A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is
The main goal is to have an emotion-based simulation to train an assistance robot avoiding the complexity involved in working with the real elders. ... In this sense, this paper introduces the EJaCalIVE framework which allows the creation of emotional virtual environments that incorporate agents, eHealth related devices, human actors, and emotions projecting ... In this way, this simulation trains not only the mechanism used by the robot to detect (and act to try to modify) the human emotions, but also an environment where the robot could interact with the elements ...doi:10.1155/2017/9321463 fatcat:o75ym2otajaanj2zc432qtwikq
The paper "Using Emotions in Intelligent Virtual Environments: The EJaCalIVE Framework" proposes a framework for the creation of emotional virtual environments that incorporate agents, eHealth related ... The framework is also validated in a case study that simulates a residence for the elderly which enable the training of an assistance robot. ...doi:10.1155/2018/9741053 fatcat:tl2trfd3orhk5aolrcs5wke5xy