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Transitional environments enhance distance perception in immersive virtual reality systems

Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Markus Lappe, Brian Ries, Victoria Interrante
2009 Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization - APGV '09  
We have conducted blind walking experiments to analyze if starting the VR experience in a transitional environment can improve a person's ability to estimate distances in an immersive VR system.  ...  Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world.  ...  Transitional Environment Every virtual reality experience includes some way of immersing the user into the VR system.  ... 
doi:10.1145/1620993.1620998 dblp:conf/apgv/SteinickeBHLRI09 fatcat:k3et3surkrfvfdwvvcglsmvrju

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

Ungyeon Yang, Nam-Gyu Kim
2021 Journal of multimedia information system  
Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy.  ...  virtual visual distance perception heterogeneity phenomenon.  ...  enabling multi-user interaction based on high-speed and precise tracking in an indoor VR space)  ... 
doi:10.33851/jmis.2021.8.2.111 fatcat:cpgczh4q2rc4xorcvhj5aak75q

Ergonomic Aspects of a Virtual Environment

M. Rabiul Ahasan, Seppo Väyrynen
1999 International Journal of Occupational Safety and Ergonomics  
To create reality in a virtual environ ment, ergonom ics issues are explored in this paper, aim ing to develop the design o f presentation form ats with related inform ation, that is possible to attain  ...  A virtual environm ent is an interactive g ra p h ic system m ediated thro u g h com puter technology that allows a certain level of reality o r a sense of presence to access virtual inform ation.  ...  A virtual environment, as a synthetic environment, hum an modelling should support all types of virtual reality systems and immersive technologies for viewing the activity in a virtual environment.  ... 
doi:10.1080/10803548.1999.11076415 pmid:10602643 fatcat:p5te7kg2nnhohf7zm6sed7qmpu

Experiments in mixed reality

David M. Krum, Ramy Sadek, Luv Kohli, Logan Olson, Mark Bolas, Ian E. McDowall, Margaret Dolinsky
2010 The Engineering Reality of Virtual Reality 2010  
Currently, the lab focuses on understanding and exploiting the elasticity of human perception with respect to representational differences between real and virtual environments.  ...  immersive training experiences.  ...  Techniques which enhance the perception that a virtual human is in the same space as the user -ideally such that users feel that virtual humans share the same volumetric space-may enhance the illusion  ... 
doi:10.1117/12.844904 fatcat:euvenykopfalri3qqcd6qfocjm


Rawan Taisser Abu Alatta, Ahmed Abdullah Freewan
2017 Archnet-IJAR  
The current research studies how the immersion of Virtual Reality (VR) in architectural design studio affects spatial perception through the design process.  ...  This study hypothesizes that using an immersive virtual environment in design studio will empower students' imaginations and give them the ability to understand and experience their ideas.  ...  The current research studies how the immersion of Virtual Reality (VR) in architectural design studio affects spatial perception through the design process.  ... 
doi:10.26687/archnet-ijar.v11i2.1258 fatcat:p5glshhkmfewzjxfwloo2u43ji

Virtuality in architecture: From perspective representation to augmented reality

Rada Cahtarevic
2008 Facta universitatis - series Architecture and Civil Engineering  
Real and virtual objects interaction enhances users perception of the real, by displaying additional information to his senses, and helps to perform specifical tasks in the real world environment [11]  ...  VIRTUAL ARCHITECTURAL SPACES AND AUGMENTED REALITY Virtual reality and virtual environments in architecture becomes a synonym for computer generated 3d real-time graphic environments. 3D real-time computer  ... 
doi:10.2298/fuace0802235c fatcat:4yp7y6fpendvtgznbz5sy4uebi

Virtual Reality as Pedagogical Tool to Enhance Experiential Learning: A Systematic Literature Review

Muhammad Mujtaba Asad, Aisha Naz, Prathamesh Churi, Mohammad Mehdi Tahanzadeh, Kittisak Jermsittiparsert
2021 Education Research International  
Also, it helps learners to engage in a presented virtual environment and experience the sense of presence in it and enhances students' experiential learning.  ...  Virtual reality is a computer-generated simulation, where people can interact within an artificial environment.  ...  In addition, students' involvement in the immersion of an authentic virtual environment helps in enhancing their experiential learning.  ... 
doi:10.1155/2021/7061623 fatcat:3jkc7kx2q5gc5nnwrcw5djzc5u

The Design of Virtual Reality

1995 Body & Society  
Virtual Reality in general immerses the user in the entities and events of the computer-generated world, and the immersion retrains the user's autonomic nervous system.  ...  In turn, the projected immersion shows a different phenomenological landscape than perception-oriented systems. Most computer immersions are perceptive immersions.  ... 
doi:10.1177/1357034x95001003004 fatcat:husj7jcbbnhc3ek7po4wnbztpi

Self-motion illusions in immersive virtual reality environments

Gerd Bruder, Frank Steinicke, Phil Wieland
2011 2011 IEEE Virtual Reality Conference  
Motion perception in immersive virtual reality environments significantly differs from the real world.  ...  For example, previous work has shown that users tend to underestimate travel distances in immersive virtual environments (VEs).  ...  This process is based on multiple layers of motion detectors which can be stimulated in immersive virtual reality (VR) environments.  ... 
doi:10.1109/vr.2011.5759434 dblp:conf/vr/BruderSW11 fatcat:gmhsu5gryzbrjdj5egfqcolxyq


Luis Hernández, Javier Taibo, Antonio Seoane, Alberto Jaspe
2012 EGA Revista de expresión gráfica arquitectónica  
In the field of computer graphics, perception of space requires introducing the concept of immersion provided by virtual reality.  ...  confirmed that the distance is systematically underestimated in virtual reality environments using an HMD in static conditions . Thompson et al.  ... 
doi:10.4995/ega.2011.1110 fatcat:2gpe52px65a3vht3neo23x4afe

Effect of Smooth Transition and Hybrid Reality on Virtual Realism: A Case of Virtual Art Gallery

Ali Almutawa
2021 Advances in Science, Technology and Engineering Systems  
This study presents a new approach, "Smooth Transition and Hybrid Reality (STHR)," to easily enhance VR realism.  ...  Virtual reality (VR) is finding applications in a wide range of industries; however, a significant number of users find VR experience considerably different from the real-world experience.  ...  The content of this manuscript has been presented in part at AIVR 2019: Proceedings of the 2019 3rd International Conference on Artificial Intelligence and Virtual Reality [17] .  ... 
doi:10.25046/aj060325 fatcat:lyqsmosxgzdqtangvgx6ia3vfu

Grand Challenges in Immersive Analytics

Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, Tim Dwyer, Jens Grubert (+12 others)
2021 Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems  
CCS CONCEPTS • Human-centered computing → HCI theory, concepts and models; Visualization systems and tools; Virtual reality; Mixed / augmented reality.  ...  Immersive Analytics is a quickly evolving field that unites several areas such as visualisation, immersive environments, and humancomputer interaction to support human data analysis with emerging technologies  ...  ACKNOWLEDGEMENTS The authors in this paper are partially supported by the following grants: ANR JCJC PERFIN grant (ANR-  ... 
doi:10.1145/3411764.3446866 fatcat:byvz63jylzdvhn7tlbfj7v23hy

Presence-enhancing real walking user interface for first-person video games

Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anthony Steed
2009 Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games - Sandbox '09  
Virtual reality (VR) technologies have enormous potential to enhance gameplay since players can experience the game immersively from the perspective of the player's virtual character.  ...  Such a transitional environment is a virtual replica of the laboratory environment, where the VR experience starts and which enables a gradual transition to the game environment.  ...  Within the academic work on immersive virtual reality, presence is an important metric that is used to compare systems.  ... 
doi:10.1145/1581073.1581091 fatcat:fqgnj3denffjbfcjronwue6uhu

Virtual Reality: Principles and Applications [chapter]

Frédéric Merienne
2016 Encyclopedia of Computer Science and Technology, Second Edition  
Virtual reality aims at immersing a user in a virtual environment.  ...  The immersion in virtual environment is evaluated through the user's perception and reaction.  ...  PERCEPTION OF VIRTUAL IMMERSION Model of Perception Concept of presence has been proposed as an indicator of the virtual immersion since the beginning of virtual reality technology.  ... 
doi:10.1081/e-ecst2-140000194 fatcat:ft5uqpfnvbhrdncdvyufgztq7y

Body-movement-interaction: Perception and consciousness in interactive digital 3-dimensional audio-visual installations

Ken Byers
2015 Body, Space & Technology Journal  
In this research I developed a series of interactive 3D audio-visual installations that were informed by body-perception theories, embodiment theory, new media philosophy, cultural theory and virtual reality  ...  I explored this to see what affects the changes and adjustments made by the body caused by the interactive environment might instigate in terms of a heighted awareness and perception towards a more creative  ...  Previously Virtual Reality where previously Virtual Reality had encapsulated the desire to escape, to enable it to travel or fly through outer worlds through an immersive disembodied environment.  ... 
doi:10.16995/bst.26 fatcat:w5z44fizljd5zfz4la6rysvrx4
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