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A systematic review of virtual reality for the assessment of technical skills in neurosurgery

Justin Chan, Dhiraj J. Pangal, Tyler Cardinal, Guillaume Kugener, Yichao Zhu, Arman Roshannai, Nicholas Markarian, Aditya Sinha, Anima Anandkumar, Andrew Hung, Gabriel Zada, Daniel A. Donoho
2021 Neurosurgical Focus  
OBJECTIVE Virtual reality (VR) and augmented reality (AR) systems are increasingly available to neurosurgeons.  ...  More recently, APMs have been used in machine learning algorithms to predict level of training with a high degree of accuracy.  ...  (total distance traveled); distance-to-target metrics improved w/ increased experience; used in all machine learning algorithms studied Time 25 Brain tumor resection (12) ; spinal surgery (6) ; transsphenoidal  ... 
doi:10.3171/2021.5.focus21210 pmid:34333472 fatcat:wwjcznbfxnbdpahnyam6ha2ttm

Controlling wheelchairs by body motions: A learning framework for the adaptive remapping of space [article]

Tauseef Gulrez, Alessandro Tognetti, Alon Fishbach, Santiago Acosta, Christopher Scharver, Danilo De Rossi, Ferdinando A. Mussa-Ivaldi
2011 arXiv   pre-print
Considerations about learning and risks have lead us to develop a safe testing environment in 3D Virtual Reality.  ...  A Personal Augmented Reality Immersive System (PARIS) allows us to analyse learning skills and provide users with an adequate training to control a simulated wheelchair through the signals generated by  ...  In this case, "learning the user" means learning the degrees of freedom that the user is capable to move most efficiently and mapping these degrees of freedom onto wheelchair controls.  ... 
arXiv:1107.5387v1 fatcat:33x5ae4nq5evtgnxorqu2q4ji4

Enhancing Fundamental Robot-Assisted Surgical Proficiency by Using a Portable Virtual Simulator

Jung Hung Chien, Irene H. Suh, Shi-Hyun Park, Mukul Mukherjee, Dmitry Oleynikov, Ka-Chun Siu
2012 Surgical Innovation  
The development of a virtual reality (VR) training platform provides an affordable interface.  ...  The learning effect was examined by comparing kinematics between pretraining and posttraining in the da Vinci Surgical System. Differences between VR and playing the 3D game were also examined.  ...  and increased total distance traveled; Figure 5 ).  ... 
doi:10.1177/1553350612458545 pmid:22956399 fatcat:wvati6ntzrhl7k52r2bqwdpkym

Closed-Loop Task Difficulty Adaptation during Virtual Reality Reach-to-Grasp Training Assisted with an Exoskeleton for Stroke Rehabilitation

Florian Grimm, Georgios Naros, Alireza Gharabaghi
2016 Frontiers in Neuroscience  
closed-loop virtual reality feedback for unsupervised motor learning.  ...  The kinematic assessment included accuracy, temporal efficiency and range of motion (volume).  ...  The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with  ... 
doi:10.3389/fnins.2016.00518 pmid:27895550 pmcid:PMC5108796 fatcat:276ypdk7lzg7bht67xfpjdrjtm

The Effect of Music on Robot-Assisted Laparoscopic Surgical Performance

Ka-Chun Siu, Irene H. Suh, Mukul Mukherjee, Dmitry Oleynikov, Nick Stergiou
2010 Surgical Innovation  
Music is often played in the operating room to increase the surgeon's concentration and to mask noise. It could have a beneficial effect on surgical performance.  ...  = .016) and increased median muscle frequency (P = .034).  ...  The above results are in disagreement with those from Miskovic et al 8 who found that laparoscopic performance in virtual reality was not affected by music.  ... 
doi:10.1177/1553350610381087 pmid:20817638 fatcat:6osc4hvnbfat7eunpbwehvswze

The Office of the Future: Virtual, Portable, and Global

Jens Grubert, Eyal Ofek, Michel Pahud, Per Ola Kristensson
2018 IEEE Computer Graphics and Applications  
In this article, we investigate opportunities and challenges for realizing this vision and discuss implications from recent findings of text entry in virtual reality as a core office task.  ...  Virtual Reality has the potential to change the way we work.  ...  Users may travel immediately to a meeting room somewhere else in the world.  ... 
doi:10.1109/mcg.2018.2875609 fatcat:rsz5kuowvvaitcwnbg3fgr3t5i

Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment

Dimitra Blana, Theocharis Kyriacou, Joris M. Lambrecht, Edward K. Chadwick
2016 Journal of Electromyography & Kinesiology  
We evaluated this scheme with ten able-bodied subjects offline, as well as in a target-reaching task presented in an immersive virtual reality environment.  ...  Thus, combining kinematic and muscle activity signals from the proximal humerus can provide adequate prosthesis control, and testing in a virtual reality environment can provide meaningful data on controller  ...  the virtual reality environment.  ... 
doi:10.1016/j.jelekin.2015.06.010 pmid:26190031 pmcid:PMC4940208 fatcat:q7w57xv6jnd4hl4mpatj5lmb74

Use of Virtual Reality to Improve Upper-Extremity Control in Children With Cerebral Palsy: A Single-Subject Design

Y.-P. Chen, L.-J. Kang, T.-Y. Chuang, J.-L. Doong, S.-J. Lee, M.-W. Tsai, S.-F. Jeng, W.-H. Sung
2007 Physical Therapy  
and Purpose Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts.  ...  The purpose of this study was to investigate the training effects of a VR intervention on reaching behaviors in children with cerebral palsy (CP).  ...  The authors thank the physical therapists working at Cheng-Hsin Hospital and Hsing-Kung Hospital for their assistance in recruiting children.  ... 
doi:10.2522/ptj.20060062 pmid:17895352 fatcat:h453jq3wfncipbgzfudesvn53y

Applications of Haptic Technology, Virtual Reality, and Artificial Intelligence in Medical Training During the COVID-19 Pandemic

Mohammad Motaharifar, Alireza Norouzzadeh, Parisa Abdi, Arash Iranfar, Faraz Lotfi, Behzad Moshiri, Alireza Lashay, Seyed Farzad Mohammadi, Hamid D. Taghirad
2021 Frontiers in Robotics and AI  
This paper examines how haptic technology, virtual reality, and artificial intelligence help to reduce the physical contact in medical training during the COVID-19 Pandemic.  ...  This survey paper reviews recent technological breakthroughs along with new areas in which assistive technologies might provide a viable solution to reduce the physical contact in the medical institutes  ...  VIRTUAL AND AUGMENTED REALITY Virtual Reality is employed to create an immersive experience for various applications such as visualization, learning and education.  ... 
doi:10.3389/frobt.2021.612949 pmid:34476241 pmcid:PMC8407078 fatcat:t7ovepl2orcrfg5xvz33xrki2a

Optimization and Simulation of Virtual Experiment System of Human Sports Science Based on VR

Gaixin Li, Zhihan Lv
2021 Complexity  
Virtual reality technology is an emerging technology developed on the basis of information technology. It is widely used in military, medical, mining, entertainment, and other fields.  ...  As one of the important components of the virtual reality system, the three-dimensional human motion tracking system is of great significance to the research of practical virtual reality systems.  ...  reality, and their applications are also increasing.  ... 
doi:10.1155/2021/3872881 fatcat:a7yqixso4vbddpsnmtdp3vpwhu

Multi-Vehicle Mixed-Reality Reinforcement Learning for Autonomous Multi-Lane Driving [article]

Rupert Mitchell, Jenny Fletcher, Jacopo Panerati, Amanda Prorok
2020 arXiv   pre-print
This allows us to perform safe learning by simulating (and learning from) collisions between the learning agent(s) and other objects in virtual reality.  ...  Key to our learning procedure is a sim2real approach that uses real-world online policy adaptation in a mixed-reality setup, where other vehicles and static obstacles exist in the virtual domain.  ...  The DeepRacer robots used in this work were a gift to Amanda Prorok from AWS. Their support is gratefully acknowledged.  ... 
arXiv:1911.11699v2 fatcat:ldtu2saewnaazh747qnihgmobe

Design of a Hyper-Redundant Robot and Teleoperation Using Mixed Reality for Inspection Tasks

Andrés Martín-Barrio, Juan Jesús Roldán-Gómez, Iván Rodríguez, Jaime del Cerro, Antonio Barrientos
2020 Sensors  
Furthermore, it has been efficiently controlled from the actuators to high-level strategies based on the management of its shape.  ...  However, they offer superior kinematic skills than traditional robots for multiple applications. This work proposes an original and custom-made design for a discrete and hyper-redundant manipulator.  ...  They can be classified in 3 categories: (i) Virtual Reality (VR) provides interaction of virtual elements in virtual environments; (ii) Augmented Reality (AR) features interaction of virtual elements in  ... 
doi:10.3390/s20082181 pmid:32290619 pmcid:PMC7218898 fatcat:t7dycfzjcba75nizp5fqraismu

Erratum: Erratum: Virtual Planning, Control, and Machining for a Modular-Based Automated Factory Operation in an Augmented Reality Environment

Yun Suen Pai, Hwa Jen Yap, Siti Zawiah Md Dawal, S. Ramesh, Sin Ye Phoon
2016 Scientific Reports  
This study presents a modular-based implementation of augmented reality to provide an immersive experience in learning or teaching the planning phase, control system, and machining parameters of a fully  ...  However, limitations still exist even though virtual reality (VR)-based systems have already been applied broadly in the manufacturing industry.  ...  In this paper, a virtual modular-based automated factory operation system for teaching and learning has been developed.  ... 
doi:10.1038/srep31678 pmid:27558302 pmcid:PMC4997556 fatcat:3wrrvojqynfuxahlcc4n2km6my

Virtual Planning, Control, and Machining for a Modular-Based Automated Factory Operation in an Augmented Reality Environment

Yun Suen Pai, Hwa Jen Yap, Siti Zawiah Md Dawal, S. Ramesh, Sin Ye Phoon
2016 Scientific Reports  
This study presents a modular-based implementation of augmented reality to provide an immersive experience in learning or teaching the planning phase, control system, and machining parameters of a fully  ...  However, limitations still exist even though virtual reality (VR)-based systems have already been applied broadly in the manufacturing industry.  ...  In this paper, a virtual modular-based automated factory operation system for teaching and learning has been developed.  ... 
doi:10.1038/srep27380 pmid:27271840 pmcid:PMC4895348 fatcat:xa4xbfabqjeyhccvzyenlhau6y

Recurrent Neural Networks for Hierarchically Mapping Human-Robot Poses

Zainab Al-Qurashi, Brian D. Ziebart
2021 International Journal of Robotic Computing  
We compare the benefits of using deep learning neural networks with and without our architectures and find smaller errors in position and orientation, along with increased flexibility in wrist movement  ...  We evaluate our proposed architectures using a virtual reality system to track human table tennis motions and compare with single artificial neural network (ANN) and RNN models.  ...  Alignment of virtual and real coordinate spaces is a challenge in virtual reality research.  ... 
doi:10.35708/rc1870-126267 fatcat:wv5lrccvyrf5bgekfsthgy36aq
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