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Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities

Sebastián Aced López, Fulvio Corno, Luigi De Russis
2017 ACM Transactions on Accessible Computing  
ACKNOWLEDGMENTS The authors wish to thank the sta of the Local Health Agency (ASL TO1) that contributed to this research.  ...  Likewise, the authors thank all the children who participated in the playability study as well as their families.  ...  GNOMON: FRAMEWORK AND GAMES DESIGN This section presents the development of GNomon and the accessible one-switch video games, designed for children with severe motor disabilities that use this framework  ... 
doi:10.1145/3085957 fatcat:wp5duoxcu5bxvjmgkhrje7dowa

HapHop-Physio: a computer game to support cognitive therapies in children

Carolina Rico-Olarte, Diego Lopez, Santiago Narváez, Charic D. Farinango, Peter S Pharow
2017 Psychology Research and Behavior Management  
The game was developed by a multidisciplinary team, which was based on the Hopscotch ® platform provided by Fraunhofer Institute for Digital Media Technology IDMT Institute in Germany, and designed in  ...  Objective: The aim of this paper is to present HapHop-Physio, an innovative computer game that combines exercise with fun and learning, developed to support cognitive therapies in children.  ...  Nathalia Narvaez-Muñoz, Luz A Tovar-Ruíz, and Ana L Pardo for their support and kind cooperation during the course of this project and beyond.  ... 
doi:10.2147/prbm.s130998 pmid:28740440 pmcid:PMC5506772 fatcat:s7mn227e7vajznjdlc6nwtd364

Characteristics and Efficacy of Play Therapy Interventions in Visually Impaired Children: A Systematic Review Study

Fatemeh Ghasemifard, hooshang mirzaie, Mehdi Jafari Oori, Abbas Riazi
2020 Iranian Journal of Pediatrics  
Play therapy interventions were in two forms of computer/video based game and child-therapist/parent based game, which were conducted in different settings resembling home, school, or sport camp conditions  ...  All of the interventions were effective in improving cognitive, visual, physical, communicative and vestibular skills of the children.  ...  Acknowledgments The authors would like to thank University of Social Welfare and Rehabilitation Sciences, Mr. Karim Ghasemi Fard and Mrs Masumeh Majidi.  ... 
doi:10.5812/ijp.106927 fatcat:hnq4p3mfm5ektiryuouflwacbe

Improving Learning Experience of People with Cognitive Disabilities Using Serious Games: A Review

Anirban Chakraborty, Eseohen Ojo, Bryce Quonoey, Gayatri Mehta
2021 European Scientific Journal  
This paper discusses some of the prevalent serious games and the frameworks that can be used while designing them.  ...  Serious games have grown as one of the alternative means to assist people with cognitive and learning disabilities.  ...  The authors would also like to express their sincere thanks to Rani Deepika Balavendran Joseph for her useful suggestions while preparing the paper.  ... 
doi:10.19044/esj.2021.v17n35p1 fatcat:74ggac3uvngxdc4ojwer4voeqq

Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults

Judith E. Deutsch, Sarah Westcott McCoy
2017 Pediatric Physical Therapy  
Seventy percent of the participants were children with CP with the remaining participants having Down syndrome and coordination disorders.  ...  The active video, off-the-shelf games were developed for recreation but are adapted for rehabilitation and take advantage of the motion sensing features of the games.  ...  Acknowledgments We thank participants and their families for contributing to the knowledge base for use of VR and SG with individuals who have neurological conditions.  ... 
doi:10.1097/pep.0000000000000387 pmid:28654475 pmcid:PMC5488703 fatcat:vlygrc53n5d25etcv6snd3coqq

GEARing smart environments for pediatric motor rehabilitation

Elena Kokkoni, Effrosyni Mavroudi, Ashkan Zehfroosh, James C. Galloway, Renè Vidal, Jeffrey Heinz, Herbert G. Tanner
2020 Journal of NeuroEngineering and Rehabilitation  
The feasibility of both components was assessed via preliminary testing. Three very young children (with and without Down syndrome) used the system in eight sessions within a 4-week period.  ...  the co-development of the motor, cognitive, and social systems of very young children with mobility challenges.  ...  The difference in the age of subject 1 was not surprising as very young children with Down syndrome present significant delays and take about twice the time to achieve the onset of motor milestones [40  ... 
doi:10.1186/s12984-020-0647-0 pmid:32041623 pmcid:PMC7011606 fatcat:mtn4e5u7zbe5bdfnno2hkndwv4

Virtual Reality and Occupational Therapy [chapter]

Orkun Tahir Aran, Sedef Şahin, Berkan Torpil, Tarık Demirok, Hülya Kayıhan
2017 Occupational Therapy - Occupation Focused Holistic Practice in Rehabilitation  
Virtual reality uses special programmed computers, visual devices and artificial environments for the clients' rehabilitation.  ...  Virtual reality in occupational therapy generally focuses on hand and upper extremity functioning, cognitive rehabilitation, mental disorders, etc.  ...  The other investigation area in disabilities with children about VR is Down syndrome and autism and attention deficit.  ... 
doi:10.5772/intechopen.68799 fatcat:sxnetmoofzbfroslzqmrx6beji

The Utilization of Augmented Reality Technology for Sustainable Skill Development for People with Special Needs: A Systematic Literature Review

Nadire Cavus, Karwan Al-Dosakee, Abdo Abdi, Siyar Sadiq
2021 Sustainability  
It has been recommended that more studies be done on the sustainable use of AR as an assistive technology, particularly for children with special needs, to make their life easier.  ...  The purpose of this study is to highlight the use of Augmented Reality technology on people with special needs for skill development.  ...  design for multiple designs of baseline PS2 [57] LD Mathematics 4♀/3♂ Middle School Students (7-8 grade) A Video-Based Instruction Using iPad with the Aurasma app Single-case design PS3  ... 
doi:10.3390/su131910532 fatcat:ekijdh67z5eovnccqmmzn5vfs4

A Systematic Review of Usability and Accessibility in Tele-Rehabilitation Systems [chapter]

Jorge Luis Pérez Medina, Patricia Acosta-Vargas, Yves Rybarczyk
2019 Assistive and Rehabilitation Engineering [Working Title]  
Summative usability allows for assuring, in later phases of the design, the quality of the user experience (UX) for a software product in development.  ...  For this reason, aspects of human factors engineering in tele-rehabilitation systems have been studied with the aim of providing accessible, efficient, usable and understandable systems [11, 12] .  ...  [76] describe a set of computerized exercises designed for cognitive training of adults with Down Syndrome.  ... 
doi:10.5772/intechopen.85869 fatcat:5mfqf4ucyfhfda4qxvwnhtwgoi

The Instructional Thematic Game for Children with Mild Mental Retardation: For Enhancement of Left-Right Recognition Skill

Dandhi Kuswardhana, Shinobu Hasegawa, Juhanaini Juhanaini
2017 International Journal of Electrical and Computer Engineering (IJECE)  
Therefore, we proposed a novel framework to increase their learning skill using instructional thematic game rehabilitation framework based on Kinect sensor as the solution.  ...  Children with mild mental retardation had several difficulties with interaction, remembering information, problem-solving, physic-motoric, learning problem, etc.  ...  Ministry of Research, Technology and Higher Education, the Republic of Indonesia for Supporting and funding the doctoral course at JAIST.  ... 
doi:10.11591/ijece.v7i1.pp469-478 fatcat:tgom7wfkc5hdpkqkvtgvpr3wjm

Virtual Reality Social Prediction Improvement and Rehabilitation Intensive Training (VR-SPIRIT) for paediatric patients with congenital cerebellar diseases: study protocol of a randomised controlled trial

Niccolò Butti, Emilia Biffi, Chiara Genova, Romina Romaniello, Davide Felice Redaelli, Gianluigi Reni, Renato Borgatti, Cosimo Urgesi
2020 Trials  
The active control group participates in a VR-training with standard games currently adopted for motor rehabilitation.  ...  This study offers a novel approach for rehabilitation based on specific neural mechanisms of the cerebellum.  ...  The study design provides for an active control group that participates in a training in VR, playing games already adopted for motor rehabilitation.  ... 
doi:10.1186/s13063-019-4001-4 pmid:31937355 pmcid:PMC6961250 fatcat:gcr62mw2qfezrlhqbj6hp45koa

Active surfaces

Erik Grönvall, Patrizia Marti, Alessandro Pollini, Alessia Rullo
2006 Proceedings of the 4th Nordic conference on Human-computer interaction changing roles - NordiCHI '06  
This paper describes the design process of a modular system for supporting physical and cognitive rehabilitation in the swimming pool.  ...  By combining the different tiles the therapist can easily configure the dedicated tasks for the various typology of patients.  ...  ACKNOWLEDGEMENTS Thanks to Laura Cardosi, Maria Grazia Burroni and the therapists at the Functional Rehabilitation Unit of the "Le Scotte" hospital, Siena, for their open-minded collaboration and continuous  ... 
doi:10.1145/1182475.1182486 dblp:conf/nordichi/GronvallMPR06 fatcat:dcealxuwbzd5vlaqymlo3qtdzy

Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD)

Charline Grossard, Ouriel Grynspan, Sylvie Serret, Anne-Lise Jouen, Kevin Bailly, David Cohen
2017 Computers & Education  
However, the currently available serious games exhibit some limitations: (i) most of them are developed for High-Functioning individuals; (ii) their clinical validation has rarely met the evidence-based  ...  medicine standards; (iii) the game design is not usually described; and, (iv) in many cases, the clinical validation and playability/game design are not compatible.  ...  Design of a virtual reality based adaptive response technology for children with autism.  ... 
doi:10.1016/j.compedu.2017.05.002 fatcat:2osz36h32bf7jhcnsbt7dfac2u

3 Studies On Play For Children With Disabilities: Exploring The Interdisciplinary Approach [chapter]

2020 Perspectives and research on play for children with disabilities  
to Support Video Game Play by Children with Autism Spectrum Disorder: An Application of the Theory of Planned Behavior 2015 ST69 López SA, Corno F, De Russis L Playable one-switch video games  ...  G, Venuti P, Bornstein MH Fathers' Play with Their Down Syndrome Children Table 3 . 2 : 32 Selected papers. 42 Studies On Play For Children With Disabilities: Exploring The Interdisciplinary  ... 
doi:10.1515/9788395669613-005 fatcat:nuf6uim7ebgldokj6tixu2infi

Feasibility of a virtual reality-based exercise intervention and low-cost motion tracking method for estimation of motor proficiency in youth with autism spectrum disorder

Darren R. Hocking, Adel Ardalan, Hisham M. Abu-Rayya, Hassan Farhat, Anna Andoni, Rhoshel Lenroot, Stan Kachnowski
2022 Journal of NeuroEngineering and Rehabilitation  
The present study explored the feasibility, acceptability and potential efficacy of a custom-designed VR game-based intervention (GaitWayXR™) for improving gross motor skills in youth with ASD.  ...  We then studied the relationships of the above quantities with standardized measures of motor skill and cognitive flexibility.  ...  Acknowledgements We would like to thank the children and their parents for giving up their time and energy to participate in this study.  ... 
doi:10.1186/s12984-021-00978-1 pmid:34996473 pmcid:PMC8742363 fatcat:b253rqo5czb7jasp4xxmibmkdy
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