions on virtualization which led in part towards the completion of this work.  ... 
doi:10.1145/2431211.2431216 fatcat:rwdetdca3zfwjhd5iiymby5xxe

Virtual videography

Rachel Heck, Michael Wallick, Michael Gleicher
2006 Proceedings of the 14th annual ACM international conference on Multimedia - MULTIMEDIA '06  
We present an automated system called Virtual Videography that employs the art of videography to mimic videographerproduced videos, while being unobtrusive when recording the lectures.  ...  Well-produced videos provide a convenient and effective way to archive lectures.  ...  Finally, we thank the referees and other readers who have helped us with the exposition in this paper, especially Associate Editor Larry Rowe for his patience and feedback and the anonymous referee who  ... 
doi:10.1145/1180639.1180851 dblp:conf/mm/HeckWG06 fatcat:k3si63ds3jbgddjcrvijwoacau

Virtual videography

Rachel Heck, Michael Wallick, Michael Gleicher
2007 ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)  
We present an automated system called Virtual Videography that employs the art of videography to mimic videographerproduced videos, while being unobtrusive when recording the lectures.  ...  Well-produced videos provide a convenient and effective way to archive lectures.  ...  Finally, we thank the referees and other readers who have helped us with the exposition in this paper, especially Associate Editor Larry Rowe for his patience and feedback and the anonymous referee who  ... 
doi:10.1145/1198302.1198306 fatcat:p5e4uxiv7vdxjhau6mgegp6p3i

A virtual 3D mobile guide in the INTERMEDIA project

Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann
2008 The Visual Computer  
In this paper, we introduce a European research project, interactive media with personal networked devices (INTERMEDIA) in which we seek to progress beyond the home and device-centric convergence toward  ...  Our vision is to make the user the multimedia center: the user as the point at which multimedia services and the means for interacting with them converge.  ...  Lessons learned The concept of a virtual character which provides a user with the most suitable multimedia services according to his/her preferences wherever he/she goes at any time fits well into the  ... 
doi:10.1007/s00371-008-0264-6 fatcat:ea7dhgp6lbgqznt7fs3ndtvss4

Hotel Customized Product Design and Implementation Based on Intelligent Hardware Devices

Liu Na, Wang Xueyuan, Gao Zhuo
2017 International Journal of Smart Home  
In consequence, the hotel which applies the intelligent hardware devices based on the artificial intelligence, virtual reality and wearable technology to services of housekeeping, food and beverage and  ...  comfortable fitness experience for the customer.  ...  Intelligent hardware devices have been widely applied in recreation services, such as intelligent fitness equipment, 7D movie theaters of virtual reality and intelligent wearable devices.  ... 
doi:10.14257/ijsh.2017.11.1.01 fatcat:7atcoustbzf55kenvhi4f4neki

Factors Affecting Knowledge Sharing in Virtual Teams

Vida Davidavičienė, Khaled Al Majzoub, Ieva Meidute-Kavaliauskiene
2020 Sustainability  
For analysis, the selection of companies includes United Arab Emirates (UAE)-based companies in the IT industry whose businesses engage in VT.  ...  Virtual teams provide organizations with competitive advantage by enabling them to hire talented people across the world and eliminating the need for physical availability in the office.  ...  For virtual teams, the use of media for communication is a problem. Selecting media within culturally diverse teams is a problem.  ... 
doi:10.3390/su12176917 fatcat:2exqaxp6g5ggtp5upldf6acwye

Development of Elementary Science Fossil Learning Contents based on Virtualization

Lee Jeong Min, Kim Ji Hye, Lee Kyoung Hak
2016 Indian Journal of Science and Technology  
Objectives: Although individual learning using personal devices such as smart phones and tablet PCs is available with recent development of IT and media technology, analog educational methods are still  ...  Methods/Statistical Analysis: In this study, contents for edutainment consist of a touch screen, a touch table and IoT educational tools, as well as existing personal devices.  ...  Conclusions The elementary generation is free in using personal media based wired and wireless digital devices.  ... 
doi:10.17485/ijst/2016/v9i46/107192 fatcat:3jpr6aeembd57jkvulwx45lzze


D.V. Ivanov
2015 Research Result Sociology and Management  
A reader may appeal to the messages of printed media several times, re-reading a newspaper or a magazine issue when he sees fit.  ...  In the next decade and a half the composition and the nature of party coalitions constantly changes, and the crucial role was played by the movement of «Forza Italia!»  ... 
doi:10.18413/2408-9338-2015-1-4-18-29 fatcat:h3zcmkc4mbgn3ljm3bsu6bdl64

REVERIE: Natural human interaction in virtual immersive environments

Julie Wall, Ebroul Izquierdo, Lemonia Argyriou, David S. Monaghan, Noel E. O'Connor, Steven Poulakos, Aljoscha Smolic, Rufael Mekuria
2014 2014 IEEE International Conference on Image Processing (ICIP)  
in a virtual immersive and safe environment.  ...  Index Termstele-immersion, avatars, virtual human interaction, 3D audio and visual content  ...  immersive communication; avatar reasoning, interaction and autonomy; and composition and visualization.  ... 
doi:10.1109/icip.2014.7025435 dblp:conf/icip/WallIAMOPSM14 fatcat:v6f6rdhinzc3zjaoc5wklural4

Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module [article]

Nadia Magnenat-Thalmann, George Papagiannakis, Arjan Egges, Etienne Lyard
2006 Eurographics State of the Art Reports  
Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding.  ...  Mixing such aesthetic ambiences with interactive virtual character augmentations [CMM*03] and adding dramatic tension has developed very recently these narrative patterns into an exciting new edutainment  ...  A set of rubber thimbles of different sizes allow any finger size to properly fit in the device.  ... 
doi:10.2312/egt.20061065 fatcat:odbku777bjfc3gu76uke7wodja

Web content adaptation for mobile handheld devices

Dongsong Zhang
2007 Communications of the ACM  
The ability to communicate from virtually anywhere and the convergence of Web and wireless technologies offer an unprecedented level of flexibility and convenience, particularly for ubiquitous information  ...  However, the unique features of wireless networks (for example, low bandwidth and unreliability) and mobile devices (for example, small screen size, and low memory and processing capability), as well as  ...  We believe that enabling access to adaptive, personalized, and context-aware information and service is crucial to fully take advantage of the pervasiveness and convenience of mobile devices.  ... 
doi:10.1145/1216016.1216024 fatcat:c5bcuxbyjnbwlhzgs6lmt2bee4

Virtual Reality Technologies in Telecommunication Services

Hidenobu Nagata, Dan Mikami, Hiromu Miyashita, Keigo Wakayama, Hideaki Takada
2017 Journal of Information Processing  
Telecommunication service has been growing and progressing from telephone to high reality communication systems that are based on evolution of network and media technologies.  ...  Recognizing virtual reality (VR) as a communication tool, we provide a review of communication services and the directions they are moving in, as well as related VR technologies.  ...  Thus, in future feasibility tests in various fields, we would like to fine tune and select technologies in a very flexible manner so that they can be fitted to each service requirement.  ... 
doi:10.2197/ipsjjip.25.142 fatcat:mwoe23v26jgkzmtu53p3tf5zfu
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