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Environment management for hybrid user interfaces
2000
IEEE personal communications
Controlling such a dynamically changing, heterogeneous mix of computers is a problem that we refer to as "environment management." ...
We sketch some ways in which publicizing semantic information about computational objects and tasks can make it possible to automate environment management operations, and we describe research testbeds ...
Acknowledgments These ideas have benefited from conversations with, and the development efforts of, many members of Columbia's Computer Graphics and User Interfaces Lab, including Blair Mac-Intyre, Tobias ...
doi:10.1109/98.878539
fatcat:mpuuckecf5goteklnqkieaofly
Mixed Reality-Based Visualization Interfaces for Architecture, Engineering, and Construction Industry
2005
Journal of construction engineering and management
Varied computing devices and automated sensors will enable new human-computer interface paradigms for interacting with digitally managed project information. ...
The writers therefore propose the development of Mixed Reality ͑MR͒-based computer interfaces, and especially Augmented Reality systems, for the architecture, engineering, and construction industry and ...
The cooperation of the McKinstry Company of Seattle, Washington in support of the development of AR CAD is also acknowledged. ...
doi:10.1061/(asce)0733-9364(2005)131:12(1301)
fatcat:6335w74civfytnu7rnh6pfhipm
Trends in The Adoption of New Geospatial Technologies for Spatial Planning and Land Management in 2021
2022
Geoplanning: Journal of Geomatics and Planning
Changes in spatial planning and land management practices, regulations and operations have frequently relied on the uptake of innovations in geospatial technologies. ...
This article reviews which ones the spatial planning and land management domains has effectively adopted and which new ones might potentially disrupt the domain in the near future of 2021 and beyond. ...
Acknowledgements No funding was available for this research.
6. ...
doi:10.14710/geoplanning.8.2.85-98
fatcat:sqcrjjxcjjcffarlvwdute4y54
Guest Editors' Introduction: Cross-Reality Environments
2009
IEEE pervasive computing
Concurrently, although 3D virtual environments have been around for decades, their deployment has recently exploded with the advent of massively shared online virtual worlds. ...
The authors also describe a badge-based approach for managing dynamic privacy in physical environments that host dense sensing and media capture. ...
doi:10.1109/mprv.2009.47
fatcat:6g326fsstjcmpjsdjsbc2ksfpm
Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality
2007
Journal of Management Information Systems
No virtual 3D model will preexist for most real-world objects such as buildings, packages, tools, and so on, even if the location is known using global positioning or RFID tags. ...
The most vis- ible component is the set of dynamic 3D virtual objects linking the view of the user directly to the virtual or physical object. ...
doi:10.2753/mis0742-1222230408
fatcat:i3jjjysw5jawpj5tnj7orar6fm
An Adapted Model of Cognitive Digital Twins for Building Lifecycle Management
2021
Applied Sciences
In the digital transformation era in the Architecture, Engineering, and Construction (AEC) industry, Cognitive Digital Twins (CDT) are introduced as part of the next level of process automation and control ...
CDT incorporates cognitive abilities to detect complex and unpredictable actions and reason about dynamic process optimization strategies to support decision-making in building lifecycle management (BLM ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/app11094276
fatcat:avozzhpg7za27poishrq4iqyxa
Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap
[chapter]
2016
Progress in IS
Special acknowledgments are addressed to Tzafnat Shpak and Yesha Sivan for inviting the authors to submit this extended chapter as part of an ongoing research agenda on 3D virtual worlds for collaborative ...
the FCT-Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) within project «FCOMP-01-0124-FEDER-022701». ...
For example, 3D virtual spaces such as the virtual store of a supermarket can be constructed for allowing users navigate by products and ask for help using human computation features. ...
doi:10.1007/978-3-319-22041-3_15
fatcat:b3gll7w6srccdikzv7znhticdq
Physical Internet – a Novel Application Area for Industry 4.0
2019
International Journal of Engineering and Management Sciences
The Physical Internet (PI or π) is one of the most decisive ideas for future logistics systems. ...
Our current research deals with the applicability of the tools of Industry 4.0 technology in the PI system. ...
The next step of the research is to find a novel theoretical model that can be used for the Physical Internet based logistics network. ...
doi:10.21791/ijems.2019.1.19.
fatcat:cndl4qjd6fccph3tckjq5vsp2u
Spoken language and multimodal applications for electronic realities
1999
Virtual Reality
We use the term 'electronic reality' (ER) to encompass a broad class of concepts that mix real-world metaphors and computer interfaces. ...
One reason for bringing real-world metaphors to computer interfaces is that people already know how to navigate and interact with the world around them. ...
We refer to these fields of research as investigating 'electronic reality' (ER), and use the term to include notions such as: • Virtual reality (VR), where a 3D simulation creates an illusion for the user ...
doi:10.1007/bf01408590
fatcat:7pmli3y4bndzjobcnvtlqv3iay
Reconstructing Leonardo's ideal city - from handwritten codexes to webtalk-II
2001
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01
Based on the experience of our previous collaborative 3D projects for museums, we recently implemented a new environment, the reconstruc- ...
Collaborative Virtual Environments are a class of desktop applications that allow the user to explore a 3D environment, being aware of the presence, the position and the activity of other users, which ...
Francesca Alonzo coordinated the content layout for the related website. Professor Paolo Paolini, at Politecnico di Milano, is the mentor of this research project. ...
doi:10.1145/585001.585003
fatcat:xejgon7rhjdrxagwhkvvlgfc64
Building Metaphors for Supporting User Interaction with Multimedia Databases
[chapter]
1998
Visual Database Systems 4 (VDB4)
The work presented is a further step in the development of Virgilio, a Virtual Reality (VR) based system that has been designed to be a general purpose exploration tool for highly structured data. ...
will be exploited in the construction of the VR scene. ...
ACKNOWLEDGMENTS The authors appreciate Annabella Loconsole and Marcello L'Abbate for their helpful collaboration on the implementation of parts of Virgilio during their stage at the Department of Computer ...
doi:10.1007/978-0-387-35372-2_3
fatcat:acjp57ww7vbnpfsho6qbpsvoqa
Quality Improvement Through Visualization of Software and Systems
[chapter]
2012
Quality Assurance and Management
Here, suitable visualization and virtual reality solutions can offer a clear advantage by representing the relevant information in a more easily recognizable form. ...
This book is a valuable contribution to the literature in the field of quality assurance and quality management. ...
Virtual Reality Virtual Reality (VR) is considered a technology for providing virtual mappings of realworld objects, which are allowed to be explored and manipulated by users. ...
doi:10.5772/33058
fatcat:xcckee4e5zgs3ol2xoaqpgydl4
Tutorials and workshops
2010
2010 IEEE Virtual Reality Conference (VR)
Keeping such a dynamic ability to navigate through large-scale immersive virtual environments (VEs) is of great interest for many 3D applications. ...
To improve the development process of Virtual Environments and Networked Virtual Environments the inVRs (interactive networked Virtual Reality system) application framework provides a clearly structured ...
doi:10.1109/vr.2010.5444746
fatcat:te6cmxuyczb37ikgknftnwygei
Reconstructing Leonardo's ideal city - from handwritten codexes to webtalk-II
2001
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01
Based on the experience of our previous collaborative 3D projects for museums, we recently implemented a new environment, the reconstruc- ...
Collaborative Virtual Environments are a class of desktop applications that allow the user to explore a 3D environment, being aware of the presence, the position and the activity of other users, which ...
Francesca Alonzo coordinated the content layout for the related website. Professor Paolo Paolini, at Politecnico di Milano, is the mentor of this research project. ...
doi:10.1145/584993.585003
dblp:conf/vast/BarbieriP01
fatcat:lmpidbbxmffpfdtaefzylw2i6y
Complex Construction Kits for Coupled Real and Virtual Engineering Workspaces
[chapter]
1999
Lecture Notes in Computer Science
With a construction kit, being a set of compatible complex objects for a certain engineering or office application field, it is possible to build a system in reality with real parts, generating synchronously ...
the assembly of virtual parts by means of a universal graspable user interface. ...
With construction kits, containing sets of these complex objects for specific application areas, it is then possible to construct a system in reality and synchronously gener-ate a corresponding virtual ...
doi:10.1007/10705432_6
fatcat:q4wd5uwycjablf6r5hhfcvltj4
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