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Understanding gamification mechanisms for software development

Daniel J. Dubois, Giordano Tamburrelli
2013 Proceedings of the 2013 9th Joint Meeting on Foundations of Software Engineering - ESEC/FSE 2013  
Finally, to support the proposed ideas we present a preliminary experiment that shows the effect of gamification on the performance of students involved in a software engineering project.  ...  In this paper we outline the idea to adopt gamification techniques to engage, train, monitor, and motivate all the players involved in the development of complex software artifacts, from the inception  ...  Singer and Schneider [25] show their experience in the gamification of a version control system based on the number of commits.  ... 
doi:10.1145/2491411.2494589 dblp:conf/sigsoft/DuboisT13 fatcat:yncgmzfjjzavvlgmzmqu34ogbe

Gamification in Science

Sebastian S. Feger, Sünje Dallmeier-Tiessen, Pawel W. Wozniak, Albrecht Schmidt
2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
The evaluation of the prototypes showed that gamification needs to address core scientific challenges, in particular the fair reflection of quality and individual contribution.  ...  To understand how gamification can be effective in research tools, we participated in a workshop and performed interviews with data analysts.  ...  We envision rich analysis documentations as a strategy to increase the visibility of researchers, thereby improving chances to engage in collaboration.  ... 
doi:10.1145/3290605.3300690 dblp:conf/chi/FegerDW019 fatcat:elimcpycxvfjtara4bkzbkpyba

Gamification-less: may gamification really foster civic participation? A controlled field experiment

Marco Romano, Paloma Díaz, Ignacio Aedo
2021 Journal of Ambient Intelligence and Humanized Computing  
One of the techniques used to improve engagement is gamification based on the humans' predisposition to games.  ...  So far, we still lack studies that can prove the advantage of gamified systems respect to non-gamified ones in civic participation context.  ...  Finally, in (Landers et al. 2018 ) the authors encourage the use of a gamification approach in democratic-governmental processes to design systems, services and processes that can provide engaging experiences  ... 
doi:10.1007/s12652-021-03322-6 fatcat:w3qqxyyv4bgwdew4xtfotsw4nm

Accessible Learning Management System (LMS) for Disabled People: Project Development Based on Accessibility Guidelines, Gamification, and Design Thinking Strategies [chapter]

Leonardo Enrico Schimmelpfeng, Vania Ribas Ulbricht
2021 The Role of Gamification in Software Development Lifecycle  
In addition to studies for the development of accessible LMS, this research also presents the use of gamification strategies and design thinking in the development process, also using the method called  ...  For the result, the proposal for the development of accessible LMS based on gamification and design thinking strategies is presented, with explicit use in the phases of empathy, definition, and ideation  ...  In software development, it is also possible to use gamification to promote the encouragement of fulfilling the stages in the processes of agile methodologies.  ... 
doi:10.5772/intechopen.97410 fatcat:pu6ljdv74vaz7nubkg5mlgbacy


Manoj Devare
2022 Ìnformacìjnì Tehnologì ì Zasobi Navčannâ  
The software development team consisting of multiple contributors coordinates in the collaborative work environment to achieve specific predefined goals in a regulated and controlled fashion.  ...  In DevOps Course, the Installation and configuration of the various software tools are useful in the context of application development.  ...  The Hacktoberfest competition is regarding the awareness among the software development community to use the version controlling system in the teamwork.  ... 
doi:10.33407/itlt.v87i1.4619 fatcat:nkio2venmferrhzlkcrvtyjalq


Samuel de Oliveira Durso, Luciane Reginato, Edgard Cornacchione
2019 Advances in Scientific and Applied Accounting  
The familiarity with tools present in the online game context and the perception of usability of the software used for this gamification experience were positively and significant correlated with the perception  ...  Accounting literature suggests the growing need for educational strategies that are more engaging and effective and this research explores students' skillset development with the introduction of a gamified  ...  The second part of the instrument aims to understand students' perception about the usability of software used for gamification proposes.  ... 
doi:10.14392/asaa.2019120305 fatcat:jmo6zoy4sjgprcfrg2pned7t6m

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges

Manuel Trinidad, Alejandro Calderon, Mercedes Ruiz
2021 IEEE Access  
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health  ...  and develop a flexible system-independent gamification software solution that goes beyond the implementation of the classic game elements.  ...  This work focuses on the technological challenges existing in the gamification scope to introduce a gamification software proposal for designing, implementing, executing, controlling, and monitoring gamification  ... 
doi:10.1109/access.2021.3076291 doaj:d80dd30942904a4d8df8fd308bf1a924 fatcat:x5yms7xgvvee7pfyrydpdlbkxa

Requirements analysis gamification in legacy system replacement projects

Assia Alexandrova, Lucia Rapanotti
2019 Requirements Engineering  
Moreover, the software implemented to replace legacy systems is developed or configured to largely mimic their features and functionality in order to minimize the disruption to organizational operations  ...  Our research aims to evaluate the utility of gamifying the requirements activities during legacy replacement projects for scoping replacement systems efforts in a way that takes advantage of opportunities  ...  While such studies often take the form of an experiment with an underlying causal model which must be testedfor example the study of requirements gamification in an Agile project followed a controlled  ... 
doi:10.1007/s00766-019-00311-2 fatcat:auvf6djqvzdxtfjqs3efnzesra

Initiatives and Challenges of Using Gamification in Software Engineering: A Systematic Mapping [article]

Daniel Porto, Gabriela Jesus, Fabiano Ferrari, Sandra Fabbri
2020 arXiv   pre-print
Objective: This paper aims to characterize how gamification has been adopted in non-educational contexts of software engineering (SE) activities.  ...  Results: Gamification provided benefits to activities like requirements specification, development, testing, project management, and support process.  ...  Acknowledgements This study was financed in part by the Coordenação de Aperfeiçoamento de Pessoal de Nível Superior -Brasil (CAPES) -Finance Code 001, and Conselho Nacional de Desenvolvimento Científico  ... 
arXiv:2011.07115v1 fatcat:p3c5gnpiabarvo7xwxyb76bs4e

Get Gamification of MOOC right!

Alessandra Antonaci, Roland Klemke, Karel Kreijns, Marcus Specht
2018 International Journal of Serious Games  
the design of a gamified MOOC aiming at enhancing users' goal achievement and engagement.  ...  Our findings enable designers of gamification and MOOCs as well, to see these two phenomena under a new light, by referring to new theories and new game elements that were not being considered before in  ...  Group 5 proposed the use of competition, collaboration and immediate feedback as game elements to enhance users' engagement.  ... 
doi:10.17083/ijsg.v5i3.255 fatcat:o7sprt7uabdxbpjpeadr47rcfa

Main gamification concepts: A systematic mapping study

Luís Filipe Rodrigues, Abílio Oliveira, Helena Rodrigues
2019 Heliyon  
An analysis of the literature covering 50 papers from 2011 to 2016 was conducted, using Leximancer software, to determine and shape the main themes and concepts proposed in gamification papers.  ...  The main point of this paper is, to sum up, what previous authors investigated in the field of Gamification.  ...  Therefore, we propose: P1: Can gamification be applied in the development of business software to promote of users/customers and employee engagement and positive behaviors?  ... 
doi:10.1016/j.heliyon.2019.e01993 pmid:31360779 pmcid:PMC6639688 fatcat:siuqy5imubfk7ojlsbqpychsfu

Recommendations for Implementing Gamification for Mental Health and Wellbeing

Vanessa Wan Sze Cheng
2020 Frontiers in Psychology  
Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies.  ...  software development schedules.  ...  One strategy that has been proposed and employed in eHealth and mHealth to encourage such engagement and re-engagement is gamification (Deterding et al., 2011; Huotari and Hamari, 2012; Cugelman, 2013  ... 
doi:10.3389/fpsyg.2020.586379 pmid:33365001 pmcid:PMC7750532 fatcat:tmwjlmyqgvhxpgncep5wdwuwru

Gamification in theory and action: A survey

Katie Seaborn, Deborah I. Fels
2015 International Journal of Human-Computer Studies  
We discuss how gamification may to be more usefully presented as a subset of a larger effort to improve the user experience of interactive systems through gameful design.  ...  In this paper, we present a systematic survey on the use of gamification in published theoretical reviews and research papers involving interactive systems and human participants.  ...  Acknowledgments We would like to thank the Natural Sciences and Engineering Research Council of Canada (Grant no. 184220-2010) and  ... 
doi:10.1016/j.ijhcs.2014.09.006 fatcat:bz22n5poirbqhbucawf4r5ghhy

The gamification as a tool to increase employee skills through interactives work instructions training

Marcelo Pereira, Marcelo Oliveira, Andréia Vieira, Rui M. Lima, Luciano Paes
2018 Procedia Computer Science  
automated document control systems and self-assessment processes in the scope of the productive processes, as well as interactive training, as a component associated to the lean practices adopted by the  ...  automated document control systems and self-assessment processes in the scope of the productive processes, as well as interactive training, as a component associated to the lean practices adopted by the  ...  Acknowledgements This research has been carried out as part of the Manufacturing Network 4.0 project, as funded by the Technicolor P&D program in partnership with FPF-Tech.  ... 
doi:10.1016/j.procs.2018.10.084 fatcat:oyahrclagzet3a4hbnh3ly4z5y

Participatory Ideation for Gamification: Bringing the User at the Heart of the Gamification Design Process [chapter]

Thomas Vilarinho, Babak Farshchian, Jacqueline Floch, Ole Gunhildsberg Hansen
2018 Lecture Notes in Computer Science  
In this paper, we describe an ideation approach for involving users in the conceptualization of gamification, making the gamification design process a more participatory activity, a process done with the  ...  Gamification, i.e. applying game elements in non-game contexts, is been increasingly used for designing systems and application elements to foster user engagement, enjoyment and support behavior change  ...  Furthermore, we thank the participants to the workshops for their interest and collaboration.  ... 
doi:10.1007/978-3-030-05909-5_4 fatcat:7tr3ss57arcgbdux6ppdgjefce
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