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Mobile App for Learning Economics Terminologies
2019
International Journal of Academic Research in Business and Social Sciences
The use of the educational mobile app in teaching and learning is getting popular nowadays due to improvement in technology, better accessibility, users' acceptance and affordances of mobile devices. ...
The app is designed for ubiquitous self-learning based on cognitive theories, which are information processing theory and cognitive theory in multimedia learning. ...
According to them mobile app can be used to enhance vocabulary acquisition. These studies show that mobile apps are good for teaching and learning the meaning of words. ...
doi:10.6007/ijarbss/v9-i10/6477
fatcat:55m5hsxzgrg6neigfg3v5xxvwi
Supporting Flipped and Gamified Learning With Augmented Reality in Higher Education
2021
Frontiers in Education
This paper will demonstrate an AR app developed by City University of Hong Kong (CityU) for a year four undergraduate Chemistry course under two UGC's project funds and CityU's Teaching Development Grant ...
Despite its popularity due to the development of smart devices, educators are still averse to adopting AR in teaching because of the doubts about its pedagogical effectiveness and difficulties in implementation ...
The cognitive learning theory (CLT) by Sweller (2011) proposed that learners' total cognitive load is limited, so the increase of unfavorable intrinsic and extraneous cognitive load will undermine learners ...
doi:10.3389/feduc.2021.623745
fatcat:vcm4hm7wyfak3g67lp4t7qrwxm
Hand-Held Mobile Augmented Reality for Collaborative Problem Solving: A Case Study with Sorting
2014
2014 47th Hawaii International Conference on System Sciences
Due to the advances in mobile technology, mobile augmented reality has been widely used for many disciplines. ...
The ubiquity nature of mobile augmented reality supports a flexible, engaging and entertaining learning environment. ...
According to cognitive load theory [4] , split-source information may generate a heavier cognitive load and decrease the effectiveness of learning. ...
doi:10.1109/hicss.2014.20
dblp:conf/hicss/ShatteHL14
fatcat:ahngobiidvg2na7jyxprjszvmq
Asmaul Husna Mobile Application (AHMA): Foundation of the Prototype Design and Development
2021
Journal of Computing Research and Innovation
Asmaul Husna Mobile Application (AHMA) is a prototype mobile application based on an interaction model intended for use in heutagogy with undergraduates. ...
This app was created and designed to increase students' knowledge, perceived awareness, and perceived motivation for the learning material. ...
At the same time, the Constructivist Learning Environment (CLEs) is utilised as an environmental design strategy. ...
doi:10.24191/jcrinn.v6i2.229
fatcat:3aglpqdgazdbnesacu2foqke2y
Cognitive load management in mobile learning systems: principles and theories
2020
Journal of Computers in Education
In this paper, a learning efficiency model chart is derived using important learning factors that can be considered to enhance mobile learning experiences. ...
This investigation is considered to significantly reduce complexities that exist in mobile learning platforms and promote an enhanced mobile learning experience. ...
To establish efficient teaching practices, the four stages of the 4C/ID model can be useful: The learning tasks Using mobile learning apps, constant high-end support in learning is useful for quality engagement ...
doi:10.1007/s40692-020-00173-6
fatcat:brik6amxnndjxbgz6djgtekhdu
Editorial: Knowledge, Social Media and Technologies for a Learning Society
2013
Journal of Integrated Design & Process Science
A set of apps that were considered useful for learning purposes was specified and categorized. ...
New approaches in using different technologies for fostering learning experiences need to be further investigated as students born in the digital and mobile age are constructing and sharing knowledge in ...
Yet, the use of Web 2.0 or mobile applications to promote new ways of teaching and learning is not prevalent in higher education and might not be suitable for all of the topics taught. ...
doi:10.3233/jid-2013-0006
fatcat:x7wdd3y6x5dvnfycj65h2pdfwm
Facilitating K-12 Teachers in Creating Apps by Visual Programming and Project-based Learning
2020
International Journal of Emerging Technologies in Learning (iJET)
The use of apps in education has become popular in recent years with the development of technology. How to prepare K-12 teachers in creating apps for students learning is worth our attention. ...
The above findings provide a practicable ap-proach for future teaching to K-12 teachers or novice programmers on app programming. ...
App Inventor, which is one visual programming language, was selected to teach K-12 teachers how to develop apps. ...
doi:10.3991/ijet.v15i01.11013
fatcat:7uzeevxxeffftmntuvhcbs53um
Augmented Reality for Teaching and Learning - a literature Review on Theoretical and Empirical Foundations
2018
European Conference on Information Systems
We identify theory-based design elements and empirical measures for developing and applying AR teaching and learning applications and consolidate them in a design framework. ...
AR for teaching and learning. ...
Therefore, Ibáñez et al. [124] used a developer environment for multiplayer games for their AR app development. ...
dblp:conf/ecis/SommerauerM18
fatcat:llwtj7na5bhgthrfpvvhnfjpge
The Effect of Mobile-Assisted Language Learning Environment on EFL Students' Academic Achievement, Cognitive Load and Acceptance of Mobile Learning Tools
2018
Eurasia Journal of Mathematics, Science and Technology Education
This study reports on the investigation of the effect of mobile assisted learning environment on academic achievement, acceptance of mobile learning tools and cognitive load of EFL students. ...
Quantitative data were collected from 63 foreign language learners via an academic achievement test, cognitive load scale and mobile learning tools acceptance scale, before and after a sixweek intervention ...
ACKNOWLEDGEMENTS This article is based on the first author's doctoral dissertation, supervised by the second author, submitted to Mersin University. ...
doi:10.29333/ejmste/90992
fatcat:jwq426fpcbfy7j3ijssgxsrze4
Perceived Effectiveness of Developing a Mobile System of Formative Test with Handwriting Revision to Devise an Instruction Design Based on Cognitive Apprenticeship Theory
2022
Sustainability
The MSFT is developed from the cognitive apprenticeship theory (CAT) in instructional design. ...
The MSFT platform provides college undergraduates and graduates an app for a handheld device, which is used to upload their answer sheets with captured photos to the cloud database server. ...
The CAM is also used to construct a learning environment for a class teaching computer programming [13] . ...
doi:10.3390/su14042272
fatcat:mly66ezv75hqnf5hdqk26pcx7a
Designing a Mobile-app-based Collaborative Learning System
2012
Journal of Information Technology Education Innovations in Practice
Our contribution is a framework for using mobile apps and collaborative learning theories within a lecture environment to encourage higher-order thinking in learners. ...
We present the design of a mobile-app-based collaborative learning system named myVote and a process for its usage. ...
He then further developed the iOS app after the internship. Nicholas Potesta and Stephen Tsakmakis developed the myVote server and web client applications. ...
doi:10.28945/1582
fatcat:ytititmedjhdtpo5gweqizwumi
The Effect of Marker-less Augmented Reality on Task and Learning Performance
2019
International Conference on Wirtschaftsinformatik
In order to address this research gap, we implemented an AR application (app) with the aim to analyze the effectiveness of marker-less AR applied in a mundane setting which can be used for on-the-job training ...
Augmented Reality (AR) technologies have evolved rapidly over the last years, particularly with regard to user interfaces, input devices, and cameras used in mobile devices for object and gesture recognition ...
Although AR promotes enhanced learning achievement, they experienced a discrepancy for AR in terms of cognitive load and/or cognitive overload, and AR ease of use vs. challenges for AR app usability [ ...
dblp:conf/wirtschaftsinformatik/Sommerauer0MO19
fatcat:z6rhux7d7jdpxh3nd4k5vasz6e
Research on the Teaching of Visual Communication Design Based on Digital Technology
2021
Wireless Communications and Mobile Computing
The visual representation of information visualization uses visual symbols as a medium, and the audience interprets the visual symbols based on cognitive experience to obtain information, which helps to ...
In this paper, we use the knowledge of design discipline, combined with psychological cognitive science, statistics, and communication discipline, and analyze a large number of excellent cases to effectively ...
The interface of mobile APP has also become one of the conditions of user's demand for use. ...
doi:10.1155/2021/8304861
fatcat:5bgsyam53repfdrh3j4sxrrsbq
How factors of personal attitudes and learning environments affect gender difference toward mobile learning acceptance
2015
International Review of Research in Open and Distance Learning
Subjects of the study were selected university students who had already used an APP-based m-learning system for one month. ...
<p>Mobile technology for learning empowers the shift from traditionally pure instructor-centered classroom teaching to fully learner-centered educational settings. ...
Acknowledgements We would like to thank the reviewers of the IRRODL journal for their thoughtful and helpful comments. We also appreciate Professor Marek Hatala's comments. ...
doi:10.19173/irrodl.v16i4.2355
fatcat:bkzdrxlukramtlafpxi5mgxsdy
Computational Thinking and User Interfaces: A Systematic Review
2022
IEEE Transactions on Education
Methodology: To address this issue, a systematic review of the literature was conducted using the preferred reporting items for systematic reviews and meta-analyses (PRISMA) methodology for analyzing and ...
Bearing the above in mind, it is necessary to conduct research that delves more deeply into the effects caused by the technologies that are used to develop computational thinking, this being a line of ...
of presenting a theory for teaching programming. ...
doi:10.1109/te.2022.3159765
fatcat:6b2j2qp2grairbzcnjcgxznb6u
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