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Using Vision Videos in a Virtual Focus Group: Experiences and Recommendations [article]

Oliver Karras, Svenja Polst, Kathleen Späth
2020 arXiv   pre-print
In this paper, we report about our experiences and recommendations for the use of vision videos in virtual focus groups.  ...  In the joint project TrUSD, we had planned to conduct such an on-site focus group using a vision video to validate a scenario of a future software tool, the so-called Privacy Dashboard.  ...  Experiences and Recommendations In the following, we report about our experiences and recommendations for the use of a vision video in a virtual focus group to validate a scenario. Video Production.  ... 
arXiv:2011.00965v1 fatcat:67qvbbke4jb7rcnnd3cz7cokoy

Video Conferencing for Mindfulness Programs: Benefits, Experiences, and Recommendations

Ted Meissner
2017 International Journal of Whole Person Care  
Used well, the online experience is a positive one rivalling and perhaps exceeding the efficacy of in-person programming.  ...  The use of video conferencing uniquely promotes several factors foundational to mindfulness programs, including participant engagement and the nuanced challenge of the creation of a safe space for open  ...  Online live video conferencing changes that experience, however, as the teacher randomly assigns partners with the push of a button, and places us in a virtual room with another simple button push.  ... 
doi:10.26443/ijwpc.v4i2.126 fatcat:rr56hk2vkrgbjflzsy6gdim6ea

Requirements and recommendations for an enhanced meeting viewing experience

Sasa Junuzovic, Rajesh Hegde, Zhengyou Zhang, Phil A. Chou, Zicheng Liu, Cha Zhang
2008 Proceeding of the 16th ACM international conference on Multimedia - MM '08  
In particular, a survey of users who watch meeting recordings on a regular basis revealed that it is also useful to provide (1) speaker-related information, including who the speaker is talking to, looking  ...  We have found that viewing recorded meetings using traditional meeting viewers whose interfaces consist of an automatic speaker and a fixed context view does not provide sufficient information and control  ...  ACKNOWLEDGEMENTS This research was funded in part by Microsoft and NSF grants ANI 0229998, EIA 03-03590, IIS 0312328, and IIS 0712794.  ... 
doi:10.1145/1459359.1459431 dblp:conf/mm/JunuzovicHZCLZ08 fatcat:naao6yztxfarpdhupuz7egorja

Autonomous Vehicle Visual Signals for Pedestrians: Experiments and Design Recommendations [article]

Henry Chen, Robin Cohen, Kerstin Dautenhahn, Edith Law, Krzysztof Czarnecki
2020 arXiv   pre-print
In the absence of a driver, it is not clear how an AV can communicate its intention to pedestrians. One option is to use visual signals.  ...  Based on the results, we distill twelve practical design recommendations for AV visual signals, with focus on signal pattern design and placement.  ...  EXPERIMENT 1 In E1, we investigate how to design visual signals to enhance visibility in a pedestrian's peripheral vision.  ... 
arXiv:2010.05115v1 fatcat:w637yqg55je4va34uk6hc6i2jm

Starting MOOCs in African University: The experience of Cadi Ayyad University, process, review, recommendations, and prospects

Abdellah IDRISSI JOUICHA, Khalid BERRADA, Rachid BENDAOUD, Said MACHWATE, Abdellatif MIRAOUI, Daniel BURGOS
2020 IEEE Access  
Yet a low-cost MOOC with certain limitations such as the weak ICT infrastructure available to the African public will thrive if operated using a MOOC platform and boosted its financial means.  ...  As the literature review of the MOOC situation in Africa is still nascent, we will qualitatively share the experience of Cadi Ayyad University in Marrakech, Morocco (UCA) in launching a MOOC for its learners  ...  A strategical vision started by UCA and its researchers having added 2 e-learning platforms widely used by UCA students [34], [35] .  ... 
doi:10.1109/access.2020.2966762 fatcat:5xjmmugu35cvnlmjiw6otycxcy

Social Innovation in Practice. Key findings from the SONNET City Labs and recommendations for cities interested in experimenting with the City Lab format [article]

Olga Krajewska, Adrienne Kotler, Niklas Mischkowski, Lina Nurali, Maria Fraaije, Fabien Dupre, Marie-Charlotte Guetlein, Matthew Jones, Sabine Hielscher, Sabrina Hoffmann, Maria Stadler, Dominik Kołodziejczyk (+3 others)
2022 Zenodo  
This Energy Read overviews key findings from the project's 6 City Labs in Antwerp, Bristol, Grenoble, Mannheim, Warsaw and Basel.  ...  Throughout the project, SONNET is producing a series of so-called 'Energy Reads' that summarise the key points from its diverse catalogue of research into concise, accessible, evidence-based publications  ...  Participants' use of the app was recorded, and online surveys before, during and after the field experiment tracked changes in behaviour in both app users and in a control group.  ... 
doi:10.5281/zenodo.6565731 fatcat:l5c7emf5angcjg2p4tmoomcroy

Focus Group Reports [chapter]

Deryn Watson, David Tinsley
1995 IFIP Advances in Information and Communication Technology  
Nine Focus Groups were organized, each considering one of four proposed themes, learning, curriculum practice, teaching and organisation; from these they issued recommendations built on participants' experiences  ...  IT includes both concepts and tools which can be used to facilitate learning in the broadest sense, being dependent on the availability of resources and the manner in which the resources are employed.  ...  The group noted that SAT examinations in the USA now carry a recommendation that students will be disadvantaged if they do not make use of IT, and that French technical/vocational subjects have integrated  ... 
doi:10.1007/978-0-387-34842-1_26 fatcat:xjt2b6irdfgufjruiaz57drmdq

Audio description in 360º videos

Anita Fidyka, Anna Matamala
2018 Translation Spaces  
To involve participants in the research process, the project adopted a user-centered methodology, and a series of focus groups was conducted with professional audio describers and end users to gather feedback  ...  This article discusses how audio description could be integrated into 360º videos by reporting the results from two focus groups conducted in the initial stages of the ImAc project.  ...  immersive experience is created by using both content types; and (4) panoramic 2D (monoscopic) or stereoscopic images viewed on head-mounted displays. 360° videos provide a vision which unfolds 360° horizontally  ... 
doi:10.1075/ts.18018.fid fatcat:ilfqkyq6grfsnkgunti4hiimbm

Model Augmented Reality Curriculum

Mikhail Fominykh, Fridolin Wild, Ralf Klamma, Mark Billinghurst, Lisandra S. Costiner, Andrey Karsakov, Eleni Mangina, Judith Molka-Danielsen, Ian Pollock, Marius Preda, Aljosa Smolic
2020 Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education  
To begin, we survey the state of the art, identifying common needs and problems in existing courses which focus on AR.  ...  We then detail a skills framework comprised of 12 groups of skills suitable to meet industry needs, and built upon it two model lesson plans for a foundation and an advanced course.  ...  ACKNOWLEDGMENTS The working group has been supported by projects AR-FOR-EU, ARETE, and FANTASIA that are funded by the European Commission.  ... 
doi:10.1145/3437800.3439205 fatcat:rztgwripibgd5f5l3o5jv5q23a

Scripting Group Processes in VMT [chapter]

Gerry Stahl
2009 Studying Virtual Math Teams  
The concept of scripts has considerable appeal as addressing or at least naming an urgent issue in CSCL: how to use the promise of networked computers to guide groups of students to engage in desirable  ...  Studying how such a resource is made sense of in detailed interactions is then recommended for studying how scripts can be designed to guide situated collaboration.  ...  Schwartz scripts three controlled experiments-one in a lab with video camera and two in classrooms-that compare individuals and dyads working on the same science problems.  ... 
doi:10.1007/978-1-4419-0228-3_18 fatcat:n2kgoa3cs5cvnidkstjau3tw7u

Group Emotion Detection Based on Social Robot Perception

Marco Quiroz, Raquel Patiño, José Diaz-Amado, Yudith Cardinale
2022 Sensors  
Some existing studies are focused on detecting group cohesion and the recognition of group emotions; nevertheless, these works do not focus on performing the recognition tasks from a robocentric perspective  ...  Additionally, this work proposes a strategy to create datasets with images/videos in order to validate the estimation of emotions in scenes and personal emotions.  ...  Data Availability Statement: Data available in a publicly accessible repository. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/s22103749 fatcat:n563potqe5bdvp3djv4bc2qqiu

FreeWalk: a social interaction platform for group behaviour in a virtual space

Hideyuki Nakanishi
2004 International Journal of Human-Computer Studies  
In an experiment, the agent could help crosscultural communication between Japanese and US students and influence their communication and their impressions of their partners.  ...  Many systems use a 3D virtual space as a multiuser environment (Sugawara et al.. Those systems usually aim to construct brilliant virtual worlds.  ...  I received a lot of support in the preparation of the facilities used in the cross-cultural experiment from NTT GEMNet project, Fumio Hattori, Tomoaki Tanaka, Takeshi Oguro, Kaoru Hiramatsu, and Jun-ichi  ... 
doi:10.1016/j.ijhcs.2003.11.003 fatcat:xlgkovr7hvanlaw64g5v7m3zfm

Group Touch

Abigail C. Evans, Katie Davis, James Fogarty, Jacob O. Wobbrock
2017 Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17  
Specifically, Group Touch examines pairs of touches and uses the difference in orientation, distance, and time between two touches to determine whether the same person performed both touches in the pair  ...  Group Touch can distinguish among users "in the wild" with a mean accuracy of 92.92% (SD=3.94%) using only touch information. Pictured above are high school students in a classroom.  ...  Any opinions, findings, conclusions or recommendations expressed in this work are those of the authors and do not necessarily reflect those of the National Science Foundation.  ... 
doi:10.1145/3025453.3025793 dblp:conf/chi/EvansDFW17 fatcat:ojeufaxy5ffofmirzdc7yeoyca

Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study

Oyewole Oyekoya, Jan Urbanski, Yaroslava Shynkar, Arifa Baksh, Margaret Etsaghara
2021 Frontiers in Virtual Reality  
Findings from the focus group studies suggest that to create effective bullying prevention, Virtual Reality simulations should consider focusing on role-playing, customization of the characters, environments  ...  With reference to the Olweus Bullying Circle, this project involves the development of a simulation that will allow students to view themselves in different roles played in bullying situations using a  ...  ACKNOWLEDGMENTS The authors acknowledge the contributions of Ryan Canales and Prof. Susan Limber for work on the initial development of the scenario scripts.  ... 
doi:10.3389/frvir.2021.672003 fatcat:fnahxggr7rbylilb6r2b6efg54

The potential impact of 3d telepresence technology on task performance in emergency trauma care

Hanna M. Söderholm, Diane H. Sonnenwald, Bruce Cairns, James E. Manning, Greg F. Welch, Henry Fuchs
2007 Proceedings of the 2007 international ACM conference on Conference on supporting group work - GROUP '07  
During a simulated emergency situation 60 paramedics diagnosed and treated a trauma victim while working alone or in collaboration with a physician via 2D video or a 3D proxy.  ...  Paramedics in the 3D proxy condition also reported higher levels of self-efficacy.  ...  The majority of the research on video and visual technologies in telemedicine focuses on consultation among a patient, a physician and/or other health care personnel, or between physicians at distributed  ... 
doi:10.1145/1316624.1316636 dblp:conf/group/SoderholmSCMWF07 fatcat:ymqddigy5fhldeninvulnw3tzu
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