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Bringing Personas To Life: User Experience Design through Interactive Coupled Open Innovation

Lynn Coorevits, Dimitri Schuurman, Kathy Oelbrandt, Sara Logghe
2016 Persona Studies  
<p class="normal">A frequently used technique to enable user involvement during the course of a software design project is the development of personas.  ...  Modeling personas helps developers to establish a stronger user focus and act as a constant reminder for whom one is and is not designing.  ...  By combining these two approaches, personas are no longer purely used as a tool for communication, but also help to determine priorities in design requirements or test scripts.  ... 
doi:10.21153/ps2016vol2no1art534 fatcat:bdscqxqjujfn3ktcdhza3inr24

Re-performing Design

Yaron Meron
2020 Exchanges  
Presenting the study as a prototype to inform future research into graphic design and other elusive creative practices, the article also cautions that the amount of defamiliarisation used must be evaluated  ...  The graphic designers' narratives were converted into a script and used to motivate a troupe of trained actors, who re-performed the narratives during a series of performance workshops.  ...  Acknowledgment I acknowledge the support I have received for this research through the provision of an Australian Government Research Training Program Scholarship.  ... 
doi:10.31273/eirj.v8i1.701 fatcat:2rtvwtlxtzdprcjaf2slz6t54q

Feeler Reflection Game: A Case Study on a Design Game for Participatory Design

Eva Durall, Teemu Leinonen, Juan Fernando González
2019 Zenodo  
The case study confirms findings of earlier studies demonstrating the power of storytelling, personas, and scenarios in design.  ...  Furthermore, the case study shows that by playing the design game, the participants were able to identify themselves with the concept design and with the main situations of use.  ...  Each device is numerically evaluated according to several features dealing with battery, data management, comfort, cost, and data accuracy.  ... 
doi:10.5281/zenodo.2605109 fatcat:6nwxkiar7bhl7gyc6uxbp4wdvm

Exploring design options for interactive video with the Mnemovie hypervideo system

Mike Leggett, Zafer Bilda
2008 Design Studies  
The custom-designed software toolset is used to build a series of experimental interactive models from which three models were subsequently developed for initial user experience testing and evaluation.  ...  Keywords interaction design, digital video, evaluation, user behaviour, persona.  ...  Our evaluation study provided the practitioner with an understanding of the user context for the Mnemovie models made using the toolset rather than validating whether requirements of a specific design  ... 
doi:10.1016/j.destud.2008.07.008 fatcat:xgnn6yva3bbfxa3hompkblmwra

A Novel User-Centred Framework for the Holistic Design of Therapeutic Medical Devices

E. Abela, P. Farrugia, M. V. Gauci, P. Vella, G. Cassar, E. Balzan
2022 Proceedings of the Design Society  
In this study, patient and designer requirements were identified and integrated within a novel framework which supports medical device design through a consolidated understanding of user-experience whilst  ...  AbstractNumerous and complex sequence of activities in medical device development often result in time consuming and expensive engineering processes.  ...  Acknowledgments This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement N° 856998 (PRIME-VR2).  ... 
doi:10.1017/pds.2022.122 fatcat:bnv6gwu52zaxjn2irzpmwtks7a

Designing a mobile application to support the indicated prevention and early intervention of childhood anxiety

Mandar Patwardhan, Ryan Stoll, Derek B. Hamel, Ashish Amresh, Kevin A. Gary, Armando Pina
2015 Proceedings of the conference on Wireless Health - WH '15  
Validation was performed through external review and a usability study performed with target end users of the application. Results suggest overall satisfaction, ease of use, and increased motivation.  ...  A design process inspired by user-centered leveraging key informant interviews was used to identify application features, including game based strategies and an animated motivational avatar.  ...  There is a wide range of practices supporting UCD; the design team utilized personas, prototyping with iterative feedback, participatory design, and end user validation.  ... 
doi:10.1145/2811780.2811954 dblp:conf/wh/PatwardhanSHAGP15 fatcat:vsnjcfogjbhpvp2amun5t4mgju

Interaction Design and Children

Juan Pablo Hourcade
2007 Foundations and Trends® in Human–Computer Interaction  
It includes design principles related to visual design (e.g., icons, visual complexity), interaction styles (e.g., direct manipulation, menus), and the use of input devices (e.g., pointing, dragging, using  ...  lifestyles, learning skills, mobile, tangible, and ubiquitous computing, and designing and evaluating technologies.  ...  [200] conducted a study of the use of images captured by mobile devices to aid in children's communications.  ... 
doi:10.1561/1100000006 fatcat:th26gmtncrdwdikbcqilv6kpae

P2P Mapper: From User Experiences to Pattern-Based Design

Homa Javahery, Ahmed Seffah
2012 AIS Transactions on Human-Computer Interaction  
Persona and pattern formats are augmented with a set of discrete domain variables to facilitate automation and provide an alternative view on the information.  ...  ), and Pattern Composition (patterns are used to create a conceptual design).  ...  and validating the tool (first study) We then summarize a case study using the P2P Mapper to redesign a large information visualization portal (second study).  ... 
doi:10.17705/1thci.00042 fatcat:ab7ltbeegfffrhum727houyyna

Designing interaction, voice, and inclusion in AAC research

Graham Pullin, Jutta Treviranus, Rupal Patel, Jeff Higginbotham
2017 Augmentative and Alternative Communication : AAC  
The ISAAC 2016 Research Symposium included a Design Stream that examined timely issues across augmentative and alternative communication (AAC), framed in terms of designing interaction, designing voice  ...  It also requires the use of multiple cameras to capture simultaneous views of both the participants and the device being used, so as to observe all of these at once and examine the precise relationships  ...  Frequently a device is used by both parties to conduct a conversation, and in ways not intended by the manufacturer, subverting its intended design.  ... 
doi:10.1080/07434618.2017.1342690 pmid:28675073 fatcat:whiovyogefcuhem5i3fo6hc6z4

Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia [chapter]

Elke Daemen, Pavan Dadlani, Jia Du, Ying Li, Pinar Erik-Paker, Jean-Bernard Martens, Boris de Ruyter
2007 Lecture Notes in Computer Science  
In this paper, we describe the iterative design and evaluation of a storytelling application for individuals with expressive aphasia.  ...  Thus, the goal of the proposed design is to enhance aphasics' quality of life by providing a platform for them to create and share their stories.  ...  Rehabilitation Centers in Blixembosch, Rotterdam, and Ghent, the Emilius School, the Eindhoven Aphasia Union, and Marleen Tournel for all their support.  ... 
doi:10.1007/978-3-540-74796-3_21 fatcat:srmgvldi55go7m7ug6m5a27apa

Value Sensitive Design and Information Systems [chapter]

Batya Friedman, Peter H. Kahn, Alan Borning, Alina Huldtgren
2013 Philosophy of Engineering and Technology  
The third study concerns an integrated land use, transportation, and environmental simulation system to support public deliberation and debate on major land use and transportation decisions, implicating  ...  The second study concerns using high-definition plasma displays in an office environment to provide a "window" to the outside world, implicating the values of physical and psychological well-being and  ...  Thus, in our practice, we have deviated from the typical use of personas that maps a single persona onto a single user group, to allow for a single persona to map onto to multiple stakeholder groups.  ... 
doi:10.1007/978-94-007-7844-3_4 fatcat:mzz6xc42nrbjbkafw6fzo3x45u

Interaction Design in Agile IT Projects [article]

Marcin Sikorski
2021 Zenodo  
across all stages of the agile IT project: Strategy, Design, Development, Testing, Evaluation, and Retrospective; • focuses equally on two main aspects: designing user interfaces for digital products  ...  This book: • provides an easy-to-follow overview of practical methods for designing User Experience (UX) in digital products, such as online services or mobile applications; • spans UX-related design activities  ...  use cases, to design and evaluation of prototypes.  ... 
doi:10.5281/zenodo.5810704 fatcat:sxtictcslncfpeyy7kagglxfg4

An Enriched Customer Journey Map: How to Construct and Visualize a Global Portrait of Both Lived and Perceived Users' Experiences?

Juliana Alvarez, Pierre-Majorique Léger, Marc Fredette, Shang-Lin Chen, Benjamin Maunier, Sylvain Senecal
2020 Designs  
Using an inductive clustering approach, we develop a data driven CJM that helps understand, visualize, and communicate insights based on both data typologies.  ...  This paper aims to answer a call for research by proposing an experimental design based on the collection of both explicit and implicit data in the context of an authentic user experience.  ...  (Figures 10-13) Designs 2020, 4, x FOR PEER REVIEW 15 of 22 Our main objective with these personas and augmented journey maps was to tell a story about each cluster and provide a new way to communicate  ... 
doi:10.3390/designs4030029 fatcat:u7tlcyind5fs3pv266dtmq4dk4

A people-centric framework for mobile augmented reality systems (MARS) design: ArcHIVE 4Any

Manolya Kavakli
2015 Human-Centric Computing and Information Sciences  
people-centric mobile augmented reality systems (MARS) framework to leverage the application system design and implementation.  ...  The main challenge in MARS design is providing a generic framework flexible enough to allow rapid development of applications to be used by different types of people.  ...  Regarding the second fieldwork and augmented reality, we would like to acknowledge the collaboration with Prof Frederic Merienne, Director of Image Institute of ENSAM, France.  ... 
doi:10.1186/s13673-015-0055-9 fatcat:ezm2k4u64jbn3oa4p2ljaurgfi

Mixed-Reality Prototypes to Support Early Creative Design [chapter]

Stéphane Safin, Vincent Delfosse, Pierre Leclercq
2009 The Engineering of Mixed Reality Systems  
We conclude with a discussion of the usefulness of a profession-centered methodology and the relevance of mixed reality to support creative design activities. the developments, participate in key meetings  ...  This chapter provides a summary of our work on a mixed-reality device, based on a drawing table (the Virtual Desktop), designed specifically to address real-life/business-focused issues.  ...  Personas [32] are a means of representing potential users and contexts of use in the development process.  ... 
doi:10.1007/978-1-84882-733-2_21 dblp:series/hci/SafinDL10 fatcat:l5u5w6n3kvcgrp6htgsrkge4di
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