Filters








2,078 Hits in 6.2 sec

Environment management for hybrid user interfaces

S.K. Feiner
2000 IEEE personal communications  
Controlling such a dynamically changing, heterogeneous mix of computers is a problem that we refer to as "environment management."  ...  We sketch some ways in which publicizing semantic information about computational objects and tasks can make it possible to automate environment management operations, and we describe research testbeds  ...  Acknowledgments These ideas have benefited from conversations with, and the development efforts of, many members of Columbia's Computer Graphics and User Interfaces Lab, including Blair Mac-Intyre, Tobias  ... 
doi:10.1109/98.878539 fatcat:mpuuckecf5goteklnqkieaofly

Mixed Reality-Based Visualization Interfaces for Architecture, Engineering, and Construction Industry

Phillip S. Dunston, Xiangyu Wang
2005 Journal of construction engineering and management  
Varied computing devices and automated sensors will enable new human-computer interface paradigms for interacting with digitally managed project information.  ...  The writers therefore propose the development of Mixed Reality ͑MR͒-based computer interfaces, and especially Augmented Reality systems, for the architecture, engineering, and construction industry and  ...  The cooperation of the McKinstry Company of Seattle, Washington in support of the development of AR CAD is also acknowledged.  ... 
doi:10.1061/(asce)0733-9364(2005)131:12(1301) fatcat:6335w74civfytnu7rnh6pfhipm

Trends in The Adoption of New Geospatial Technologies for Spatial Planning and Land Management in 2021

Walter Timo De Vries
2022 Geoplanning: Journal of Geomatics and Planning  
Changes in spatial planning and land management practices, regulations and operations have frequently relied on the uptake of innovations in geospatial technologies.  ...  This article reviews which ones the spatial planning and land management domains has effectively adopted and which new ones might potentially disrupt the domain in the near future of 2021 and beyond.  ...  Acknowledgements No funding was available for this research. 6.  ... 
doi:10.14710/geoplanning.8.2.85-98 fatcat:sqcrjjxcjjcffarlvwdute4y54

Guest Editors' Introduction: Cross-Reality Environments

Joseph A. Paradiso, James A. Landay
2009 IEEE pervasive computing  
Concurrently, although 3D virtual environments have been around for decades, their deployment has recently exploded with the advent of massively shared online virtual worlds.  ...  The authors also describe a badge-based approach for managing dynamic privacy in physical environments that host dense sensing and media capture.  ... 
doi:10.1109/mprv.2009.47 fatcat:6g326fsstjcmpjsdjsbc2ksfpm

Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality

Frank Biocca, Charles Owen, Arthur Tang, Corey Bohil
2007 Journal of Management Information Systems  
No virtual 3D model will preexist for most real-world objects such as buildings, packages, tools, and so on, even if the location is known using global positioning or RFID tags.  ...  The most vis- ible component is the set of dynamic 3D virtual objects linking the view of the user directly to the virtual or physical object.  ... 
doi:10.2753/mis0742-1222230408 fatcat:i3jjjysw5jawpj5tnj7orar6fm

An Adapted Model of Cognitive Digital Twins for Building Lifecycle Management

Ibrahim Yitmen, Sepehr Alizadehsalehi, İlknur Akıner, Muhammed Ernur Akıner
2021 Applied Sciences  
In the digital transformation era in the Architecture, Engineering, and Construction (AEC) industry, Cognitive Digital Twins (CDT) are introduced as part of the next level of process automation and control  ...  CDT incorporates cognitive abilities to detect complex and unpredictable actions and reason about dynamic process optimization strategies to support decision-making in building lifecycle management (BLM  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/app11094276 fatcat:avozzhpg7za27poishrq4iqyxa

Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap [chapter]

António Correia, Benjamim Fonseca, Hugo Paredes, Paulo Martins, Leonel Morgado
2016 Progress in IS  
Special acknowledgments are addressed to Tzafnat Shpak and Yesha Sivan for inviting the authors to submit this extended chapter as part of an ongoing research agenda on 3D virtual worlds for collaborative  ...  the FCT-Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) within project «FCOMP-01-0124-FEDER-022701».  ...  For example, 3D virtual spaces such as the virtual store of a supermarket can be constructed for allowing users navigate by products and ask for help using human computation features.  ... 
doi:10.1007/978-3-319-22041-3_15 fatcat:b3gll7w6srccdikzv7znhticdq

Physical Internet – a Novel Application Area for Industry 4.0

Puskás E., Bohács G.
2019 International Journal of Engineering and Management Sciences  
The Physical Internet (PI or π) is one of the most decisive ideas for future logistics systems.  ...  Our current research deals with the applicability of the tools of Industry 4.0 technology in the PI system.  ...  The next step of the research is to find a novel theoretical model that can be used for the Physical Internet based logistics network.  ... 
doi:10.21791/ijems.2019.1.19. fatcat:cndl4qjd6fccph3tckjq5vsp2u

Spoken language and multimodal applications for electronic realities

A. Cheyer, L. Julia
1999 Virtual Reality  
We use the term 'electronic reality' (ER) to encompass a broad class of concepts that mix real-world metaphors and computer interfaces.  ...  One reason for bringing real-world metaphors to computer interfaces is that people already know how to navigate and interact with the world around them.  ...  We refer to these fields of research as investigating 'electronic reality' (ER), and use the term to include notions such as: • Virtual reality (VR), where a 3D simulation creates an illusion for the user  ... 
doi:10.1007/bf01408590 fatcat:7pmli3y4bndzjobcnvtlqv3iay

Reconstructing Leonardo's ideal city - from handwritten codexes to webtalk-II

Thimoty Barbieri, Paolo Paolini
2001 Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01  
Based on the experience of our previous collaborative 3D projects for museums, we recently implemented a new environment, the reconstruc-  ...  Collaborative Virtual Environments are a class of desktop applications that allow the user to explore a 3D environment, being aware of the presence, the position and the activity of other users, which  ...  Francesca Alonzo coordinated the content layout for the related website. Professor Paolo Paolini, at Politecnico di Milano, is the mentor of this research project.  ... 
doi:10.1145/585001.585003 fatcat:xejgon7rhjdrxagwhkvvlgfc64

Building Metaphors for Supporting User Interaction with Multimedia Databases [chapter]

M. F. Costabile, D. Malerba, M. Hemmje, A. Paradiso
1998 Visual Database Systems 4 (VDB4)  
The work presented is a further step in the development of Virgilio, a Virtual Reality (VR) based system that has been designed to be a general purpose exploration tool for highly structured data.  ...  will be exploited in the construction of the VR scene.  ...  ACKNOWLEDGMENTS The authors appreciate Annabella Loconsole and Marcello L'Abbate for their helpful collaboration on the implementation of parts of Virgilio during their stage at the Department of Computer  ... 
doi:10.1007/978-0-387-35372-2_3 fatcat:acjp57ww7vbnpfsho6qbpsvoqa

Quality Improvement Through Visualization of Software and Systems [chapter]

Peter Liggesmeyer, Henning Barthel, Achim Ebert, Jens Heidrich, Patric Keller, Yi Yang, Axel Wickenkamp
2012 Quality Assurance and Management  
Here, suitable visualization and virtual reality solutions can offer a clear advantage by representing the relevant information in a more easily recognizable form.  ...  This book is a valuable contribution to the literature in the field of quality assurance and quality management.  ...  Virtual Reality Virtual Reality (VR) is considered a technology for providing virtual mappings of realworld objects, which are allowed to be explored and manipulated by users.  ... 
doi:10.5772/33058 fatcat:xcckee4e5zgs3ol2xoaqpgydl4

Tutorials and workshops

2010 2010 IEEE Virtual Reality Conference (VR)  
Keeping such a dynamic ability to navigate through large-scale immersive virtual environments (VEs) is of great interest for many 3D applications.  ...  To improve the development process of Virtual Environments and Networked Virtual Environments the inVRs (interactive networked Virtual Reality system) application framework provides a clearly structured  ... 
doi:10.1109/vr.2010.5444746 fatcat:te6cmxuyczb37ikgknftnwygei

Reconstructing Leonardo's ideal city - from handwritten codexes to webtalk-II

Thimoty Barbieri, Paolo Paolini
2001 Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01  
Based on the experience of our previous collaborative 3D projects for museums, we recently implemented a new environment, the reconstruc-  ...  Collaborative Virtual Environments are a class of desktop applications that allow the user to explore a 3D environment, being aware of the presence, the position and the activity of other users, which  ...  Francesca Alonzo coordinated the content layout for the related website. Professor Paolo Paolini, at Politecnico di Milano, is the mentor of this research project.  ... 
doi:10.1145/584993.585003 dblp:conf/vast/BarbieriP01 fatcat:lmpidbbxmffpfdtaefzylw2i6y

Complex Construction Kits for Coupled Real and Virtual Engineering Workspaces [chapter]

Wilhelm F. Bruns
1999 Lecture Notes in Computer Science  
With a construction kit, being a set of compatible complex objects for a certain engineering or office application field, it is possible to build a system in reality with real parts, generating synchronously  ...  the assembly of virtual parts by means of a universal graspable user interface.  ...  With construction kits, containing sets of these complex objects for specific application areas, it is then possible to construct a system in reality and synchronously gener-ate a corresponding virtual  ... 
doi:10.1007/10705432_6 fatcat:q4wd5uwycjablf6r5hhfcvltj4
« Previous Showing results 1 — 15 out of 2,078 results