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VR Pedestrian Simulator Studies at Home: Comparing Google Cardboards to Simulators in the Lab and Reality
2021
Frontiers in Virtual Reality
Half of the sample performed the experiment in a laboratory at the university, the other half at home without an experimenter present. ...
In the virtual environment, the participants stood at the edge of a straight road, on which two vehicles approached with gaps of 1–5 s and at speeds of either 30 or 50 km/h. ...
Desktop-based applications have been used in a variety of studies to train children in pedestrian safety (McComas et al., 2002; Josman et al., 2008; Schwebel et al., 2008) . ...
doi:10.3389/frvir.2021.746971
fatcat:krbsc3ecyzew3oyxghsfixfxkq
The opportunities of virtual reality in the rehabilitation of children with attention deficit hyperactivity disorder: a literature review
2017
Korean Journal of Pediatrics
This technology, by simulating and providing a virtual environment for diagnosis, training, monitoring, assessment and treatment, is effective in providing optimal rehabilitation of children with ADHD. ...
This study highlights the use of virtual reality for better rehabilitation of children with ADHD. ...
Parsons et al. (2007) 22)
Highlight unsafe road-crossing behavior of
children with ADHD in a hazardous environ-
ment. ...
doi:10.3345/kjp.2017.60.11.337
pmid:29234356
pmcid:PMC5725338
fatcat:tlxhwo5qzvfxjh45tgudghqdoe
The level of mental load during a functional task is reflected in oculometrics
[chapter]
2017
International Federation for Medical and Biological Engineering Proceedings
Michael)
• Effects of self-selected music and the arousal level of music
on user experience and performance in video games (Caroux
Loïc)
• The Effect of Auditory-vocal Load on Drivers Performance ...
(Leon
Straker)
• What is the evidence that mobile touch screen device
use is related to musculoskeletal risk in school children? ...
doi:10.1007/978-981-10-5122-7_15
fatcat:vaq2jz2o3zgofdi4tkkn2ksfje
Vulnerable road users and the coming wave of automated vehicles: Expert perspectives
2021
Transportation Research Interdisciplinary Perspectives
Acknowledgements This project has received funding from the European Union's Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 860410. ...
A pedestrian decides to cross not only by watching the traffic but also by observing what other pedestrians are doing. All vehicles will stop if a group of pedestrians cross the road. ...
For the time being, this technology will be used for some special applications and users such as firefighters, police, or maybe rescue personnel. A designed-for-all approach will take a long time. ...
doi:10.1016/j.trip.2020.100293
fatcat:rwtx64g63ngk5ps6m4elho6qge
The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review
2018
Journal of Central Nervous System Disease
The results from this review provide support for the use of VR as part of a neurorehabilitation program in maximizing recovery. ...
The keywords used in the search were "neurorehabilitation" AND "Virtual Reality" AND "devices." We summarize the literature which highlights that a range of effective VR approaches are available. ...
We therefore consider that the factors that can influence user experience should be carefully observed when designing games. ...
doi:10.1177/1179573518813541
pmid:30515028
pmcid:PMC6262495
fatcat:z7cxfr6x2rg2tkdrcwd75w5yoi
Exploring the trends of educational virtual reality games: a systematic review of empirical studies
2020
Smart Learning Environments
Furthermore, the application of EVRGs has primarily focused on out of class use, with healthcare education topics dominating the topics taught using EVRGs. ...
Moreover, the analysis revealed that the pedagogical application of the majority of EVRGs was developed for all levels of education (e.g. tertiary, K-12, lifelong learning), with the specific target audience ...
Acknowledgements Not applicable. ...
doi:10.1186/s40561-020-00142-7
fatcat:mxpqgvtufjfafhyq5v6qoze6d4
Fieldwork during pandemic: Backyard bird survey and making student's biological field practice works
2021
Biodiversitas
We found that the students tended to observe the most abundant birds such as the cave swiftlet and Eurasian tree sparrow and missed unfamiliar species which were smaller-sized birds that use aerial and ...
In addition, best practices for field practice were provided, emphasizing the independent field practice incorporating technology in which the results were communicated to the students. ...
Finally, we thank the reviewers for their comments on an earlier version of the manuscript. ...
doi:10.13057/biodiv/d220435
doaj:d658acf8d49443709f962e9a0dfc7fbc
fatcat:l2d7hbiwaveq5el2seuc3fokju
A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
2005
Presence - Teleoperators and Virtual Environments
The SWOT analysis is a commonly employed framework in the business world for analyzing the factors that influence a company's competitive position in the marketplace with an eye to the future. ...
The use of virtual-reality technology in the areas of rehabilitation and therapy continues to grow, with encouraging results being reported for applications that address human physical, cognitive, and ...
For example, in one application, as the user performs a prescribed hand exercise designed to enhance fractionation (independence of finger motion), the image of a hand appears on the display, playing a ...
doi:10.1162/1054746053967094
fatcat:np4rgfp72bgt7pgzxwdq4ylbby
Investigating the Influence of External Car Displays on Pedestrians' Crossing Behavior in Virtual Reality
2019
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '19
Crossing at non-designated crossing points on a straight road and at a junction, where vehicles turn towards the pedestrian, are explored. ...
In particular, we investigate the influence of external car displays (ECDs) on pedestrians' crossing behavior, and the time needed to make a crossing decision. ...
We thank Caroline Pham for the great effort she put into the implementation of this study. ...
doi:10.1145/3338286.3340138
dblp:conf/mhci/HollanderCMHAP19
fatcat:tfroddbqqbdk5c5m6e6kfydfse
Part 1: Special Thematic Sessions
2019
Technology and Disability
Some considerations motivated the research: the growing incidence of ASD, the almost exclusive focus of existing studies and applications concerning people with autism (mainly children) and space on the ...
In this way, users with cognitive limitations as well as users who have difficulties understanding the original content due to their age, technical experience or migration background can work with the ...
As a result, training time is now reduced with a factor of 20 without loss in performance. ...
doi:10.3233/tad-190004
fatcat:hfrwmlupvvc4hhs5eor7qnyd4i
Natural Interaction of Game-based Learning for Elasticity
2016
Malaysian Journal of Computer Science
Elasticity is a subject that requires hands-on practicality for learners to experience the effect of elastic objects. ...
Based on our results, we found that Natural Interaction GBL (Ni-GBL) made students feel that the educational game is useful indirectly because they can learn how to play the game easily. ...
ACKNOWLEDGEMENTS The authors gratefully acknowledge UMRG Grant RG085/11ICT, Faculty of Computer Science and Information Technology, University of Malaya, Malaysia for support to conduct this research work ...
doi:10.22452/mjcs.vol29no4.5
fatcat:6zgnfdgflfgi5nolbxowwtkzyq
Agent-Based Modelling via Pedestrian Behaviour Elicitation in Virtual Reality
2019
Zenodo
The environment was used in conjunction with two surveys in a experiment in order to collected behavioral data about crossing. ...
The data collected during the experiment was analyzed and used to create a model for the pedestrians speed taking into account its actions and perceptions. ...
enough to be used for training in military and sports. ...
doi:10.5281/zenodo.3878516
fatcat:jefokmrzcjcwnjlrrpkipnx52a
The Use of Virtual Characters to Assess and Train Non-Verbal Communication in High-Functioning Autism
2014
Frontiers in Human Neuroscience
In the second part, we argue for the use of VCs as either agents or avatars in the context of "transformed social interactions." ...
To make this field of research accessible to a broader audience, we elaborate in the first part of the review the validity of using VCs in non-verbal behavior research on HFA, and we review current relevant ...
ACKNOWLEDGMENTS We would like to thank Ralf Tepest for his helpful feedback with an earlier version of this manuscript and Marius Jonas and Susanne Holocher for help with the literature search. ...
doi:10.3389/fnhum.2014.00807
pmid:25360098
pmcid:PMC4197646
fatcat:6x5vceyv5bed5eaz4ad67dnpia
Immersive virtual reality serious games for evacuation training and research: A systematic literature review
2018
Computers & Education
Knowledge on the best evacuation practice is commonly delivered by traditional training approaches such as videos, posters, or evacuation drills, but they may become ineffective in terms of knowledge acquisition ...
An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. ...
The study was conducted in the 3Dmultisensory CAVE laboratory. Twenty-one participants were performing the experiment. ...
doi:10.1016/j.compedu.2018.09.002
fatcat:tgxq6xfw6rh5hph7jtkp3oei2e
VOLUME 11 : 2013
2016
PLANNING MALAYSIA JOURNAL
The views expressed in this publication are those of the author(s) and do not necessarily represent the views of MIP. This journal is a refereed journal. ...
All articles were reviewed by two or three unanimous referees identified by the Institute (MIP). ...
This research discusses on the analysis of factors affecting use of motorcars as travel mode choice among on-campus University students. ...
doi:10.21837/pmjournal.v11.i3.366
fatcat:zpkmk7637jdzbdhocittv6ttti
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