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The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents

Dorothy E. Salonius-Pasternak, Holly S. Gelfond
<span title="2005-04-30">2005</span> <i title="Jyvaskyla University Library"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/rdj2kt47n5cdfiuo7edl243bnq" style="color: black;">Human Technology: An Interdisciplinary Journal on Humans in ICT Environments</a> </i> &nbsp;
This article considers the potential benefits of electronic play from a psychological perspective, as well as individual and contextual factors that may shape the influence of electronic play for children  ...  Demographics of players and the games themselves are presented, and recommendations for research and policy are discussed.  ...  Computer and video games, and their possible effects on players, have been studied in many fields of scientific literature, with areas of focus including whether games with violent content increase aggression  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17011/ht/urn.2005123">doi:10.17011/ht/urn.2005123</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ocwtku2qujbjvggdxhv7yedkdu">fatcat:ocwtku2qujbjvggdxhv7yedkdu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20180601222353/http://humantechnology.jyu.fi/archive/vol-1/issue-1/salonius_pasternak-gelfond_harvard_medical_school_center_for_mental_health_and_media_united_states_of_america1_5-22/@@download/fullPaper/salonius-pasternak-gelfond.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/d5/bf/d5bf4c62cd98f9a517324fdbc8c2491faf9e03b6.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17011/ht/urn.2005123"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Understanding Media Violence and the Development of Aggressive Behaviour of School Children

Kong Luo Lan, Maria Chong Abdullah, Samsilah Roslan
<span title="">2010</span> <i title="Elsevier BV"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/trfcnrckdvgftcxiz3i6lginty" style="color: black;">Procedia - Social and Behavioral Sciences</a> </i> &nbsp;
This paper focuses on the nature of aggressive behaviour among school children, the theories that underlying the aggressive behaviour, and the impact of media violence on the development of aggressive  ...  Aggressive behaviour among school children had raised a cause of concern in Malaysia.  ...  Video game violence In recent years, a proliferation of studies on the negative effects of violent video games playing in young children has occurred concurrently and prospectively (Geen, 2001) .  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.sbspro.2010.10.070">doi:10.1016/j.sbspro.2010.10.070</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/2ztel74du5c75boncennw42keu">fatcat:2ztel74du5c75boncennw42keu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170927004109/http://publisher-connector.core.ac.uk/resourcesync/data/elsevier/pdf/484/aHR0cDovL2FwaS5lbHNldmllci5jb20vY29udGVudC9hcnRpY2xlL3BpaS9zMTg3NzA0MjgxMDAyMDc0NA%3D%3D.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/4d/bf/4dbffc2d42e6348ef77f7ce4157bb66e31fb3b29.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.sbspro.2010.10.070"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> elsevier.com </button> </a>

The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention

Nicholas David Bowman, Sun Joo Ahn, Laura M. Mercer Kollar
<span title="2020-11-23">2020</span> <i title="Frontiers Media SA"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/3t4qguv5fvg7tii4ce2ssx2uom" style="color: black;">Frontiers in Communication</a> </i> &nbsp;
Extant literature has established a small-but-statistically significant effect of interactive media violence on aggressive thoughts and behaviors, which could serve as a risk factor for interpersonal violence  ...  For example, research on both violent and non-violent games has found that players can (a) express guilt after committing violent acts, (b) report reflective and introspective emotional reactions during  ...  AUTHOR CONTRIBUTIONS All authors listed have made a substantial, direct and intellectual contribution to the work, and approved it for publication.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3389/fcomm.2020.580965">doi:10.3389/fcomm.2020.580965</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/33898555">pmid:33898555</a> <a target="_blank" rel="external noopener" href="https://pubmed.ncbi.nlm.nih.gov/PMC8064736/">pmcid:PMC8064736</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/gnnn3iizwzaojm3r4vd36pt6ru">fatcat:gnnn3iizwzaojm3r4vd36pt6ru</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20201126083722/https://fjfsdata01prod.blob.core.windows.net/articles/files/580965/pubmed-zip/.versions/1/.package-entries/fcomm-05-580965/fcomm-05-580965.pdf?sv=2018-03-28&amp;sr=b&amp;sig=GMKbQs%2FQLY5DoumrTspd7ie604EDqC5S7i97Eak6Rxo%3D&amp;se=2020-11-26T08%3A37%3A51Z&amp;sp=r&amp;rscd=attachment%3B%20filename%2A%3DUTF-8%27%27fcomm-05-580965.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/a1/c9/a1c9780c3cb2c0fc231092b73ca912cce4491bfa.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3389/fcomm.2020.580965"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> frontiersin.org </button> </a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8064736" title="pubmed link"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> pubmed.gov </button> </a>

The effect of playing violent video games on adolescents: Should parents be quaking in their boots?

Gabrielle Unsworth, Grant J. Devilly, Tony Ward
<span title="">2007</span> <i title="Informa UK Limited"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/fet25tkaknenjjz2u7c3hs6c74" style="color: black;">Psychology, Crime and Law</a> </i> &nbsp;
While the violent video game debate is far The effect of violent video games on adolescents 391 from over, findings from this study have moved one step closer to a unified understanding of the effects  ...  The primary purpose of this study was to examine the effects of violent video games from a new perspective.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1080/10683160601060655">doi:10.1080/10683160601060655</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/2eobxsbkovbjxd6yowgpf6ae3e">fatcat:2eobxsbkovbjxd6yowgpf6ae3e</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190713071342/http://devilly.org:80/Publications/Violent_Video_-_PCL.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/5e/0f/5e0f13cfc6ee43de2f74c9d4bbf0b7c3f9a6ec61.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1080/10683160601060655"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> tandfonline.com </button> </a>

Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review

Craig A. Anderson, Akiko Shibuya, Nobuko Ihori, Edward L. Swing, Brad J. Bushman, Akira Sakamoto, Hannah R. Rothstein, Muniba Saleem
<span title="">2010</span> <i title="American Psychological Association (APA)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/6urxmhwg7nbcvhhupqn3zc7fmm" style="color: black;">Psychological bulletin</a> </i> &nbsp;
Meta-analytic procedures were used to test the effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, and prosocial  ...  The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and  ...  None of the moderators specific to experiments (i.e., player perspective, player role, target type, time on game, type of aggressive cognition measure) approached significance.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1037/a0018251">doi:10.1037/a0018251</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/20192553">pmid:20192553</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/dgsungzowvca5nu3diohzu3xyy">fatcat:dgsungzowvca5nu3diohzu3xyy</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170809022550/http://public.psych.iastate.edu/caa/abstracts/2010-2014/10ASISBSRS.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/8c/b6/8cb68ab79aeeac743203a12c43272ff5bf1ab56b.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1037/a0018251"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Tunnel Vision or Desensitization?

Johannes Breuer, Michael Scharkow, Thorsten Quandt
<span title="">2014</span> <i title="Hogrefe Publishing Group"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/ohfhehhunjcejlwq4rz6o22lxu" style="color: black;">Journal of Media Psychology</a> </i> &nbsp;
Acknowledgments The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007(FP7/ -2013 under grant agreement no. 240864 (SOFOGA).  ...  The role of interactivity for the effect of media violence on aggression has already been recognized in some of the earliest experimental studies on digital games.  ...  Another line of research that investigates the role of interactivity looks at the (moderating) effects of controller types on aggression.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1027/1864-1105/a000122">doi:10.1027/1864-1105/a000122</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/p26aypdu6vcwxknrwz5yhdxgau">fatcat:p26aypdu6vcwxknrwz5yhdxgau</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190427172825/https://www.ssoar.info/ssoar/bitstream/handle/document/59022/ssoar-zmp-2014-4-breuer_et_al-Tunnel_Vision_or_Desensitization_The-34.pdf;jsessionid=4BC3E0EA836BEE9DE98103CC25A39D27?sequence=2" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/d6/6a/d66a6438ba4fc34509de83cf04c22574fd6119e2.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1027/1864-1105/a000122"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Do Aggressive People Play Violent Computer Games in a More Aggressive Way? Individual Difference and Idiosyncratic Game-Playing Experience

Wei Peng, Ming Liu, Yi Mou
<span title="">2008</span> <i title="Mary Ann Liebert Inc"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/hvkrizj245ffplp6sestgxm5ae" style="color: black;">CyberPsychology &amp; Behavior</a> </i> &nbsp;
In particular, we examine the relationship between the game player's physical-aggressive personality and the aggressiveness of the player's game playing in violenceoriented video games.  ...  Screen video stream of 40 individual participants' game playing was captured and content analyzed. Participants' physical aggression was measured before the game play.  ...  Those studies that investigated the moderating role of personality and gender on the effects of playing violent games showed mixed results.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1089/cpb.2007.0026">doi:10.1089/cpb.2007.0026</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/18422407">pmid:18422407</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/lwogabtgvrbi5b7gumggc2l3uy">fatcat:lwogabtgvrbi5b7gumggc2l3uy</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170808120424/https://msu.edu/~pengwei/Individual%20difference%20and%20idiosyncratic%20game%20playing%20experience.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/8f/19/8f19f80870c73dbebb4906261cbbb708561812e4.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1089/cpb.2007.0026"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

The Psychological Effects Of Videogames On Young People: A Review

Lavinia McLean, Mark Griffiths
<span title="2013-06-19">2013</span> <i title="Zenodo"> Zenodo </i> &nbsp;
be at a greater risk of negative effects as a consequence of exposure to violent video games.  ...  The exposure of young people to violent video games may be viewed within the context of risk factors for the development of aggression, and as such an understanding of the research within this area may  ...  The research involved children aged 9 to14 years (n=191) randomly assigned to play one of three types of games, either a violent video game, a neutral video game, or a prosocial video game.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1205553">doi:10.5281/zenodo.1205553</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/4nvsse4hjzcbpguhqlmprjh3tq">fatcat:4nvsse4hjzcbpguhqlmprjh3tq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20201223023500/https://zenodo.org/record/1205553/files/184-702-1-PB.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/34/96/34962507dc36a45592a423029805c1abead0d504.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1205553"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> zenodo.org </button> </a>

Like the good or bad guy—Empathy in antisocial and prosocial games

Christian Happ, André Melzer, Georges Steffgen
<span title="">2015</span> <i title="American Psychological Association (APA)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/56ve7zwzlbaq5iaelgj4nja37i" style="color: black;">Psychology of Popular Media Culture</a> </i> &nbsp;
In two experiments (N=80 each), inducing empathy by means of a text (Study 1) or a video clip (Study 2) prior to playing a video game caused differential effects on cognitions and behavior depending on  ...  These findings call attention to the differential effect of empathy depending on game type and game character, thereby questioning the unconditional positive reputation of empathy in the context of video  ...  Funding The research was supported, as part of the PREVAMI (Preventing Violence and Aggressive Behaviour in children and adolescents using interactive Media Instruments: an international research project  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1037/ppm0000021">doi:10.1037/ppm0000021</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/dqtnmr2oynhhlp4l5cijf6yvyu">fatcat:dqtnmr2oynhhlp4l5cijf6yvyu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20160911221214/http://orbilu.uni.lu/bitstream/10993/16266/1/Happ_Melzer_Steffgen_Empathyinvideogames_PPMC_2014.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/50/0c/500c7796eb597b52b084460ea08f7d7d46d22a2b.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1037/ppm0000021"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Affect of the Game Player

Craig A. Anderson, Catherine M. Ford
<span title="">1986</span> <i title="SAGE Publications"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/db2cuzjbtjcp5pisrirwy5btqu" style="color: black;">Personality and Social Psychology Bulletin</a> </i> &nbsp;
Two experiments were conducted to examine the effects of playing different types of video games on players' short-term affective states.  ...  In the first experiment, college student subjects played 11 different video games and rated them on a number of characteristics. From these ratings, two games were selectedfor use in Experiment 2.  ...  From a broader perspective, one must ask about the direct long-term effects of different types of video games on the game players.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1177/0146167286124002">doi:10.1177/0146167286124002</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/zlqrl5wu4bg27hk5lp2gxjii5m">fatcat:zlqrl5wu4bg27hk5lp2gxjii5m</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170922234822/http://public.psych.iastate.edu/caa/abstracts/1985-1989/86AF.PDF" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/06/53/0653af3e763d310f9cf848b4baded4bebb32fcf9.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1177/0146167286124002"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> sagepub.com </button> </a>

The Impact of Electronic Media Violence: Scientific Theory and Research

L. Rowell Huesmann
<span title="">2007</span> <i title="Elsevier BV"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/xmwyjofxyjcfzatqwqiedqadli" style="color: black;">Journal of Adolescent Health</a> </i> &nbsp;
Since the early 1960s, research evidence has been accumulating that suggests that exposure to violence in television, movies, video games, cell phones, and on the Internet increases the risk of violent  ...  Finally the size of the "media violence effect" is compared with some other well-known threats to society to estimate how important a threat it should be considered.  ...  Most of this research is on TV, movies, and video games, but from the theory above one can see that the same effects should occur for violence portrayed on various Internet sites (e.g., multiperson game  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.jadohealth.2007.09.005">doi:10.1016/j.jadohealth.2007.09.005</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/18047947">pmid:18047947</a> <a target="_blank" rel="external noopener" href="https://pubmed.ncbi.nlm.nih.gov/PMC2704015/">pmcid:PMC2704015</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/yyx2ptebtnbr7oplx7xpj44zo4">fatcat:yyx2ptebtnbr7oplx7xpj44zo4</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20100819184539/http://www.rcgd.isr.umich.edu/aggr/articles/Huesmann/2007.Huesmann.ImpactOfElectronicMediaViol.JofAdolesHealth.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/0d/0e/0d0e5162e67513c5dd1717accb03933c9adad9e8.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.jadohealth.2007.09.005"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> elsevier.com </button> </a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2704015" title="pubmed link"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> pubmed.gov </button> </a>

Video game violence

Karen E. Dill, Jody C. Dill
<span title="">1998</span> <i title="Elsevier BV"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/ntg26zucfbaa5mnvbyazcir7u4" style="color: black;">Aggression and Violent Behavior</a> </i> &nbsp;
The theoretical line of reasoning that hypothesizes a causal relationship between violent video-game play and aggression draws on the very large literature on media violence effects.  ...  This paper outlines what is known about the relationship between violent video-game playing and aggression. The available literature on virtual reality effects on aggression is discussed as well.  ...  When playing a video game, the player acts as a game character, not as an observer, as is true with other types of media violence (Calvert & Tan, 1994) .  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/s1359-1789(97)00001-3">doi:10.1016/s1359-1789(97)00001-3</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/5dix27lkofbjrdbtkm4eh5k4wu">fatcat:5dix27lkofbjrdbtkm4eh5k4wu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170826103123/https://www.researchgate.net/profile/Karen_Dill-Shackleford/publication/239667413_Video_game_violence/links/0046352823d3621353000000/Video-game-violence.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/f1/52/f152072acee674a668f0842e2ed101778ad77e2f.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/s1359-1789(97)00001-3"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> elsevier.com </button> </a>

Short-term effects of prosocial video games on aggression: an event-related potential study

Yanling Liu, Zhaojun Teng, Haiying Lan, Xin Zhang, Dezhong Yao
<span title="2015-07-24">2015</span> <i title="Frontiers Media SA"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/sx3lvh2nmvah7ilqdbdicsjcku" style="color: black;">Frontiers in Behavioral Neuroscience</a> </i> &nbsp;
A mediation analysis shows that the P300 amplitude evoked by violent words partially mediates the relationship between type of video game and subsequent aggressive behavior.  ...  This work is the first to investigate the electrophysiological features of the relationship between playing a prosocial video game and inhibition of aggressive behavior.  ...  the Construction Research Team fund for the project to the Faculty of Psychology of Southwest University (TR201204-5).  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3389/fnbeh.2015.00193">doi:10.3389/fnbeh.2015.00193</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/26257620">pmid:26257620</a> <a target="_blank" rel="external noopener" href="https://pubmed.ncbi.nlm.nih.gov/PMC4513560/">pmcid:PMC4513560</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/pok2m6hufzffnlj5ugdcslfhhm">fatcat:pok2m6hufzffnlj5ugdcslfhhm</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20171006062233/http://publisher-connector.core.ac.uk/resourcesync/data/Frontiers/pdf/155/aHR0cDovL2pvdXJuYWwuZnJvbnRpZXJzaW4ub3JnL2FydGljbGUvMTAuMzM4OS9mbmJlaC4yMDE1LjAwMTkzL3BkZg%3D%3D.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/e0/03/e003e8c770a6581581017cb78a425c40a1d6928f.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3389/fnbeh.2015.00193"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> frontiersin.org </button> </a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4513560" title="pubmed link"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> pubmed.gov </button> </a>

How players manage moral concerns to make video game violence enjoyable

Christoph Klimmt, Hannah Schmid, Andreas Nosper, Tilo Hartmann, Peter Vorderer
<span title="2006-01-01">2006</span> <i title="Walter de Gruyter GmbH"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/ang335ncinhpphvwqefdqb76aq" style="color: black;">Communications</a> </i> &nbsp;
Research on video game violence has focused on the impact of aggression, but has so far neglected the processes and mechanisms underlying the enjoyment of video game violence.  ...  Based on Bandura's (2002) theory of moral disengagement, we argue that in order to maintain their enjoyment of game violence, players find effective strategies to avoid or cope with the moral conflict  ...  ., the alumni association of the Department of Journalism and Communication Research, Hanover. We thankfully acknowledge the association's support.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1515/commun.2006.020">doi:10.1515/commun.2006.020</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/kqp6v4ht2rhutg27jy72k7tioe">fatcat:kqp6v4ht2rhutg27jy72k7tioe</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170818064125/http://dare.ubvu.vu.nl/bitstream/handle/1871/39735/2006klimmtetal-moralmanagementvideogames.pdf?sequence=1" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/92/5d/925d4b563f51c083b3f9841a7eade80cf213e438.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1515/commun.2006.020"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> degruyter.com </button> </a>

The Role of Violent Video Game Content in Adolescent Development

Cheryl K. Olson, Lawrence A. Kutner, Dorothy E. Warner
<span title="">2008</span> <i title="SAGE Publications"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/rwq5w2f6qvbrtch56prxrppgv4" style="color: black;">Journal of Adolescent Research</a> </i> &nbsp;
Although studies are cited to support policies, there is no published research on how children perceive the uses and influence of violent interactive games.  ...  Numerous policies have been proposed at the local, state, and national level to restrict youth access to violent video and computer games.  ...  It is therefore important to understand which types of media content, including various video game genres, have potential to negatively affect arousal, cognition, emotions, and behavior.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1177/0743558407310713">doi:10.1177/0743558407310713</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/hobqshyohrgmbfqo36lvnwkjzq">fatcat:hobqshyohrgmbfqo36lvnwkjzq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170809155638/http://www.grandtheftchildhood.com/GTC/Research_Papers_files/Olson_JAR_boys%20FG%201-08.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/27/29/2729f1993cfc614a82405c3920d1b0243784b861.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1177/0743558407310713"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> sagepub.com </button> </a>
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