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Transfer of driving behaviors across different racing games

Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono, Pier Luca Lanzi
2011 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)  
In this paper, we investigate how to transfer driving behaviors from The Open Racing Car Simulator (TORCS) to VDrift, which are two well known open-source racing games featuring rather different physics  ...  Transfer learning might be a promising approach to boost the learning of non-player characters' behaviors by exploiting some existing knowledge available from a different game.  ...  DRIVER MODEL The goal of this work is to transfer a driving behavior across two different racing games.  ... 
doi:10.1109/cig.2011.6032011 dblp:conf/cig/CardamoneCLL11 fatcat:vyprpbm6qfbhnbodkyswqmv5wi

Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?

Peter Fischer, Jörg Kubitzki, Stephanie Guter, Dieter Frey
2007 Journal of experimental psychology. Applied  
Despite the increasing popularity of racing (driving) games, nothing is known about the psychological impact of this genre.  ...  In Study 1, the authors found that the frequency of playing racing games was positively associated with competitive driving, obtrusive driving, and car accidents; a negative association with cautious driving  ...  Table 1 1 Correlations Between Playing of Racing Games and Different Risk-Related Road Traffic Behavior in Study 1In the first step, we included the two main effects of frequency of playing racing games  ... 
doi:10.1037/1076-898x.13.1.22 pmid:17385999 fatcat:qxpbyeq545h3hj267kud372okm

Racing videogame players' driving experience in natural context does not affect gaze strategy towards tangent point during simulated curve negotiation, but the curvature angle does

Gabriel Palmeira Paschoalino, Gabriel Kuga, Gisele Chiozi Gotardi, Rafael Simão, Fabio Augusto Barbieri, Martina Navarro, Paula Favaro Polastri, Sérgio Tosi Rodrigues
2019 Brazilian Journal of Motor Behavior  
The purpose of this study was to investigate effects of experience in natural driving on gaze behavior of racing videogame players.  ...  Results showed that natural context driving experience did not change the tangent point visual strategy during curve negotiation in a racing videogame environment.  ...  The aim of this study was to investigate the effects of driving experience in a natural context on gaze behavior in experienced video game players in a simulated driving task.  ... 
doi:10.20338/bjmb.v13i4.137 fatcat:osvu7ce2rjevbhluk77bi5okjm

Appetitive and Aversive Taste Conditioning in a Computer Game Influences Real-World Decision Making and Subsequent Activation in Insular Cortex

J. A. McCabe, P. N. Tobler, W. Schultz, A. Dickinson, V. Lupson, P. C. Fletcher
2009 Journal of Neuroscience  
Our data show that motivational properties of stimuli can transfer from the virtual to the real world.  ...  In the current study we sought to determine whether conditioning-dependent motivational properties can transfer from a computer game to the real world and, further, whether this conditioning might be expressed  ...  The groups did not differ in their previous experience or frequency of computer game playing.  ... 
doi:10.1523/jneurosci.3938-08.2009 pmid:19176813 fatcat:agibopgzljatxfxpddoxjkka5y

Simulated motion blur does not improve player experience in racing game

Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins
2013 Proceedings of Motion on Games - MIG '13  
The aim of this study was to investigate the effects of driving experience in a natural context on gaze behavior in experienced video game players in a simulated driving task.  ...  However, there is a dearth of evidence on whether driving experience influences TP gaze strategy during curve negotiation in a simulated environment (e.g., driving simulators, racing video games).  ... 
doi:10.1145/2522628.2522653 dblp:conf/mig/SharanNMH13 fatcat:y56is6ehp5bf3jkyuu7agysw6q

Video-games: A Virtual Training Ground for Visual Skills – Applications in Medicine and Aviation

2015 The Polish Journal of Aviation Medicine and Psychology  
They found out that being exposed to racing video games in adolescence could be a predictor of competitive and risky driving in adulthood.  ...  Research conducted by Beullens and colleagues on gaming and risk-taking was a longitudinal panel survey focused mostly on racing video games and real-life driving.  ... 
doi:10.13174/pjamp.21.01.2015.03 fatcat:ril26hmaozaqdpgfcn4unwuqmi

Reciprocal trust mediates deep transfer of learning between games of strategic interaction

Ion Juvina, Muniba Saleem, Jolie M. Martin, Cleotilde Gonzalez, Christian Lebiere
2013 Organizational Behavior and Human Decision Processes  
A possible explanation for this difference is based on how surface and deep similarities combine with each other to drive the transfer of learning across games.  ...  Nevertheless, deep similarities were the main drive of transfer across two games in both directions. Gonzalez and Wong (2012) have found similar results with different tasks.  ... 
doi:10.1016/j.obhdp.2012.09.004 fatcat:zftne7arafhmni2fx5rm4ovpja

Teaching UAVs to Race: End-to-End Regression of Agile Controls in Simulation [article]

Matthias Müller, Vincent Casser, Neil Smith, Dominik L. Michels, Bernard Ghanem
2018 arXiv   pre-print
In this paper, we train a deep neural network to predict UAV controls from raw image data for the task of autonomous UAV racing in a photo-realistic simulation.  ...  Automating the navigation of unmanned aerial vehicles (UAVs) in diverse scenarios has gained much attention in recent years.  ...  This work was supported by the King Abdullah University of Science and Technology (KAUST) Office of Sponsored Research through the Visual Computing Center (VCC) funding.  ... 
arXiv:1708.05884v4 fatcat:gwpg57qlljbhnm7jnt5glxkf4q

Teaching UAVs to Race: End-to-End Regression of Agile Controls in Simulation [chapter]

Matthias Müller, Vincent Casser, Neil Smith, Dominik L. Michels, Bernard Ghanem
2019 Landolt-Börnstein - Group III Condensed Matter  
In this paper, we train a deep neural network to predict UAV controls from raw image data for the task of autonomous UAV racing in a photo-realistic simulation.  ...  Automating the navigation of unmanned aerial vehicles (UAVs) in diverse scenarios has gained much attention in recent years.  ...  This work was supported by the King Abdullah University of Science and Technology (KAUST) Office of Sponsored Research through the Visual Computing Center (VCC) funding.  ... 
doi:10.1007/978-3-030-11012-3_2 fatcat:6dowofvtkvc4hm6prpywvkxpse

Meta learning Framework for Automated Driving [article]

Ahmad El Sallab, Mahmoud Saeed, Omar Abdel Tawab, Mohammed Abdou
2017 arXiv   pre-print
The success of automated driving deployment is highly depending on the ability to develop an efficient and safe driving policy.  ...  We use The Open Race Car Simulator (TORCS) to test our algorithm.  ...  Continual learning fosters the transfer of experience across the life time of the agent.  ... 
arXiv:1706.04038v1 fatcat:eqgqmntxrzepjp3veo5ba4jhzu

Deep Reinforcement Learning framework for Autonomous Driving

AhmadEL Sallab, Mohammed Abdou, Etienne Perot, Senthil Yogamani
2017 IS&T International Symposium on Electronic Imaging Science and Technology  
Motivated by the successful demonstrations of learning of Atari games and Go by Google DeepMind, we propose a framework for autonomous driving using deep reinforcement learning.  ...  The framework was tested in an open source 3D car racing simulator called TORCS.  ...  Continual learning fosters the transfer of experience across the life time of the agent.  ... 
doi:10.2352/issn.2470-1173.2017.19.avm-023 fatcat:oarg7sq2pvay3a25i3ee43qina

Knowledge of Social Affiliations Biases Economic Decisions

Joel E. Martinez, Michael L. Mack, Bernard D. Gelman, Alison R. Preston, Rachel L Kendal
2016 PLoS ONE  
Previous research has shown evidence of both explicit and implicit associative transfer of attitudes [11, 12, 14, 22] .  ...  Classic research suggests that valence in friend associations should be "balanced" as a function of conscious motivational drives [32] .  ...  Face stimuli were randomly assigned to different reputation conditions across participants. The order of the miniblocks was also randomized across participants.  ... 
doi:10.1371/journal.pone.0159918 pmid:27441563 pmcid:PMC4956271 fatcat:rnkoa633lrb6jkd27zajrql4iu

Evaluating Game-Brand Congruity and Flow on Brand Personality by Using Gamifying Learning

Chia-Wen Lee
2017 Eurasia Journal of Mathematics, Science and Technology Education  
This study investigated the effects of game-brand congruity and flow in racing advergames to explore the influence of embedded brands.  ...  Data from a pre-and post-test experiment were collected from total 200 of college students. They played the racing advergames between two measures.  ...  However, the results from the racing-car game may not be able to be inferred across different types of games or different media.  ... 
doi:10.12973/eurasia.2017.00706a fatcat:uos3zgfnlfealeji5asffl6psa

The effects of risk-glorifying media exposure on risk-positive cognitions, emotions, and behaviors: A meta-analytic review

Peter Fischer, Tobias Greitemeyer, Andreas Kastenmüller, Claudia Vogrincic, Anne Sauer
2011 Psychological bulletin  
This effect was observed across varying research methods (experimental, correlational, longitudinal); types of media (video games, movies, advertising, TV, music); and differing risk-related outcome measures  ...  -Advertisement for the risk-glorifying racing video game  ...  Across differing research methodologies (correlational, longitudinal, experimental), varying media formats (video games, movies, advertising, TV), and different forms of risk-related outcome measures (  ... 
doi:10.1037/a0022267 pmid:21341887 fatcat:jx6x2h5igfbadngf3yusphdrum

Comparing driving behavior of humans and autonomous driving in a professional racing simulator

Adrian Remonda, Eduardo Veas, Granit Luzhnica, Chen Lv
2021 PLoS ONE  
This paper presents a study that used a professional racing simulator to compare the behavior of human and autonomous drivers under an aggressive driving scenario.  ...  We grouped the resulting laps according to the performance (lap-time), defining driving behaviors at various performance levels.  ...  The distribution of participants across the modalities of racing was as follows: 2 participants had experience with driving real racing cars, racing simulators, racing games and go-karts; 3 participants  ... 
doi:10.1371/journal.pone.0245320 pmid:33534848 fatcat:3hnssepce5bcvffuiojnrs6lfu
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