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EXCITE: EXploring Collaborative Interaction in Tracked Environments [chapter]

Nicolai Marquardt, Frederico Schardong, Anthony Tang
2015 Lecture Notes in Computer Science  
, or large displays; they may be studying something on a tablet before looking up or exploring data on a different display.  ...  ChronoViz uses multiple streams of time -based data for studying paper-based digital pen annotations [10] .  ... 
doi:10.1007/978-3-319-22668-2_8 fatcat:zhmm6agwprbdnggll56ehpxjl4

Interactive sonification of geo-referenced data

Haixia Zhao
2005 ACM SIGACCESS Accessibility and Computing  
This paper describes an investigation of using interactive sonification (non-speech sound) to present geo-referenced statistical data to vision-impaired users for problem solving and decision making.  ...  By working with vision-impaired users, the work will identify effective interaction and sound designs for geo-referenced data, and derive principles that can guide general interactive data sonification  ...  An exploratory data analysis task can be accomplished through a sequence of AISAs. For example, a gist gives a quick grasp of the overall data trends and patterns.  ... 
doi:10.1145/1077238.1077244 fatcat:5sp55zfjfncrdd23lrscpmc5nq

Interactive sonification of geo-referenced data

Haixia Zhao
2005 CHI '05 extended abstracts on Human factors in computing systems - CHI '05  
This paper describes an investigation of using interactive sonification (non-speech sound) to present geo-referenced statistical data to vision-impaired users for problem solving and decision making.  ...  By working with vision-impaired users, the work will identify effective interaction and sound designs for geo-referenced data, and derive principles that can guide general interactive data sonification  ...  An exploratory data analysis task can be accomplished through a sequence of AISAs. For example, a gist gives a quick grasp of the overall data trends and patterns.  ... 
doi:10.1145/1056808.1056848 dblp:conf/chi/Zhao05 fatcat:iwr5vrd7uzbrdmn75vkqyo6jka

"I hear the pattern"

Haixia Zhao, Catherine Plaisant, Ben Shneiderman
2005 CHI '05 extended abstracts on Human factors in computing systems - CHI '05  
In this paper we describe our investigation of using interactive sonification (non-speech sound) to present the geographical distribution pattern of statistical data to vision impaired users.  ...  Two interfaces have been designed according to the design space, one using a keyboard and another using a smooth surface touch tablet.  ...  ACKNOWLEDGMENTS The work is partially supported by NSF under Grant ITR/AITS 0205271, EIA 0129978 and US Census Bureau.  ... 
doi:10.1145/1056808.1057052 dblp:conf/chi/ZhaoPS05 fatcat:u53awf5fpndexkcq2j6lpu3teu

Capturing cognitive events embedded in the real-world using mobile EEG and Eye-Tracking [article]

Simon Ladouce, Magda Mustile, Frederic Dehais
2021 bioRxiv   pre-print
To this end, electroencephalography and eye-tracking data were recorded while participants attended stimuli presented on a tablet and while they searched for books in a library.  ...  The aim of the present study is to assess the feasibility of capturing neural markers of visual attention (P300 Event-Related Potentials) in response to objects embedded in a real-world environment.  ...  Acknowledgements The authors thank Catriona Bruce and Stephen Stewart for the technical assistance in setting up the experiment. Thank you to Ludovic Darmet for his advice on data analysis.  ... 
doi:10.1101/2021.11.30.470560 fatcat:smdildstobgwhholtyjjbefzaq

Characterizing joint attention dynamics during collaborative problem-solving in an immersive astronomy simulation

Yiqiu Zhou, Jina Kang, Antonija Mitrovic, Nigel Bosch
2022 Zenodo  
This study, therefore, utilizes logs generated as students interact with an immersive astronomy simulation using augmented reality head-sets (Microsoft HoloLens 2) and tablets.  ...  We then investigated sequences of these states to explore dynamic collaboration trajectories across groups by examining two transition metrics: Markov chain model and L*.  ...  We used the TraMineR and seqHMM packages in R to build Markov models for our sequence data [13, 16] .  ... 
doi:10.5281/zenodo.6852988 fatcat:gjz7busoe5ddhejztbwtizdnca

Reality cues-based interaction using whole-body awareness

Anderson Maciel, Luciana P. Nedel, Vitor A. M. Jorge, Juan M. T. Ibiapina, Luis F. M. S. Silva
2010 Proceedings of the 2010 ACM Symposium on Applied Computing - SAC '10  
The exploration of 3D environments using 6 degrees-of-freedom interaction is still a challenge since users easily become disoriented.  ...  it in any direction for visualization and interaction.  ...  ACKNOWLEDGEMENTS Thanks to the volunteers who tested the prototype, Hewlett-Packard for the tablet PC and MAMS Tecnologia for the BraTrack system. This work was supported by CNPq-Brazil.  ... 
doi:10.1145/1774088.1774345 dblp:conf/sac/MacielNJIS10 fatcat:wtwb2d4pnneezoansqryxumkra

Modeling Engagement in Long-Term, In-Home Socially Assistive Robot Interventions for Children with Autism Spectrum Disorders [article]

Shomik Jain, Balasubramanian Thiagarajan, Zhonghao Shi, Caitlyn Clabaugh, Maja J. Matarić
2020 arXiv   pre-print
Specifically, two types of engagement models are presented for each user: 1) generalized models trained on data from different users; and 2) individualized models trained on an early subset of the user's  ...  The models achieved approximately 90% accuracy (AUROC) for post hoc binary classification of engagement, despite the high variance in data observed across users, sessions, and engagement states.  ...  Mathur for their help with data analysis, K. Peng and J. Keller for their assistance with annotations, and T. Groechel, L. Klein, and R. Pakkar for  ... 
arXiv:2002.02453v1 fatcat:ujs5trsddbaknkotkj32mtuibu

Sounding Brush: A Tablet based Musical Instrument for Drawing and Mark Making

Sourya Sen, Koray Tahiroǧlu, Julia Lohmann
2020 Proceedings of the International Conference on New Interfaces for Musical Expression  
In this paper, we introduce our Sounding Brush project, through which we explore music making in various forms with the natural gestures of drawing and mark making on a tablet device.  ...  Drawing is essentially the act of playing music by means of a continuous process of observation, individualisation and exploring time and space in a unique way.  ...  In turn, this helps us in exploring alternative ways of playing music with a tablet.  ... 
doi:10.5281/zenodo.4813398 fatcat:uiiw645x35ff7mdybusordcuda

MGAviewer: a desktop visualization tool for analysis of metagenomics alignment data

Z. Zhu, B. Niu, J. Chen, S. Wu, S. Sun, W. Li
2012 Bioinformatics  
We have developed a web browser-based desktop application for interactively visualizing alignment data of metagenomic sequences.  ...  Numerous metagenomics projects have produced tremendous amounts of sequencing data. Aligning these sequences to reference genomes is an essential analysis in metagenomics studies.  ...  MGAviewer provides real-time visualization for almost all these datasets except a few hundred very large datasets, which need extra several seconds for data loading and plotting.  ... 
doi:10.1093/bioinformatics/bts567 pmid:23044549 pmcid:PMC3530914 fatcat:d4k27c33mvhxhgkaun3b5b4shi

The proximity toolkit

Nicolai Marquardt, Robert Diaz-Marino, Sebastian Boring, Saul Greenberg
2011 Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11  
entities. 2) It includes various tools, such as a visual monitoring tool, that allows developers to visually observe, record and explore proxemic relationships in 3D space. (3) Its flexible architecture  ...  separates sensing hardware from the proxemic data model derived from these sensors, which means that a variety of sensing technologies can be substituted or combined to derive proxemic information.  ...  With the click of a button, developers can record events generated by entities moving in the environment. They can later play back these sequences for testing.  ... 
doi:10.1145/2047196.2047238 dblp:conf/uist/MarquardtDBG11 fatcat:43z2v3ffo5hvrio5rla3zbjkre

Faceted search on coordinated tablets and tabletop

Sven Charleer, Joris Klerkx, Erik Duval, Tinne De Laet, Katrien Verbert
2016 Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems - EICS '16  
Large interactive displays and surfaces are useful modalities for visualizing big multi-dimensional data sets.  ...  They can offer simultaneous views on different facets of the data which lead to an efficient and effective environment for data exploration and analysis.  ...  ACKNOWLEDGMENTS We gratefully acknowledge the support of the eCloud project, funded under the ICT Policy Support Programme (ICT PSP) as part of the Competitiveness and Innovation Framework Programme by  ... 
doi:10.1145/2933242.2935867 dblp:conf/eics/CharleerKDLV16 fatcat:zb4yegaltfda7hvjbkdhhinnh4

Designing Visual Complexity for Dual-screen Media

Timothy Neate, Michael Evans, Matt Jones
2016 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16  
Therefore, we use empirical techniques to investigate the objective and subjective effect of dual-screen visual complexity on attention distribution in a companion content scenario.  ...  Our findings assist the effective design of dualscreen content, informing content providers how to manage dual second screen complexity for enhanced UX through a more blended, complementary dual-screen  ...  ACKNOWLEDGEMENTS We would like to thank our participants for their involvement in our research, and the anonymous reviewers for helping us improve this paper with their comments.  ... 
doi:10.1145/2858036.2858112 dblp:conf/chi/NeateEJ16 fatcat:av6ngmugcjc7vj2td7shecdzqa

Paint on the Finger or Paint on the Screen: A Comparative Study

Lucrezia Crescenzi, Sara Price, Carey Jewitt
2014 Procedia - Social and Behavioral Sciences  
Acknowledgements This study has been implemented in the framework of the MODE research project "Multimodal methodologies for digital environments.  ...  Methods and challenges for digital technologies and Embodiment" (supported by ESRC).  ...  shots of the Tablet screen of everything happening on the iPad screen to observe the child's action sequence; the camera from a second iPad to record the movements of the child´s hands; and a camera on  ... 
doi:10.1016/j.sbspro.2014.04.438 fatcat:w7av4ha5crhcln3yffivpafuha

Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images

Giovanni Pintore, Fabio Ganovelli, Enrico Gobbetti, Roberto Scopigno
2016 SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications on - SA '16  
The resulting 3D floor plans of multi-room environments can be used for a variety of planning applications, while the visual models provide location awareness within mobile application specifically developed  ...  for touch interaction on smartphones and tablets.  ...  We also acknowledge the contribution of Sardinian Regional Authorithies through project VIGEC.  ... 
doi:10.1145/2999508.2999526 dblp:conf/siggraph/PintoreGGS16 fatcat:j3pdxu3p7fdjtotp6m47mvpybm
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