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Interaction Distribution Network [chapter]

Shun-Yun Hu
2011 Communications in Computer and Information Science  
In this position paper, we describe the concepts for an Interaction Distribution Network (IDN), which supports small, interactive data streams in a scalable manner.  ...  Content Distribution Network (CDN) has been effective in accelerating the access and growth for web content such as web pages and streaming audio and video.  ...  Conclusion This paper presents the concept for an Interaction Distribution Network (IDN).  ... 
doi:10.1007/978-3-642-22389-1_20 fatcat:madu2pkudne3dobpfcxxlyjfmy

Blended Interaction: understanding natural human–computer interaction in post-WIMP interactive spaces

Hans-Christian Jetter, Harald Reiterer, Florian Geyer
2013 Personal and Ubiquitous Computing  
These spaces are ubiquitous computing environments for computer-supported collaboration of multiple users in a physical space or room, e.g., meeting rooms, design studios, or libraries, augmented with  ...  We introduce Blended Interaction, a new conceptual framework that helps to explain when users perceive user interfaces as "natural" or not.  ...  : Envisioning Future Collaborative Interactive Spaces" at CHI 2013 6 for the valuable feedback on and productive discussion of Blended Interaction that has helped to further develop our framework.  ... 
doi:10.1007/s00779-013-0725-4 fatcat:eyacnljwuzdo7cn4hgristjz4y

Online Scene Modeling for Interactive AR Applications [chapter]

Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun S. Yang
2010 Lecture Notes in Computer Science  
Augmented reality applications require 3D model of environment to provide even more realistic experience.  ...  In this paper, we propose an online scene modeling method to generate 3D model of a scene, based on the keyframe-based SLAM which supports AR experience even in an unknown scene by generating a map of  ...  In this paper, we propose an online scene modeling method to generate 3D model of an environment for interactive AR applications with minimum interaction with a user.  ... 
doi:10.1007/978-3-642-15399-0_13 fatcat:u2wmzs44bbakpm6m55nwfltora

An Interactive, Example-Based, Visual Clustering System

Pierrick Bruneau, Benoit Otjacques
2013 2013 17th International Conference on Information Visualisation  
Experiments show the effectiveness of the method, with as few as one interaction leading to a tangible influence on the visualization. * †  ...  Users can interact directly through the 2D representation, by providing examples according to their expert ground truth.  ...  We motivate our kernel transformation with a detailed analysis, and the care of optimizing the effect of user interactions: when a user specifies as few as one or two constraints, his actions should lead  ... 
doi:10.1109/iv.2013.21 dblp:conf/iv/BruneauO13 fatcat:62vsw7d3nrbqjhiqgcemhg2x74

Chameleon: Bringing Interactivity to Static Digital Documents

Damien Masson, Sylvain Malacria, Edward Lank, Géry Casiez
2020 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems  
To address this lack of interactivity, we present Chameleon, a system-wide tool that combines computer vision algorithms used for image identification with an open database format to allow for the layering  ...  We describe the development of Chameleon, including the design and evaluation of vision-based image replacement algorithms, the new document-creation pipeline as well as a user study evaluating Chameleon  ...  The two first experiments presented in this paper were carried out using the Grid'5000 testbed, supported by a scientific interest group hosted by Inria and including CNRS, RENATER and several Universities  ... 
doi:10.1145/3313831.3376559 dblp:conf/chi/MassonMLC20 fatcat:bfy75ldzgvgjph6td3baawssvq

Interactive Virtual Terrain Generation using Augmented Reality Markers

Renan Augusto Dembogurski, Bruno José Dembogurski, José Luiz Ribeiro De Souza Filho, Dhiego Oliveira Sad, Rodrigo De Souza Silva, Marcelo Bernardes Vieira
2013 Journal of Interactive Systems  
This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers.  ...  A particle system was used to simulate deformation to better incorporate the needs of terrain generation.  ...  In this context, 3D User Interfaces present themselves as a natural way of using the inherently spatial nature of the augmented reality environment.  ... 
doi:10.5753/jis.2012.619 fatcat:x57qgw7ifrcxzm5niqm27hl3a4

Human-Paper Interaction in the Digital Era: Directions for Human-Information Interaction Design

Amir-Reza Asadi
2021 EAI Endorsed Transactions on Creative Technologies  
Investigating the characteristics of human-paper interactions can help us design more meaningful interactions and better understand why people use paper documents in the age of digitalization.  ...  In this study, the interaction of people with physical documents was studied through a mixed-method of conducting a literature review, gathering expert opinions, interviewing subjects, and analysing Instagram  ...  This study makes two major contributions to the field of HCI. First, it provides a comprehensive list of human-paper interaction competencies.  ... 
doi:10.4108/eai.12-10-2021.171250 fatcat:4zzwupxy3zcjto6up72d7ev6dq

High interaction graphics

Stephen G. Eick, Graham J. Wills
1995 European Journal of Operational Research  
In this paper we discuss the core features of interactive graphics, investigate how familiar plots can be made interactive and show examples of interactive graphics for general and specific data analysis  ...  But the use of computers enables more than simply reproducing static plots on a display; it allows users to interact with plots, changing parameters, querying, zooming and linking plots together so that  ...  to parts of a display, but these topics are too involved for a survey paper.  ... 
doi:10.1016/0377-2217(94)00188-i fatcat:oeuwgr6mg5cslpvmlkdrzoo24a

Interacting with sensor networks

R. Peterson, D. Rus
2004 IEEE International Conference on Robotics and Automation, 2004. Proceedings. ICRA '04. 2004  
We describe a device we call a Flashlight for interacting with the sensor field.  ...  We develop distributed algorithms for sensor networks that respond by directing a target (robot or human) through a region.  ...  We are grateful for it.  ... 
doi:10.1109/robot.2004.1307148 dblp:conf/icra/PetersonR04 fatcat:bw4mui3f7vavdn66c2s4kjlagq

Designing interaction, not interfaces

Michel Beaudouin-Lafon
2004 Proceedings of the working conference on Advanced visual interfaces - AVI '04  
This requires powerful interaction models, a better understanding of both the sensory-motor details of interaction and a broader view of interaction in the context of use.  ...  In this paper I argue that the only way to significantly improve user interfaces is to shift the research focus from designing interfaces to designing interaction.  ...  ACKNOWLEDGEMENTS Thanks to Wendy Mackay for help with earlier versions of this paper and numerous discussions and to the whole In Situ group for inspiration.  ... 
doi:10.1145/989863.989865 dblp:conf/avi/Beaudouin-Lafon04 fatcat:kk7ddirgqvfevhprzh53m7y6cy

The CLEF 2003 Interactive Track [chapter]

Douglas W. Oard, Julio Gonzalo
2004 Lecture Notes in Computer Science  
Two kinds of experiments were performed: a) experiments in Cross-Language Document selection, where the user task is to scan a ranked list of documents written in a foreign language, selecting those which  ...  The CLEF 2003 Interactive Track (iCLEF) was the third year of a shared experiment design to compare strategies for cross-language search assistance.  ...  Acknowledgments We are indebted to many people that helped along the organization of this iCLEF track: Fernando López wrote the evaluation scripts and maintained the web site and distribution list, Martin  ... 
doi:10.1007/978-3-540-30222-3_41 fatcat:gvckjkseefhmbfuylffie2psze

Influence of augmented humans in online interactions during voting events [article]

Massimo Stella, Marco Cristoforetti, Manlio De Domenico
2018 arXiv   pre-print
We provide evidence that information flow and collective attention are often driven by a special class of highly influential users, that we name "augmented humans", who exploit thousands of automated agents  ...  The advent of the digital era provided a fertile ground for the development of virtual societies, complex systems influencing real-world dynamics.  ...  ACKNOWLEDGEMENTS We acknowledge Pierluigi Sacco for insightful discussion.  ... 
arXiv:1803.08086v2 fatcat:ipc2rrhvxjborkfhrut2qdjvry

Music Interaction: Understanding Music and Human-Computer Interaction [chapter]

Simon Holland, Katie Wilkie, Paul Mulholland, Allan Seago
2013 Music and Human-Computer Interaction  
Thanks to Paul Marshall, Andy Milne and Martin Clayton for reading parts of this chapter. Thanks to Helen Desmond and Ben Bishop of Springer for patient support.  ...  Acknowledgements Thanks to Rose Johnson, Grégory Leplâtre, co-organisers of the 2011 BCS HCI International Workshop on Music and Human-Computer Interaction and to all workshop participants.  ...  (2013) examine the use of music in interaction design for a different purpose -namely to alter users' behaviour and experience -i.e. for persuasive and affective purposes.  ... 
doi:10.1007/978-1-4471-2990-5_1 fatcat:ghxtmvzdzrbefne3m42xj6mqri

A Collaborative Untethered Virtual Reality Environment for Interactive Social Network Visualization [article]

Sam Royston, Connor DeFanti, Ken Perlin
2016 arXiv   pre-print
Our goal in this paper is to address the technical and user experience challenges that arise when creating VR environments for collaborative data visualization.  ...  We demonstrate a system for collaborative interaction with large 3D layouts of Twitter friend/follow networks.  ...  For example, a network of interest may include a set of twenty fake twitter accounts managed by one actor, embedded within a larger network of ten thousand users with a global structure influenced by political  ... 
arXiv:1604.08239v1 fatcat:272em36lhrcldlwwh574tltqjy

The missing link

Wendy E. Mackay
2003 Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine - IHM 2003  
Instead, we should begin to think about "interactive paper", which maintains the ease-of-use of physical paper, while enabling us to benefit from the full spectrum of interactive computing.  ...  plan traffic flows with paper flight strips and biologists still record experiments and organise data in paper notebooks.  ...  Finally, thanks to Michel Beaudouin-Lafon for comments on the paper and contributions of code. Note that parts of this article have appeared in French [13] and English [10] .  ... 
doi:10.1145/1063669.1063671 dblp:conf/ihm/Mackay03 fatcat:eqbzjbos4zgwfc27zcny4ba34q
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