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User-centered approach in creating a metadata schema for video games and interactive media
2013
Proceedings of the 13th ACM/IEEE-CS joint conference on Digital libraries - JCDL '13
With these results in mind, we created a list of elements which form a metadata schema for describing video games, with both a core set of 16 elements and an extended set of 46 elements providing more ...
Our research aims to create a standardized metadata schema and encoding scheme that provides an intelligent and comprehensive way to represent video games. ...
Joseph Tennis, the SIMM, and all the participants of INFX 598 for their valuable contributions to the project. ...
doi:10.1145/2467696.2467702
dblp:conf/jcdl/LeeCFP13
fatcat:v3l6dyibrfcmbeqtrrwrspfbzq
Empirical evaluation of metadata for video games and interactive media
2015
Journal of the Association for Information Science and Technology
This work will serve as a platform and catalyst for advances in the design and use of video game metadata. ...
In order to address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked toward creating a ...
We extend special thanks to the students in the INFO498/INFX598 video game metadata courses for their valuable contributions in revising the interview and survey questions, and James Portnow at DigiPen ...
doi:10.1002/asi.23357
fatcat:d6zbg4e3ajenhe6vmflckpkggy
Domain Analysis for a Video Game Metadata Schema: Issues and Challenges
[chapter]
2012
Lecture Notes in Computer Science
Through domain analysis and cataloging real-world examples while attempting to develop a formal metadata schema for video games, we encountered challenges in description. ...
model for video games. ...
Conclusion and Future Work The issues described in this paper emerged from our first step in creating a formal metadata schema for describing video games and interactive media. ...
doi:10.1007/978-3-642-33290-6_30
fatcat:h67pxn2nbjhodm73jpzx5mixre
Developing a video game metadata schema for the Seattle Interactive Media Museum
2013
International Journal on Digital Libraries
To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. ...
In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. ...
Acknowledgments: We would like to thank the class participants of INFX 598 Video Game Metadata and especially Andrew Perti at the SIMM for their valuable contributions to the project. ...
doi:10.1007/s00799-013-0103-x
fatcat:gg7aefu7ijd63fxevwpslgt3qu
A conceptual model for video games and interactive media
2015
Journal of the Association for Information Science and Technology
In this article, we describe a conceptual model for video games and interactive media. ...
Our model instead attempts to reflect how users such as game players, collectors, and scholars understand video games and the relationships among them. ...
ACKNOWLEDGMENTS The authors would like to thank the UW GAMER Group and SIMM for sharing their metadata schema as well as data from their user studies. ...
doi:10.1002/asi.23409
fatcat:ggf5nek2ufed7dzpl5kl45gnbq
Crowdsourcing the indexing of film and television media
2010
Proceedings of the American Society for Information Science and Technology
In this paper we describe a project that explores how advances in information technology could be used to make film and television media more accessible to both scholarly and non-scholarly audiences. ...
many aspects of media content can be produced in a streamlined manner, and discuss how this work could potentially be augmented with automated indexing to be more efficient. ...
ACKNOWLEDGMENTS This work was funded in part by a John P. Commons Teaching Fellowship from the University of Texas at Austin School of Information. ...
doi:10.1002/meet.14504701244
fatcat:kyrlp6zf6jcjfkjhobke3jdaeu
A crowdsourcing framework for the production and use of film and television data
2011
New Review of Hypermedia and Multimedia
By making it easier to generate detailed data about these media on a large scale, fans and scholars can more efficiently produce a wide range of artifacts that reflect their interests in this content. ...
We describe the conditions that make crowdsourcing an ideal approach for accomplishing this work on a larger scale; present a three-level development framework; and discuss how automated indexing, crowdsourcing ...
We also thank Niki Arroyave, Rodrigo Arias, and the team at Glifos for their work on the indexing software used in this project. ...
doi:10.1080/13614568.2011.552645
fatcat:qtsa4jzo2ngype5ro2fl77qrsi
Metamodeling for Community Coordinated Multimedia and Experience on Metamodel-Driven Content Annotation Service Prototype
2008
2008 IEEE Congress on Services Part II (services-2 2008)
A extensive study on metamodeling activities and metamodeling methodologies is presented. A combined metamodeling approach is proposed for the CCM metamodel development. ...
This paper aims to design and develop the CCM metamodel. A generic terminology for CCM metamodeling is developed. ...
Center of Finland and and Marija Bjekovic from the Centre Henri Tudor of Luxembourg for the helpful discussion on metamodeling. ...
doi:10.1109/services-2.2008.31
dblp:conf/services/ZhouRY08
fatcat:ogwt2orjjvby5byaf23ziunm34
Relationships among video games: Existing standards and new definitions
2014
Proceedings of the American Society for Information Science and Technology
This paper identifies and defines common relationships among video games and interactive media in an attempt to improve our understanding of and support conceptual data modeling in this domain. ...
the video game domain, and offer suggestions on how these might be represented in a conceptual model. ...
ACKNOWLEDGMENTS The authors would like to thank the SIMM and INFX598 participants at UW Information School, in particular, Timothy Morita, Ted Tagami, and Stephanie Rossi. ...
doi:10.1002/meet.2014.14505101035
fatcat:caq5tveynvhcvdyzeeabf4dyj4
MPEG-7/21: Structured Metadata for Handling and Personalizing Multimedia Content
[chapter]
2010
The Handbook of MPEG Applications
A systematic approach for designing such a topic-centered ontology based on MPEG-7 descriptions and domain-specific vocabularies is presented in [19] . ...
Please note that delay is only requiered if the user directly interacts with the videostream, like e.g. in a video conference. ...
doi:10.1002/9780470974582.ch15
fatcat:5inwo2mtzbdwjdvm7nej6hb3ai
Social Software Approach To E-Learning 3.0
2013
Zenodo
There will be a discussion how social media tools provide a possibility for helping knowledge workersand students to gather, organize and manage their personal information as a part of the e-learning process ...
In the present paper, we-ll explore how social media tools provide an opportunity for new developments of the e-Learning in the context of managing personal knowledge. ...
Any user can see who has made a contribution, the date and time of each contribution. Another difficulty in integrating Wikis successfully comes from the switch to a student-centered approach. ...
doi:10.5281/zenodo.1058809
fatcat:xygjf6lls5denmvxthz5pwf2xi
SCCM: Service-Oriented Community Coordinated Multimedia Architecture
2008
2008 32nd Annual IEEE International Computer Software and Applications Conference
This paper applies service orientation approach and Web services technology to establish a Service-oriented CCM architecture (SCCM) for tackling requirements of scalability, discoverability, composibility ...
Community coordinated multimedia (CCM) envisions the paradigm of consuming multiple media via diversity display devices, converged networks, and heterogeneous platforms within a virtual, open and collaborative ...
Acknowledgement This work was carried out in the EUREKA IETA 2 CAM4Home project funded by the Finnish Funding Agency for Technology and Innovation (Tekes). ...
doi:10.1109/compsac.2008.90
dblp:conf/compsac/ZhouRY08
fatcat:zh23kcrijzbs3iu7gt5m2l5vf4
Metadata and universal access in digital library environments
2017
Library hi tech
This paper explores the potential of accessibility metadata in improving knowledge discovery and access in digital library environments, discusses developments in creating accessibility terms for resource ...
Purpose-Accessibility metadata has been a recurring theme in recent efforts aimed at promoting accessibility of Information and Communication Technology (ICT) solutions to all regardless of their disabilities ...
Example of accessibility metadata annotation for a book The other example is the Teacher's Domain media library (PBS Learning Media) --a library with over a 100,000 games, videos, and interactive resources ...
doi:10.1108/lht-06-2016-0074
fatcat:72givqjapffezmbtuduzl5crba
Metadata model for interactions of 3D objects
2008
2008 1st International Conference on Information Technology
The approach presented in this dissertation was implemented as metadata schemas in a form of XML Schemas. ...
be movies, so audio-video metadata may be also created according to existing audio-video metadata solutions. ...
Listing 9-25 presents the same query written in Polish language.
Appendix A. Interactions XML Schema <?xml version="1.0" encoding="UTF-8"? ...
doi:10.1109/inftech.2008.4621648
fatcat:z76gic45szgwjjvedu6s63c5ma
Emergent semantics
2002
IEEE Intelligent Systems
particular, for images and video. ...
In this sense, the goal of the interaction between the user and database is not so much to retrieve images based on a preexisting semantics but to create image semantics. ...
In particular, he is interested in the characterization of the process by which different media, user characteristics, and the circumstances of a query contribute to the emergence of meaning. ...
doi:10.1109/5254.988491
fatcat:wemriabvsbfzxbwfp3vpat7usm
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